Daymare 1994: Sandcastle

Pingle Studio brings
Daymare 1994: Sandcastle
to Steam

Case study
the challenge

Make sure the atmospheric horror game has enough quality for a release in the short term

the challenge
the result
the result

Daymare 1994: Sandcastle gets a smooth release on Steam

commercial and critical reception

TBA

TBA

TBA

01.

experienced in
developing
Unreal Engine games

02.

vision grounded in 15+
years of experience
with unreal engine

03.

exceptional expertise
with the
horror genre

the result

Daymare 1994: Sandcastle
releases on time and
with the high-quality technical state

Full cycle of
PC game testing
to fit Steam requirements

Exploring the game mechanics
to feel native and intuitive
on any PC configuration.

Learn more about our services

here are some solutions we’re
especially proud of

A team of UE-experienced QA engineers did their best to make sure the game ran smoothly. Here are some challenges they faced:

challenge

Complete all the QA-related works in a short turnaround.

solution
  • Assign a team with decent experience in Unreal Engine and horror games;
  • Perform onboarding and documentation discovery;
  • Divide the game into sections and assign a QA engineer to each section;
  • Assign a specific PC configuration for every QA engineer to cover all the possible resolutions and configurations.
challenge

Find ways to improve the user’s experience with the final product.

solution
  • Assign the QA lead to create a detailed report on the testing results featuring all the required fixes, tasks prioritizing, risks, and critical issues;
  • Every QA engineer on the project shares their own feedback on the UX, including recommendations for improvement on certain game elements.

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