Oleksandr Berezovskyi
/// CTO
Pingle Studio
Kyiv, Ukraine
game development, production, unity, unreal engine, co-development, full-cycle development, porting
Oleksandr Berezovsky is the CTO and one of the key figures at Pingle Studio. Since the early days, he has contributed to nearly every major project the studio has touched, from The Eternal Cylinder to the Five Nights at Freddy’s franchise, helping shape Pingle’s technical excellence across platforms and genres.
Author's articles 17
Building Crossplay for Insurgency: From Microsoft Store PC to Xbox
HDD or SSD for Gaming: Which Storage Drive Is Best?
How to Port PC Games to Android: A Comprehensive Guide 2024
Unity vs Unreal: A Detailed Performance Showdown
Unity vs Unreal: Choosing the Best Engine for Your Game in 2024
Unity vs Unreal Engine’s Latest Features: 2025 Q1 overlook
Mastering Game Porting: A Guide for Ultimate Gaming Experience
Top Mobile Game Development Tools and Engines in 2023
AI Content Generation in Game Development
Why Porting Games to Multiple Console Generations is a Smart Move
Mobile Game Development: Advantages and Main Players