/ Games Co-Development /

Lawn Mowing Simulator

Stable FPS and PS5 Activities Added: Lawn Mowing Simulator Arrives on PS & Xbox One With Pingle

Platform ps4
Platform ps5
Platform xbox-one
Lawn Mowing Simulator
$1.3M
gross revenue

earned

75%
rating

on Steam

12
licensed

mowers

/ Testimonials /

A decent amount of progression and polished gameplay

GamePit

8.5/10

There’s a decent amount of progression and polished gameplay which some simulation games don’t usually provide.

IndieGameCulture

7/10

The haptic feedback is superb and aligns perfectly with the things happening on screen.

GeeksUnderGrace

8/10

This game can be as complex or as easy as you want it to be […] the developers have succeeded in making their passionate vision a reality.

Complete Xbox

80/100

I was pleasantly surprised at how well the menus have been constructed. They are neat, tidy and simple to get to grips with and understand.

/ Project overview /

Pingle & Skyhook Games

About the game

Lawn Mowing Simulator is a hyper-realistic simulator of lawn care and business management. Players mow lawns using licensed real-world mower models, accept contracts, hire staff, and scale a lawn care empire. The title first launched on PC and Xbox Series, then expanded to Xbox One and PS4/PS5.

Client

Skyhook Games

Solution

Co-development

Engine

Unity

Platforms

Platform ps4
Platform ps5
Platform xbox-one

Release

Xbox One
March 10, 2022
PS4/PS5
March 31, 2022

Partnership timeline

2022

About Pingle & Skyhook Games

Skyhook Games engaged Pingle to bring Lawn Mowing Simulator to PlayStation 4, PlayStation 5, and Xbox One. The goal: maintain maximum visual quality and stable performance, and integrate new platform-specific features, like PS5 Activities.

/ The Challenge /

Balancing visual quality and consistent FPS on consoles of older and newer generations

Lawn Mowing Simulator was built with 8GB RAM and GTX 960/R9 390X as minimum requirements. The key challenge was to optimize it for past-gen hardware like PS4 Slim and Xbox One S, which have lower memory bandwidth, slower CPUs, and weaker GPUs. We also had to deliver the next-gen console features like PS5 Activities in one month, and keep all builds in sync.

  • Hit stable framerates on older consoles without sacrificing the game’s detailed visuals and systems.
  • Design from scratch and integrate PS5’s Activities system.
  • Deliver ongoing new content and live gameplay fixes during co-development.

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/ Phase 1 /

Reaching 28+ FPS stable on PS4 Slim, with higher marks on PS4 Pro and Xbox One

Our initial goal was to achieve 25+ FPS on PS4 Slim and Xbox One. For that, we optimized memory, rendering, and performance-heavy features, reaching 28+ FPS. On higher-end hardware, we achieved even better performance marks, hitting 30+ FPS on both the PS4 Pro and Xbox One.

1

Reworked memory usage to reduce fragmentation and optimize allocation.

2

Tuned rendering and post-processing for each console class.

3

Adjusted or replaced performance-heavy features on PS4 Slim.

Result: 28+ FPS and above on all target consoles.

/ Phase 2 /

Integrating PS5 Activities in one month

As there was no design for PS5’s Activities feature, our team provided all the necessary assets, metadata, and workflow examples from scratch. We mapped out the key gameplay milestones and designed the activity cards for full PS5 Activities integration.

1

Collaborated with Skyhook to define Activity content, examples, and player-facing scenarios.

2

Built and integrated Activities directly into the PS5 build.

3

Completed the full implementation and testing cycle in just one month.

Result: PS5 launch included full Activities support.

/ Phase 3 /

Keeping console builds in sync with ongoing updates

During the project, new gameplay fixes and content were still added to the live version of the game. But that was not a problem for our team, and we kept the game’s build for PS and Xbox One up to date. We planned update schedules and synchronized QA across versions to spot and fix mismatches early.

Result: Console builds fully aligned with the live game, despite active updates.

Lawn Mowing Simulator
/ The results /

Lawn Mowing Simulator optimized for all target consoles

Before

After

Available on PC & Xbox Series only
On-time release on PS4, PS5, Xbox One
Struggled to hit 25 FPS on PS4 Slim
Reached 28+ FPS on older consoles
No PS5 Activities support
PS5 Activities integrated in one month
/ The team /

Cast

  • Peak team size: 10 developers
  • 3 Unity Developers
  • 3 Technical Artists
  • 3 QA Engineers
  • Project Manager
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Olga Chernova

/// Business Development Director