/ Games Porting /

Hello Neighbor

Gets 50M+ Downloads With Mobile Ports on Android and iOS

Platform android
Platform apple
Hello Neighbor
50M+
downloads

worldwide

4.0
rating

on Google Store

3.9
rating

on App Store

/ Testimonials /

Players love the game’s atmospheric suspense paired with tricky puzzles

dailypuffclub

Engaging gameplay

The mobile version of Hello Neighbor offers a commendable adaptation of the original game, retaining much of its core charm.

KickMyGeek

8/10

The varied gameplay [...], will keep you from getting bored quickly [...].

Gamerhub

3/5

The game blends elements of suspense, puzzling, and a dash of horror to deliver a truly unconventional experience.

TapTap user

10/10

Hello Neighbor is a pretty good game and has one of the best mysterious atmospheres in my opinion.

/ Project overview /

Pingle & tinyBuild

About the game

Hello Neighbor is a stealth game where you try to sneak into your neighbor’s house and learn his dark secrets without getting caught. The game was developed by Dynamic Pixels and published by tinyBuild. It first came out in 2017, and later landed on iOS and Android in 2018.

Client

tinyBuild

Solution

Porting

Engine

Unreal Engine 4

Platforms

Platform android
Platform apple

Release

First release
December 2017
Android/iOS release
July 2018

Partnership timeline

2018

About Pingle & tinyBuild partnership

tinyBuild partnered with Pingle to bring Hello Neighbor to Android and iOS without losing its suspenseful atmosphere. We adapted the game’s code for mobile store requirements, optimized content for smooth performance on devices, and designed touch controls from the ground up.

/ The Challenge /

Delivering console-quality stealth horror on mobile

Hello Neighbor’s eerie, adaptive AI and heavily stylized environments were designed for PC and console hardware. tinyBuild wanted that same unpredictable experience on iOS and Android. Without any compromises.

Here’s what we had to nail down to make Hello Neighbor work on mobile.

  • Reproduce console-grade graphics on mobile devices.
  • Design touchscreen controls for the mobile game from scratch.
  • Lock in stable performance across a fragmented mobile ecosystem.
  • Smooth out gameplay flow for mobile players.

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/ Phase 1 /

High-end graphics preserved on Android & iOS

Hello Neighbor relies on dynamic shadows and dim lighting, but on mobile, these could easily turn into flat textures or cause lag. To maintain visual fidelity, we analyzed every frame and rebuilt key assets for mobile GPUs.

1

Analyzed CPU/GPU profiles to identify heavy assets that were most demanding visually.

2

Simplified complex shaders, like dynamic shadows and reflective surfaces, so they looked sharp even on mid-tier devices.

3

Cut unnecessary geometry in the neighbor’s house to improve rendering speed.

/ Phase 2 /

Seamless mobile controls keep the tension going

Sneaking, hiding, and running from the neighbor requires precision. On PC and consoles, that precision comes from keyboard or gamepads – inputs that don’t translate directly to touchscreens. That’s why we had to rebuild the controls from scratch.

1

Prototyped multiple schemes, from swipe gestures to tap-to-interact.

2

Ran focus-group tests to see which layouts held up during stealth and chase sequences.

3

Refined the final scheme for responsiveness, letting players open doors, hide, and run without mis-taps.

/ Phase 3 /

Stable gameplay achieved across various mobile devices

High-quality PC/console assets can easily cause lag or overheating on mobile devices if left unoptimized. That’s why we created a content optimization pipeline to keep gameplay fluid and responsive everywhere.

1

Developed a content optimization pipeline driven by CPU/GPU profiling.

2

Tested the pipeline on a representative slice of the game.

3

Applied successful optimizations across full game builds.

/ Phase 4 /

Polish and UX tweaks to keep players fully engaged

Tight indoor scenes and AI behaviors could get messy on mobile, so we made sure our optimizations didn’t kill the game’s fun.

1

Ran targeted playtests to identify areas where controls or visual clarity suffered.

2

Refined gameplay transitions, UI, and input behavior so doors, hiding spots, and objects responded as scripted.

Hello Neighbor
/ The results /

Two months to iOS, three to Android, 50M+ downloads and counting

Before

After

PC and consoles only
Available on iOS & Android
Risk of lag/performance issues on mobile hardware
Optimized rendering & content pipeline, stable framerates even on mid-range devices
Controls built for keyboard/mouse or gamepads
Native touch controls designed from scratch
/ The team /

Cast

  • 10 developers
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