/ Games Porting /

ENDLESS Dungeon

Hits PS and Xbox in 12 Months, Amid Active Dev

Platform ps4
Platform ps5
Platform xbox-one
Platform xbox-x-s
ENDLESS Dungeon
258
bugs

fixed

75/100
score

on Metacritic

5
platforms

supported

/ Testimonials /

Players love its mix of tower-defense strategy and action

IGN

8/10

A great cast of heroes, a deep roster of monsters, and stellar co-op [...] an audacious blend.

GamerBraves

70/100

It blends [genres] in a very fun and unique way.

IGN Italia

80/100

A challenging and fun twin-stick shooter.

Video Chums

4/5

Adds up to a heck of a lot of fun.

/ Project overview /

Pingle x Amplitude Studios and Sega

About the game

ENDLESS Dungeon is a hybrid of roguelite, real‑time tower defense, and twin‑stick shooting, set in the science‑fiction Endless Universe. It was developed by Amplitude Studios and published by Sega in 2023.

Client

Amplitude Studios
Sega

Solution

Porting

Engine

Unity

Platforms

Platform ps4
Platform ps5
Platform xbox-one
Platform xbox-x-s

Release

October 19, 2023

Partnership timeline

Month-Month, 2022-2023

About Pingle & Amplitude partnership

Pingle took on the console port while the core game was still in development. For nearly a year, our team worked side by side with Amplitude, making sure ENDLESS Dungeon felt stable and smooth on every console, from PS4 to Xbox Series X.

/ The Challenge /

Porting mid-development without breaking things

We joined the project while ENDLESS Dungeon was still being built. Every week brought new features, rewrites, and updates, which meant the console port had to move in lockstep with a shifting codebase.

Here’s what we were up against:

  • Tricky bug reproduction. Some crashes only shown on specific hardware
  • Weekly code changes. Every fix had to keep up with upstream changes
  • PS4 and Xbox One memory and performance limits

The challenge? A buggy, unstable launch on consoles. The solution? A dedicated Unity team that stayed fully in sync with Amplitude.

Have a similar challenge?

We can help!

/ Phase 1 /

258 bugs fixed in a changing codebase

We worked through a shifting codebase while tracking down bugs that were difficult to reproduce due to hardware-specific or legacy system quirks. This required us to analyze crash dump data and il2cpp source code and trace root causes based on low-repro conditions.

 

The result: 258 bugs fixed across platforms without breaking ongoing development.

/ Phase 2 /

1.2ms CPU win on consoles

Performance issues, especially on PS4 and Xbox One, made gameplay feel sluggish. We profiled the code and rolled out targeted changes to lighten the CPU load:

1

Profiled scripts and bottlenecks across Unity builds

2

Rebuilt object comparison logic for efficiency

3

Refactored script-heavy systems to reduce frame cost

The outcome? 1.2 ms faster CPU frame time.

/ Phase 3 /

Crashes resolved, porting kept in sync

Unstable memory management caused frequent crashes on consoles early on. At the same time, Amplitude’s dev team was still pushing changes, which meant our work had to stay flexible and aligned. We ensured this by:

1

Detecting and fixing memory leaks causing crash loops

2

Set up daily syncs, shared trackers, and clear points-of-contact for tight coordination

3

Documented fixes across branches to prevent regressions during integration

Result: Crash-free console builds, always synced with the latest PC updates.

“Pingle's Unity devs did a great job, especially with optimizing the CPU performance and fixing the hard-to-reproduce bugs (without a single tester from our side!)”

Olga Chernova

Business Development Director at Pingle Studio

ENDLESS Dungeon
/ The results /

Fully synced console launch in 12 months

Before

After

Crashes from memory leaks on PS4/Xbox One
Memory leaks fixed and validated for stable launch
Slow CPU frame times from object logic
Frame time improved by 1.2ms
Hard-to-reproduce il2cpp bugs
258 bugs tracked and fixed
Weekly upstream changes risked regressions
Daily syncs and shared docs kept builds conflict-free
/ The team /

Cast

Porting To

Platform ps4
Platform ps5
  • Unity developers

Porting To

Platform xbox-one
Platform xbox-x-s
  • Unity developers
book a free consultation

We‘ll gladly discuss your brand, business goals, and tasks. After submitting the form, we will contact you within 24 hours.

Olga Chernova

/// Business Development Director