Eldest Souls

Reaches PS4, PS5, Xbox One, and Xbox One X/S in 4 Months

Platform switch
Platform pc
Platform ps4
Platform ps5
Platform xbox-one
Platform xbox-x-s
Eldest Souls
Same-day
release

on all platforms

76/100
score

on Metacritic

Retro Roots
Winner

2020

/ Testimonials /

A must-play for people who like Furi, Soulslikes, or boss rush games

The Xbox Hub

9/10

The action and difficulty should keep you easily hooked to play Eldest Souls right through to the end.

WellPlayed

90/100

A surprisingly complex and mechanically perfect condensation of the Soulsborne experience into the boss rush genre.

HazyNorseman, Steam

Recommended

This game is really good. A must-play for people who like Furi, Soulslikes, or boss rush games

IGN

80/100

A gorgeous souls-like that’s all about the (infuriatingly good) boss battles.

/ Project overview /

Pingle & United Label

About the game

Eldest Souls is a 2D pixel-art souls-like where players face a series of powerful deity bosses in stylized duels, with the focus on perfecting dodge timing, progressing through three skill trees, and reacting to telegraphed attacks. Developed by Fallen Flag Studio and published by United Labeweeweel, the game won in the Retro Roots category at the Pixel Awards Europe 2020.

Client

United Label

Solution

Porting

Engine

Unity

Platforms

Platform switch
Platform pc
Platform ps4
Platform ps5
Platform xbox-one
Platform xbox-x-s

Release

PC, PS4, PS5, Xbox One, Xbox Series X|S, and Nintendo Switch
July 29, 2021

Partnership timeline

Month-Month, 2021

About Pingle & United Label partnership

United Label and Fallen Flag wanted a synchronized launch across all consoles, with native controller feel and smooth performance. They asked Pingle to handle the porting, optimization, and certification work under a tight deadline.

/ The Challenge /

Six platforms, one launch date

In 2020, Eldest Souls was first announced for PC and Nintendo Switch. By early 2021, Fallen Flag and United Label raised the stakes: a simultaneous release on PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S.

The plan was bold, but… Unity builds weren’t compatible with new console SDKs, plugins needed rewrites, and the rendering pipeline struggled with fixed console hardware limits. Moreover, published TRC guidelines for PS5 and Xbox Series X|S were still new and evolving, leaving grey areas.

The task: make Eldest Souls feel natural on every controller, pass certification without delays, and hit all six platforms on day one.

A tall order, but exactly our kind of fight.

Have a similar challenge?

We can help!

/ Phase 1 /

Custom patches to keep development on track

When Fallen Flag’s original build moved toward consoles, some of Unity plugins weren’t yet compatible with PlayStation 5 or Xbox Series X|S SDKs. Plugins needed updates or replacements, and without them certification could have been delayed by weeks. We had to move fast:

1

Reached out to plugin creators to request console-ready builds

2

Negotiated fixes or workarounds directly with third-party teams

3

Wrote custom patches when official support wasn’t available

As a result, Eldest Souls kept moving toward certification without delays.

/ Phase 2 /

Performance reworked for console hardware

Eldest Souls’ PC-first architecture assumed flexible memory and GPU headroom. On consoles, that led to stutter and resource bottlenecks.

We profiled the game across all console builds and systematically optimized memory streaming, draw calls, and asset management. By the end, Eldest Souls felt fluid on both PS4 and PS5, with responsive input tuned for each controller, including haptics and adaptive triggers on DualSense.

/ Phase 3 /

First-try certification, despite incomplete TRC

At the time, Sony and Microsoft’s updated TRC for next-gen consoles were still incomplete. That left gaps that could have derailed a same-day launch.

Instead of waiting, we adapted previous-gen certification standards, stress-tested across dev kits, and documented every new compliance quirk we discovered. The result: Eldest Souls passed certification without major blockers.

Eldest Souls
/ The results /

One soulslike, 6 platforms, same release day

Before

After

Unity plugins not compatible with next-gen SDKs
Plugins patched, updated, or replaced to run smoothly on all target platforms
Risk of performance dips on consoles
Stable performance across consoles, with DualSense features enabled
Incomplete TRC requirements for next-gen consoles
Passed certification on first try, no major blockers
Simultaneous release goal at risk of delay
Same-day launch across six platforms worldwide
/ The team /

Cast

  • Unity C# programmers
  • Unity technical artists
  • Game Testers
  • Project Manager
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Olga Chernova

/// Business Development Director