Oleksandr Sharaievskyi

profile information

  • Job Title Head of QA Department
  • Company Pingle Studio
  • Location Kyiv, Ukraine
  • Expertise QA, game testing, certification, automation

How long have you been working at Pingle?

My journey at Pingle began in October 2020. Starting from Junior QA position, I have grown to Head of the QA Department. 

Interestingly, I was the first QA engineer in the Kyiv office, which had just been opened then.

The Kyiv division was small then, with about 12-15 specialists. We released many cool projects together and remain good colleagues and friends.

 

How many projects were completed during this time?

For 3+ years, I participated in more than 38 different projects. A few of them are still in development, but all others are already in the stores. 

I gained valuable experience from each project and teammate, forming who I am today.

 

Tell us about your most vivid case in Pingle.

One of the most vivid cases happened on Strayed Lights.

We were working on porting the PC game to all Gen8 and Gen9 consoles and Nintendo Switch. 

The thing was that the multiplatform release date had already been announced, so we couldn’t move it. The established date is always a significant risk.

Despite the lack of time and announced release date, we delivered all the builds on time. There were a few localization bugs, but we fixed all of them, and the game passed the certification successfully. We were ready for the release.

Everything seemed fine, but, as usual, I wanted to ensure that the product had the highest possible quality. Therefore, we have decided to create a Day 1 Patch for the game. This is a routine procedure, so no significant issues were indicated. But then a crash on our CI agents happened, which led to many new problems.

It was a challenging case. We had to use all the “heavy artillery” to solve it. And we’ve managed it! We delivered everything on time, did not miss the certification slot, and did not delay the project’s release. 

Eventually, this porting has brought a lot of experience and victories. 

 

Tell us about your team. What expertise do they have? What level of complexity did your team solve the problems?

Pingle’s QA team is a decent team of professionals now. We have extensive porting, co-development, acceptance testing, and optimization expertise.

The average experience level of the team is two years in playtesting of various sizes and complexity projects.

We have experience with all the consoles currently presented on the market and mobile platforms (Android, iOS).

Working with us, the client can be confident in the team’s expertise, timely work, reporting, and communication. We are a very flexible team and work as a single mechanism, providing comprehensive solutions for any customer task.

We cover tasks of any complexity, starting with functional testing and ending with some automated solutions for the product testing process. We have experience in all types of testing and also manage localization testing. We work with all the bug-tracking programs, specialized tools for testing, and game engines, such as Unreal Engine and Unity Engine.