About Us /

Meet the team behind your next hit

Pingle is a team of 300+ game development professionals with 19+ years of experience in game development.

Trusted by industry giants like

we’ve helped take their games to new heights and can’t wait to do the same for yours.

Here's our story

Pingle was founded in 2007 in Dnipro, Ukraine. We were a small team driven by a love for games.

We didn’t know then that we’d go on to support major AAA titles like Life is Strange and Five Nights at Freddy’s, or gain early access to platforms like the Switch 2 before release.

Hundreds of projects later, one thing hasn’t changed: we still put our heart and soul into every game we help bring to life.

19+
years

in game development

300+
experts

of game development

28
games

currently underway

96%
rate

of employee retention

We help game makers handle their expansion projects

Our main focus is porting, DLC, sequels, and remasters, delivered end-to-end with expert teams across all disciplines – engineering, art, design, and QA.

Game porting

Game porting

We are pros in bringing games to consoles, VR, mobile, and handhelds. Even the trickiest ports don’t scare us.

Sequel

Game engineering

When it’s time to continue the story, we help studios build sequels, expanding worlds, gameplay, and everything players love.

Remaster

Game remaster

We take old games and make them shine again, updating graphics and performance while keeping their soul.

DLC

DLC

Whether it’s a new map, mode, or mission, we help create content that keeps players coming back for more.

Mission /

Our mission is simple: make every game we build a success

We help studios scale success with their games through teamwork that brings the fun back to development.

We've been living this mission since 2007

From 2007 to 2025, not much has changed for Pingle — we were, and still are, among the first to jump on new platforms and aim for perfect quality. The only difference now? We’ve got a hell of a lot more experience.

Official

licensed partner of Epic Games

Back in 2007, Epic Games saw our tech expertise and trusted us with the development of several projects, making us one of their first licensed partners in Eastern Europe.

8 games

original IPs

Between 2007 and 2015, we released a series of original projects. They weren’t perfect, but each one taught us what it really takes to deliver great games.

A-to-Z

Life Is Strange mobile port Android Apple

In 2017, Square Enix entrusted us with the engine migration of Life Is Strange from UE3 to UE4 and launching it on iOS and Android — our first complete in-house production cycle.

50+ ports

console & mobile ports

By 2022, we had delivered over 50 ports to all platforms, including a simultaneous, 5-platform launch for Insurgency. That record-breaking year cemented our reputation as porting experts.

300 people

Unity direction & custom engine department

In 2022, Pingle reached 300 team members, and for good reason: we brought in Unity direction to strengthen our expertise in mobile games and launched a custom engine department.

12 projects

for Five Nights at Freddy’s, including VR

Between 2022 and 2024, we teamed up with Steel Wool Studios to deliver 12 FNAF ports and adaptations, bringing the legendary franchise to VR, console, and handheld platforms.

60 projects

certified by Epic

In 2025, Epic certified over 60 of our UE projects, naming us an Authorized Unreal Engine Service Partner. We also debuted our first self-published title, Through the Nightmares.

Switch 2

Among the first to port to Switch 2

The same year, we gained early access to Switch 2 dev kits and started porting multiple high-profile titles before the platform was even announced, helping define the next generation of handheld gaming.

New Era /

New era for Pingle: behind
6 of the 10 top games

We’re entering the new era. After years of working behind the scenes as a white-label partner, Pingle now comes out of the shadows, leading the development on 6 of the 10 most successful AAA titles, including one already praised as the best PS4 port in its class.

Testimonials /

What our partners say

Most of our partnerships grow into long-term collaborations. Our partners keep coming back.

We knew that Pingle had helped our friends at Dontnod Entertainment in porting their title Life is Strange to iOS. Pingle managed to optimise our existing mobile assets to run on the lowest end devices supported by Apple Arcade to a playable frame rate. A professional, friendly, and experienced studio, which we would recommend without hesitation.

Tobias Fossheim

Producer at Revolution Software

We needed an external QA support in the weeks leading to the release of The Walking Dead: Saints & Sinners. Pingle seemed to have all the necessary resources available on top of being competent and well‑versed in VR. We identified and addressed a volume of bugs we couldn’t have tackled on our own.

Nicolas Soufflet

Director of Strategic Partnerships & Sourcing at Skydance Interactive

We needed a partner that was experienced with UI/UX in UE4 and who could help us with the implementation and optimization of features we had already roughed in. Pingle helped us with many different tasks on multiple areas of the game and we are very thankful.

Kevin Franklin

Founder/CEO at Final Strike Games

It was an absolute pleasure to work with Pingle Studio, who provided great help with both the development and porting of Lawn Mowing Simulator. Their communication, efficiency, skill and experience have been a huge benefit to LMS.

Michael Davies

Producer at Skyhook Games

Iron Galaxy was very pleased with the development work Pingle did for our company. The Pingle team was a terrific functional fit and matched our intensity for high quality deliverables on time or ahead of schedule.

Carter Lipscomb

Dr. Business at Iron Galaxy Studios

We worked with Pingle Studio because we wanted to quickly produce a large volume of blockouts for X4: Split Vendetta and turn them into final modules for the game. Their 3D artists consistently delivered the quality 3D art we needed, helping us to release our game on time.

Lino Thomas

3D Artist at Egosoft

OUR values /

Living up to our values

We’re a team that truly cares about the craft, the people we work with, and the games we help create. Otherwise, we wouldn’t be here.

Care about every pixel

We do what we love and always aim to do it better. That’s why every project feels like the only one that matters.

Keep pressure off

We work hard, but we know pressure kills creativity. That’s why we keep the mood light and the jokes coming.

Own every outcome

Every game we help build carries our name in spirit. We treat every project like it’s ours, and it shows.

Say it like it is

From partners to devs, everyone knows what’s up and what’s next through honest updates and tight feedback loops.

Plan for the crunch

We don’t rely on luck, instead, we plan. That’s why we keep extra resources on hand to handle even the busiest peaks.

Respect the partnership

We choose our partners as carefully as they choose us. Mutual respect leads to great collaboration and great games.

This is Pingle

You know what we do, now see who’s behind Pingle.

Dmytro Kovtun

///CEO & CO-FOUNDER

Kostyantyn Shepilov

///CO-FOUNDER

Andrew Golub

///Head of Render Department

Oleksandr Berezovskyi

Oleksandr Berezovskyi

///CTO

Yuriy Denisyuk

///HEAD OF PRODUCTION

Vitaliy Slyusarenko

///HEAD OF UNREAL ENGINE DEPARTMENT

Eugene Martynenko

/// Head of Unity Department

Ruslan Cherevychnyi

///PRODUCTION DIRECTOR

Oleksandr Boichun

///HEAD OF QA DEPARTMENT

Svitlana Maidan

///HR DIRECTOR

Oleksandr Sharaievskyi

///HEAD OF PROJECT MANAGEMENT OFFICE

Olga Chernova

///BUSINESS DEVELOPMENT LEAD

Mariia Dziubina

///MARKETING DIRECTOR

Nemer Velasquez

///Head of Business Development, Northern America

Looking for an expert partner to help build your game?

Whether it’s porting, remastering, sequel, or DLC, we can help you expand your game.

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Want to join our team?

At Pingle, iconic games are built by people who care. If that sounds like you, let’s talk.

book a free consultation

We‘ll gladly discuss your brand, business goals, and tasks. After submitting the form, we will contact you within 24 hours.

Olga Chernova

/// Business Development Director