Players on all the major platforms enjoy
the dynamic gameplay
and bright style of ENDLESS Dungeon
Adapting existing code
to console requirements
Providing a decent experience
on any console
here are some solutions we’re
especially proud of
A team of our best Unity developers was happy to work on this game for almost a year. Here’s a pert of what they did:
Low reproduction rate of some bugs due to specific architecture of the project.
– analyzing crash dump data;
– analyzing the il2cpp source code;
– detecting bugs based on this data and fixing them.
The overall amount of fixed bugs is 258.
Poor CPU performance in the game.
– performing the profiling;
– implementing an efficient solution for comparing the objects;
– changing the objects-related code
– applying a lot of minor; optimizations, particularly for scripts.
The result: the CPU frame processing time is 1.2ms faster.
Constant game crashes on PS4 and Xbox One.
– detecting and fixing the memory leaks.
The game porting coincides with the development, which is risky regarding game quality.
– manage a transparent and clear communication system between various development teams;
– research the custom and specific development decisions with the client’s team.