Paleo Pines
“PC-Only” Farm Sim Hits Switch On Time for Multi-Platform Launch
What we do
Any engine, any platform, 160 senior and mid-level game engineers
Entire LiveOps cycle, regular content updates and seasonal expansions
A range of art styles. Characters, environments, concept art, animation
Purpose-built to help you resolve technical problems quickly
Past-gen consoles, Nintendo Switch, mobile. Fixed cost porting services
Purpose-built to help you resolve technical problems quickly
How we work
Have questions?
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/ Games Co-Development /
Stable FPS and PS5 Activities Added: Lawn Mowing Simulator Arrives on PS & Xbox One With Pingle
earned
on Steam
mowers
8.5/10
There’s a decent amount of progression and polished gameplay which some simulation games don’t usually provide.
7/10
The haptic feedback is superb and aligns perfectly with the things happening on screen.
8/10
This game can be as complex or as easy as you want it to be […] the developers have succeeded in making their passionate vision a reality.
80/100
I was pleasantly surprised at how well the menus have been constructed. They are neat, tidy and simple to get to grips with and understand.
Lawn Mowing Simulator is a hyper-realistic simulator of lawn care and business management. Players mow lawns using licensed real-world mower models, accept contracts, hire staff, and scale a lawn care empire. The title first launched on PC and Xbox Series, then expanded to Xbox One and PS4/PS5.
Client
Solution
Engine
Platforms
Release
Partnership timeline
Skyhook Games engaged Pingle to bring Lawn Mowing Simulator to PlayStation 4, PlayStation 5, and Xbox One. The goal: maintain maximum visual quality and stable performance, and integrate new platform-specific features, like PS5 Activities.
Lawn Mowing Simulator was built with 8GB RAM and GTX 960/R9 390X as minimum requirements. The key challenge was to optimize it for past-gen hardware like PS4 Slim and Xbox One S, which have lower memory bandwidth, slower CPUs, and weaker GPUs. We also had to deliver the next-gen console features like PS5 Activities in one month, and keep all builds in sync.
Have a similar challenge?
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Our initial goal was to achieve 25+ FPS on PS4 Slim and Xbox One. For that, we optimized memory, rendering, and performance-heavy features, reaching 28+ FPS. On higher-end hardware, we achieved even better performance marks, hitting 30+ FPS on both the PS4 Pro and Xbox One.
Reworked memory usage to reduce fragmentation and optimize allocation.
Tuned rendering and post-processing for each console class.
Adjusted or replaced performance-heavy features on PS4 Slim.
Result: 28+ FPS and above on all target consoles.
As there was no design for PS5’s Activities feature, our team provided all the necessary assets, metadata, and workflow examples from scratch. We mapped out the key gameplay milestones and designed the activity cards for full PS5 Activities integration.
Collaborated with Skyhook to define Activity content, examples, and player-facing scenarios.
Built and integrated Activities directly into the PS5 build.
Completed the full implementation and testing cycle in just one month.
Result: PS5 launch included full Activities support.
During the project, new gameplay fixes and content were still added to the live version of the game. But that was not a problem for our team, and we kept the game’s build for PS and Xbox One up to date. We planned update schedules and synchronized QA across versions to spot and fix mismatches early.
Result: Console builds fully aligned with the live game, despite active updates.
From technically demanding titles to stylistically unique games, we've helped dozens of developers scale their games’ success on new platforms. In record times.
We‘ll gladly discuss your brand, business goals, and tasks. After submitting the form, we will contact you within 24 hours.
Olga Chernova