Paleo Pines fans got the
outstanding portable gaming experience
on Nintendo Switch
Adapting existing code
to console requirements
Optimizing the game
to run well on Switch
Learn more about our services
here are some solutions we’re
especially proud of
A team of talented Tech Artists, Unity programmers, 3D artists, sound designers, and QA engineers was happy to work on bringing Paleo Pines on Switch. Here are some challenges they faced:
challenge
The game doesn’t reach 30fps on Nintendo Switch
solution
- optimize render target memory
- adapt shaders and post-effects
- optimize sound files
- optimize in-game algorithms
- research the memreport and free 700MB of the memory
- adjust Switch platform settings setup
challenge
GPU Instancer and redundant foliage cause too much load on the devices
solution
- develop a custom solution for instancing
- remove unnecessary foliage and small objects from the scene
- fine-tune the LOD system
- setup the culling process, especially for the dinosaur’s animation on the distance
- create the billboards for all the foliage
challenge
Too many detailed environment objects, which load GPU and aren’t visible for players
solution
- research the game to find too detailed environment objects – trees and bushes with 3+M triangles
- assign 3D are team to optimize models of these environments
- optimize in-engine textures
challenge
Scenes with a lot of dinosaurs cause GPU crashes
solution
- detect the areas with the redundant spawn of the dinosaurs
- increase the chance of taming the dinosaurs
- recreate the dinosaur spawn balance