/ Games Porting /

My Time At Portia

Reaches PS4, Xbox One, and Nintendo Switch, Certified on First Try

Platform switch
Platform ps4
Platform xbox-one
My Time At Portia
91%
score

on Steam

4.2/5
rating

on PS4

73/100
critic score

on Xbox

/ Testimonials /

A colorful life‑sim with 180+ hours of gameplay

PlayStation Country

8/10

Remains an engrossing, vibrantly colourful Sim-RPG with tons of charm, surprises and discoveries around each corner

The Xbox Hub

8/10

Hugely in-depth and immersive life sim. Like all of the most delicious of treats, it is both satisfying and addictive

PlayStation Lifestyle

8/10

After an entire calendar year in Portia, there’s still so much more for me to do”

Xbox Achievements

8.5/10

One of the most wholesome, relaxing and chilled experiences of this generation

/ Project overview /

Pingle & Pathea Games

About the game

Developed by Pathea Games and published by Team17, My Time at Portia blends life-sim, crafting, farming, and RPG elements in a post-apocalyptic society. Players inherit their father’s neglected workshop and set out to restore it and become the town’s best builder while helping the community thrive.

Client

Pathea Games

Solution

Porting

Engine

Unity

Platforms

Platform switch
Platform ps4
Platform xbox-one

Release

PC
January 2019
PS4, Xbox One, Nintendo Switch
April 2019

Partnership timeline

Month-Month, 2019, 2021

About Pingle & Pathea Games partnership

We helped Pathea Games bring the game from PC to PS4, Xbox One, and Nintendo Switch. The goal was to get the game certified for all three consoles, with a first-time cert pass.

/ The Challenge /

Port a 180-hour RPG with incomplete documentation

My Time at Portia is a massive life-sim RPG packed with quests, systems, and interactions. But when our team kicked off, we saw that the original project’s technical and design documentation was incomplete (a common thing in fast-moving projects).

We had to fill in the gaps by reverse-engineering core game mechanics like farming, crafting, and terrain interactions. And we had to do it fast, with certification success on the first try as the finish line.

Have a similar challenge?

We can help!

/ Phase 1 /

Game mechanics rebuilt with fandom’s help

With documentation incomplete, we had to get creative. Our team reconstructed core gameplay mechanics through gameplay analysis, fan wikis, and hands-on testing.

Big shout-out to the My Time at Portia community for their incredible wikis and guides! Thanks to their work, we pulled quest logic, item recipes, and navigation details. We then filled the gaps by using this community knowledge to validate quest flow, crafting requirements, and environment interactions, making sure everything worked correctly in the console builds.

/ Phase 2 /

180+ hours of gameplay validated with targeted QA

Clocking in at over 180 hours, My Time at Portia is a beast to test. Testing everything by hand wasn’t realistic, so we relied on streamer walkthroughs and targeted QA to validate progression and keep the builds certification-ready.

1

Followed streamer and YouTuber walkthroughs (special thanks to Squeaking Lion and LadyShelab!) to fast-track full-game testing

2

Identified and fixed critical issues like memory leaks, crash loops, and performance bottlenecks

3

Manually tested every environment interaction (from chopping trees to farming terrain) to make sure they felt natural on console

4

Reduced the overall bug load across all platforms before submission

The payoff: My Time at Portia passed certification on PS4, Xbox One, and Switch on the very first attempt.

/ Phase 3 /

Console update delivered with 25% more content

After launch, Pathea rolled out new PC updates that added roughly 25% more content compared to the original build. They asked us to bring all of this new material to consoles without compromising stability – to “make the world of Portia feel more alive and fun – without serving up a heaping helping of bugs,” as they put it themselves.

1

Merged new quests, items, and systems from the PC branch into console builds

2

Re-optimized performance to handle the added scope

3

Supported console testing groups to ensure the update was stable before release in summer 2021

My Time At Portia
/ The results /

A 180-hour RPG, certified on 3 consoles on first try and updated with 25% more content

Before

After

Core mechanics undocumented, risking broken interactions on consoles
Core game mechanics reconstructed through community resources
Massive 180+ hour scope made full QA impossible within deadlines
Streamer walkthroughs + targeted QA let validate core gameplay
Risk of crashes, memory leaks, and unstable builds
100% PS4, Xbox One, and Switch certification
PC updates added 25% more content, risking console parity delays
Major console update in 2021 with new content
/ The team /

Cast

  • 12 specialists
  • Unity developers
  • QA engineers
  • Project manager
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Olga Chernova

/// Business Development Director