Risk of Rain 2
A Co-Op Roguelike Gets Console Polish and Multiplayer Fixes
What we do
Any engine, any platform, 160 senior and mid-level game engineers
Entire LiveOps cycle, regular content updates and seasonal expansions
A range of art styles. Characters, environments, concept art, animation
Purpose-built to help you resolve technical problems quickly
Past-gen consoles, Nintendo Switch, mobile. Fixed cost porting services
Purpose-built to help you resolve technical problems quickly
How we work
Have questions?
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/ Games Co-Development /
Hits Apple Arcade in 4 Months With Pingle
2021 finalist
on Metacritic
on Apple Arcade
7.5/10
[...] this is the best adventure on Apple Arcade, and has a lot to offer fans
4/5
Beyond a Steel Sky is a perfectly joyful experience and a faithful sequel for anyone who loved the original game.
8/10
[...] it’s when you play it on an iPhone or iPad where the game’s art direction and optimization truly shine.
A must-play!
Definitely the leading game on Apple Arcade right now... don’t miss it folks!
Beyond a Steel Sky is a 3D narrative adventure that combines comic-book visuals, clever puzzles, and social sci-fi themes. Developed and published by Revolution Software, it’s the long-awaited sequel to the 1994 cult classic Beneath a Steel Sky. The game debuted on Apple Arcade in June 2020 and later expanded to other platforms.
Client
Solution
Engine
Platforms
Release
Partnership timeline
Revolution Software needed a partner to adapt the existing game architecture for Apple Arcade devices without sacrificing visual fidelity or performance. But we had only 4 months to deliver the game. ensuring full content parity on current and older Apple devices.
Beyond a Steel Sky had to look great on Apple devices of different generations, which was no small feat. We had to squeeze performance out of older devices, like iPhone 6s Plus, iPad mini 4, and iPad Air 2, rethink assets, and rebuild controls from scratch. Plus, we had to optimize the existing code to get the game ready for release on Apple Arcade.
Have a similar challenge?
We can help!
The original game featured high-resolution graphics that older iPhones and iPads couldn’t handle. So we profiled CPU and GPU usage to find the heaviest assets and optimized them for smooth gameplay on older Apple gadgets.
Pinpointed top resource-heavy assets in characters, environments, and effects that strained performance.
Simplified shaders and adjusted LODs to maintain visual fidelity.
Rebalanced textures and materials to reduce memory usage without affecting the game’s comic-book style.
Result: Lag-free performance and the game’s bold visual style preserved on all devices.
To bring Beyond a Steel Sky to Apple Arcade, we had to rethink how players interact with the game. We designed a mobile-first control layer from scratch, including touch gestures, taps, and swipe actions. Every element of the UI and input system was tested and refined for speed, responsiveness, and ease of use.
Result: Every swipe, tap, and gesture responds perfectly on Apple devices.
Through the development, we ran iterative tests to make sure players would enjoy the full game on both the newest iPhones or older iPads. We also prepared the game for zero-stress submission to Apple Arcade.
Performed repeated testing on all target devices.
Verified content and feature parity between devices to maintain a consistent experience.
Adapted code and assets to meet Apple Arcade’s guidelines for security, analytics, and cross-device sync.
Result: Complete game experience on every Apple device, with no missing features or compromises.
From technically demanding titles to stylistically unique games, we've helped dozens of developers scale their games’ success on new platforms. In record times.
We‘ll gladly discuss your brand, business goals, and tasks. After submitting the form, we will contact you within 24 hours.
Olga Chernova