Five Nights At Freddy’s: Security Breach

Pingle Studio brings
Five Nights At Freddy’s: Security Breach
to Nintendo Switch players

Case study
the challenge

provide nintendo switch players with an atmospheric horror game from a famous franchise with no performance losses

the challenge
the result
the result

steel wool studios release the smoothly playable nintendo switch version of fnaf: security breach with all the content from the original version.

commercial and critical reception

TBA

Kara Phillips-Ashman - KeenGamer

Five Nights at Freddy’s: Security Breach is an excellent addition to the FNAF timeline, and also introduces a new approach to the title without feeling repetitive.

01.

adaptive in
porting PC games
to Nintendo Switch

02.

agile with optimization
of any game’s code
and assets

03.

vision grounded in 16+
years of experience
with unreal engine

the result

Pingle Studios helped Steel Wool Studios
to provide FNAF fans with a decent
portable gaming experience on Nintendo Switch.

Adapting existing code
to console requirements

Adapting game design
to feel native and intuitive
on any gamepad.

Learn more about our services

here are some solutions we’re
especially proud of

Our UE developers, tech artists, QA engineers, sound designers, managers, and game designers have creatively brought Five Nights At Freddy’s: Security Breach to Nintendo Switch players. Here’s how:

challenge

Optimize game’s PC build to run it on Nintendo Switch.

solution

Apply Beautiful Corner approach:

01 – take a piece of a game, decline its visual quality to the lowest;

02 – decompress textures, replace the most resource-consuming details with more resource-friendly ones, and optimize some details;

03 – agree on the final look of the game on Switch with the client and deliver the result.

challenge

Unable to launch the game due to the use of memory by Hard References, which isn’t built to work on Nintendo Switch.

solution

01 – research the game performance via profiling;

02 – detect that the game uses hard references content uploading logic, which loads a lot of unnecessary content (it works for platforms with more powerful hardware, but not with Switch);

03 – optimize the content uploading pipeline for all the Hard References in the game.

challenge

Light uploading functionality uses too much memory.

solution

01 – rebake the light;

02 – replace the dynamic light with the static light.

challenge

The sounds in the game consume too many resources.

solution

01 – empower the team with sound designers to detect and fix the most resource-consuming sounds;

02 – optimize the Wwise performance.

challenge

Incorrect textures reflection on the in-game screens due to optimization.

solution

01 – decrease the frame rate on these objects;

02 – simultaneously increase the quality of pictures.

The result: pictures on the screens play in 5fps instead of 20fps but look aesthetic and stylized.

Let us help you
achieve greater
success
game art-039
game art-037
game art-033
game art ex-5
enjoy FNAF: Security Breach
game art-038

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