Hello Neighbor + Hello Neighbor Hide & Seek

tinyBuild releases hit
game Hello Neighbor
for mobile with help
from pingle studio

Case study
the challenge

deliver Hello Neighbor’s innovative procedural AI gameplay experience to a new audience on mobile for tinyBuild

the challenge
the result
the result

tinyBuild received the mobile port of their hit game in just one quarter, helping more gamers to enjoy Hello Neighbor than ever before

commercial reception

4.2/5 rating on Google Play
from 160K+ reviews.

Alex Nichiporchik - CEO at tinyBuild

We often require help with projects “on fire”.
Pingle has always been flexible enough to accommodate our needs. They’ve not been scared by challenging projects.
We were able to ship multiple projects on tight deadlines with the challenging tech behind them. Pingle were able to deliver on time.

01.

adaptive in porting
console-grade
graphics to mobile
devices

02.

agile with
optimization
of any
game’s code and
assets

03.

vision grounded in
15+ years of
experience with
unreal engine

the result

tinyBuild reached more
paying players by letting us
port Hello Neighbor to iOS
and Android

Adapting existing code<br>
to mobile stores requirements.<br>

Console-like graphics and
performance on Android devices via
content optimization pipeline.

Touchscreen controls for
mobile designed from
scratch.

Learn more about our services

here are some solutions we’re
especially proud of

It took ten developers from our team two months to create the iOS version of Hello Neighbor and three months for the Android version. Throughout that time, they overcame many challenges to help tinyBuild bring Hello Neighbor to life on mobile.

challenge

Reproduce Hello Neighbor’s console-grade graphics on mobile devices.

solution

01. Analyze CPU/GPU profiles to detect the most resource-consuming assets of the game.

02. Analyze the most resource-consuming assets from an art perspective.

03. Make required changes to adapt graphics without loss of artistic quality:
remove unnecessary geometry
decrease shader complexity
simplify post-processes

challenge

Design touchscreen controls for the mobile game from scratch.

solution

01. Create multiple control prototypes.

02. Test the prototypes on a focus group.

03. Adjust the most popular scheme based on user feedback and implement it into the final design.

challenge

Achieve high performance for Hello Neighbor on mobile devices.

solution

01. Analyze CPU/GPU profiles to detect the most resource-consuming assets of the game.

02. Create a content optimization pipeline based on the CPU/GPU profile results.

03. Test the content optimization pipeline on a small slice of the game, and replicate results once successful.

challenge

Ensure a seamless gameplay experience for players to enjoy on mobile devices.

solution

01. Perform playtests to detect most difficult places for players

02. Modify gameplay to enable better control through those parts of the game.

Let us help you
achieve greater
success
enjoy hello neighbor

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