tinyBuild releases hit
game Hello Neighbor
for mobile with help
from pingle studio

Case study
the challenge

deliver Hello Neighbor’s innovative
procedural AI gameplay experience
to a new audience on mobile for tinyBuild

the challenge
the result
the result

tinyBuild received the mobile port of their hit game in just one quarter, helping more gamers to enjoy Hello Neighbor than ever before

commercial reception

- 4.2/5 rating on Google Play
   from 160K+ reviews.

Alex Nichiporchik - CEO at tinyBuild

We often require help with projects “on fire”.
Pingle has always been flexible enough to accommodate our needs. They’ve not been scared by challenging projects.
We were able to ship multiple projects on tight deadlines with the challenging tech behind them. Pingle were able to deliver on time.


adaptive in porting
graphics to mobile


agile with
of any
game’s code and


vision grounded in
13+ years of
experience with
unreal engine

the pingle advantage

tinyBuild reached more
paying players by letting us
port Hello Neighbor to iOS
and Android

learn about porting with us

learn more

here are some solutions we’re
especially proud of

It took ten developers from our team two months to create the iOS version of Hello Neighbor and three months for the Android version. Throughout that time, they overcame many challenges to help tinyBuild bring Hello Neighbor to life on mobile.


Reproduce Hello Neighbor’s console-grade graphics on mobile devices.


01. Analyze CPU/GPU profiles to detect the most resource-consuming assets of the game.

02. Analyze the most resource-consuming assets from an art perspective.

03. Make required changes to adapt graphics without loss of artistic quality:
- remove unnecessary geometry
- decrease shader complexity
- simplify post-processes


Design touchscreen controls for the mobile game from scratch.


01. Create multiple control prototypes.

02. Test the prototypes on a focus group.

03. Adjust the most popular scheme based on user feedback and implement it into the final design.


Achieve high performance for Hello Neighbor on mobile devices.


01. Analyze CPU/GPU profiles to detect the most resource-consuming assets of the game.

02. Create a content optimization pipeline based on the CPU/GPU profile results.

03. Test the content optimization pipeline on a small slice of the game, and replicate results once successful.


Ensure a seamless gameplay experience for players to enjoy on mobile devices.


01. Perform playtests to detect most difficult places for players

02. Modify gameplay to enable better control through those parts of the game.


Complete an iOS version of the game in two months.


01. Define high-risk development phases.

02. Allot more internal resources
(number of developers) to the
high-risk development phases to
ensure the completion of the iOS
version on time.

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