provide nintendo switch players with an atmospheric horror game from a famous franchise with no performance losses
steel wool studios release the smoothly playable nintendo switch version of fnaf: security breach with all the content from the original version.
commercial and critical reception
Kara Phillips-Ashman - KeenGamer
Five Nights at Freddy’s: Security Breach is an excellent addition to the FNAF timeline, and also introduces a new approach to the title without feeling repetitive.
porting PC games
to Nintendo Switch
agile with optimization
of any game’s code
vision grounded in 16+
years of experience
with unreal engine
Pingle Studios helped Steel Wool Studios
to provide FNAF fans with a decent
portable gaming experience on Nintendo Switch.
Adapting existing code
to console requirements
Adapting game design
to feel native and intuitive
on any gamepad.
here are some solutions we’re
especially proud of
Our UE developers, tech artists, QA engineers, sound designers, managers, and game designers have creatively brought Five Nights At Freddy’s: Security Breach to Nintendo Switch players. Here’s how:
Optimize game’s PC build to run it on Nintendo Switch.
Apply Beautiful Corner approach:
01 – take a piece of a game, decline its visual quality to the lowest;
02 – decompress textures, replace the most resource-consuming details with more resource-friendly ones, and optimize some details;
03 – agree on the final look of the game on Switch with the client and deliver the result.
Unable to launch the game due to the use of memory by Hard References, which isn’t built to work on Nintendo Switch.
01 – research the game performance via profiling;
02 – detect that the game uses hard references content uploading logic, which loads a lot of unnecessary content (it works for platforms with more powerful hardware, but not with Switch);
03 – optimize the content uploading pipeline for all the Hard References in the game.
Light uploading functionality uses too much memory.
01 – rebake the light;
02 – replace the dynamic light with the static light.
The sounds in the game consume too many resources.
01 – empower the team with sound designers to detect and fix the most resource-consuming sounds;
02 – optimize the Wwise performance.
Incorrect textures reflection on the in-game screens due to optimization.
01 – decrease the frame rate on these objects;
02 – simultaneously increase the quality of pictures.
The result: pictures on the screens play in 5fps instead of 20fps but look aesthetic and stylized.