/ Games Porting /

MythForce

UE5 Roguelite Brought to Switch With Its Signature Cartoon Style & Co-op

Platform switch
MythForce
7/10
score

on Metacritic

71%
rating

on Steam

6
patforms

supported

/ Testimonials /

Players love its nostalgic atmosphere

Metacritic

80/100

A great co-op action experience for gamers who are nostalgic for Saturday morning cartoons.

Metacritic

80/100

A well-tuned first-person fantasy brawler for people who love the grind.

Steam

Love it

Takes me back to being a kid watching Saturday morning cartoons. Love it.

Reddit

Very fun

Very fun, good variety of mobs and loot, and quite challenging.

/ Project overview /

Pingle x Beamdog and Aspyr

About the game

MythForce is a first‑person roguelite developed by Beamdog and published by Aspyr. The game is inspired by Saturday‑morning cartoons from the ’80s, blending cel‑shaded visuals with roguelike progression.

Client

Beamdog
Aspyr

Solution

Porting

Engine

Unreal Engine 5

Platforms

Platform switch

Release

Nintendo Switch, PS4, PS5, PC, Xbox One, Series X/S
September, 2023

Partnership timeline

Month-Month 2023

About Pingle & Beamdog partnership

Beamdog brought in Pingle to make sure MythForce’s cartoon look and fast co-op combat could run smoothly on Switch. Our tech team reworked assets, animations, and performance for handheld play, working closely with Beamdog to preserve the game’s charm and co-op feel.

/ The Challenge /

Making a UE5 cartoon roguelite run on Switch

MythForce’s cel-shaded Saturday-morning-cartoon style relied on Unreal Engine 5’s dynamic lighting, shadows, and high-detail assets. On PC, they gave the game its nostalgic look. But on Switch’s limited GPU and memory? Stutters and unstable frame rates.

Co-op made things tougher. The game shines in multiplayer, but online play put more strain on an already stretched system. We had to optimize the game’s assets, animations, and rendering without losing the cartoon look, co-op stability, or fluid combat.

Have a similar challenge?

We can help!

/ Phase 1 /

Custom LOD pipeline that keeps cartoon style intact

The biggest win of this project came from redesigning the LOD system for Switch. That allowed cel-shaded characters and bright environments to stay crisp, while maintaining steady frame rates. For this, we:

1

Built a custom content optimization pipeline

2

Reworked LOD rules to balance fidelity and performance

3

Tuned animations to reduce CPU overhead

/ Phase 2 /

QA reports to keep porting aligned

We set up a joint workflow with Beamdog where each update was guided by data. Our QA team used profiling and Unreal’s memreport to show exactly which assets or systems strained the hardware. This kept both of our teams focused on the biggest wins, helping us avoid wasted effort.

MythForce
/ The results /

MythForce brings its Saturday-morning magic to Switch

Before

After

UE5 visuals choked Switch hardware
Cartoon-style worlds steady in handheld, tabletop, and docked modes
Handheld co-op dragged performance
Co-op runs steady and lag-free on Switch
LOD and animations caused stutters
Optimized assets and custom LOD pipeline keeps combat fluid
/ The team /

Cast

  • Team peak size: 8 specialists
  • UE programmers
  • Tech artists
  • Technical animators
  • 3D Animators
book a free consultation

We‘ll gladly discuss your brand, business goals, and tasks. After submitting the form, we will contact you within 24 hours.

Olga Chernova

/// Business Development Director