Life is Strange

Pingle Studio
successfully ports
Square Enix’s Life is
Strange
to mobile devices

Case study

Life is Strange for mobile
was delivered to Square Enix
on time with no changes to
the initial budget

story seamlessly brought
to mobile devices

touchscreen controls
designed from scratch

console-like graphics
on mobile devices

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here are some solutions we’re
especially proud of

More than 30 developers from Pingle Studio ported Life is Strange to Android devices in six months and 18 months for iOS. Our talented team overcame a number of challenges to deliver the mobile version on time and according to budget. challenge Transfer all assets and code from UE3 to UE4. solution

challenge

Transfer all assets and code from UE3 to UE4.

solution
  • 01.Create and apply a toolset to transfer maps, textures, game logic, interactive objects, materials, parameters, sounds, and localization.
  • 02.Manually rewrite mechanics and logic.
  • 03.Delete unused PC/Console code.
  • 04.Add code for mobile support.
  • 05.Add 3rd-party sound library and apply it to mobile.
  • 06.Optimize all in-game content.
challenge

Deliver PS3/Xbox 360 graphics quality for mobile devices. Include the custom shaders and lighting developed

solution
  • 01.Define the list of supported devices and usage of Metal RHI (iOS) and ES 3.1 (Android).
  • 02.Add new shading models (Blinn, Microfacet, SSS) to UE4’s render system and adapt them to mobile devices.
challenge

Include specific VFX from Life is Strange despite the default version of UE4 not supporting them on mobile.

solution

Modify UE4’s source code to achieve the desired VFX.

challenge

Develop the new “Photo Mode” feature for Life is Strange on mobile.

solution

Code a custom UE4 feature for taking photos in the game, enabling users to share pictures on Facebook and Twitter while also saving them natively to their mobile device.

challenge

Support high-resolution textures with the non-standard sizes found in Life is Strange despite iOS and Android not natively support them.

solution

Apply ASTC compression of Metal RHI for iOS and ETC2 compression of OpenGL ES3 for Android to compress the textures with the same quality and aspect ratio.

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success
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enjoy life is strange
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