Pathea Games releases
My Time At Portia update for  
all the consoles 
with the porting support  
from pingle studio

Case study
the challenge

Port multiple updates for an open-world life sim game to PlayStation, Xbox, and Switch

the challenge
the result
the result

The updates passed all the certifications
for all 3 consoles in 1 try

commercial and critical reception

  • an average score of 80 at Metacritic

The Sixths Axis on Steam

It’s more than a worthy alternative to Stardew Valley and one of the first must-have games of 2019

01.

adaptive in porting
original games to
all the consoles

02.

agile with
optimization
 of any
game’s code and
assets

03.

proven experience with unity

the pingle advantage

Pathea Games got
My Time at Portia certified
for PS4, Xbox One, and
Nintendo Switch in 1 try.

learn about porting with us

learn more

here are some solutions we’re
especially proud of

12 professionals from our team faced some very unusual challenges while
bringing My Time At Portia to PlayStation 4, Xbox One, and Nintendo Switch.
Here are some of the funniest and interesting moments from the development process:

challenge

No access to the original project’s technical and design documentation.

solution

01. Search the fandom resources for quests descriptions, navigation, lore, etc. 

02. Implement the community's content and solutions in the console build.

Big respect to My TIme at Portia fandom community for documenting the game!

challenge

Lack of time to go through the game for testers (180+ hours of gameplay).

solution

01. Find streamers and YouTubers who finished the game.

02. Repeat their actions to find out all the mechanics and pass the quests faster.

Shout out to Squeaking Lion, LadyShelab, and Shadville for helping us to beat the game faster!

challenge

Move the visual and all the related mechanics of the player’s interaction with trees and terrains to consoles.

solution

01. Manually test every interaction with trees and terrains.

02. Fix the issues in a shipshape manner, in order to not affect the complex organizing of the game’s functionality.

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