Paleo Pines
“PC-Only” Farm Sim Hits Switch On Time for Multi-Platform Launch
What we do
Any engine, any platform, 160 senior and mid-level game engineers
Entire LiveOps cycle, regular content updates and seasonal expansions
A range of art styles. Characters, environments, concept art, animation
Purpose-built to help you resolve technical problems quickly
Past-gen consoles, Nintendo Switch, mobile. Fixed cost porting services
Purpose-built to help you resolve technical problems quickly
How we work
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/ Games Porting /
Hits PS and Xbox in 12 Months, Amid Active Dev
fixed
on Metacritic
supported
8/10
A great cast of heroes, a deep roster of monsters, and stellar co-op [...] an audacious blend.
70/100
It blends [genres] in a very fun and unique way.
80/100
A challenging and fun twin-stick shooter.
4/5
Adds up to a heck of a lot of fun.
ENDLESS Dungeon is a hybrid of roguelite, real‑time tower defense, and twin‑stick shooting, set in the science‑fiction Endless Universe. It was developed by Amplitude Studios and published by Sega in 2023.
Client
Solution
Engine
Platforms
Release
Partnership timeline
Pingle took on the console port while the core game was still in development. For nearly a year, our team worked side by side with Amplitude, making sure ENDLESS Dungeon felt stable and smooth on every console, from PS4 to Xbox Series X.
We joined the project while ENDLESS Dungeon was still being built. Every week brought new features, rewrites, and updates, which meant the console port had to move in lockstep with a shifting codebase.
Here’s what we were up against:
The challenge? A buggy, unstable launch on consoles. The solution? A dedicated Unity team that stayed fully in sync with Amplitude.
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We worked through a shifting codebase while tracking down bugs that were difficult to reproduce due to hardware-specific or legacy system quirks. This required us to analyze crash dump data and il2cpp source code and trace root causes based on low-repro conditions.
The result: 258 bugs fixed across platforms without breaking ongoing development.
Performance issues, especially on PS4 and Xbox One, made gameplay feel sluggish. We profiled the code and rolled out targeted changes to lighten the CPU load:
Profiled scripts and bottlenecks across Unity builds
Rebuilt object comparison logic for efficiency
Refactored script-heavy systems to reduce frame cost
The outcome? 1.2 ms faster CPU frame time.
Unstable memory management caused frequent crashes on consoles early on. At the same time, Amplitude’s dev team was still pushing changes, which meant our work had to stay flexible and aligned. We ensured this by:
Detecting and fixing memory leaks causing crash loops
Set up daily syncs, shared trackers, and clear points-of-contact for tight coordination
Documented fixes across branches to prevent regressions during integration
Result: Crash-free console builds, always synced with the latest PC updates.
“Pingle's Unity devs did a great job, especially with optimizing the CPU performance and fixing the hard-to-reproduce bugs (without a single tester from our side!)”
Olga Chernova
Business Development Director at Pingle Studio
Porting To
Porting To
From technically demanding titles to stylistically unique games, we've helped dozens of developers scale their games’ success on new platforms. In record times.
We‘ll gladly discuss your brand, business goals, and tasks. After submitting the form, we will contact you within 24 hours.
Olga Chernova