Paleo Pines

Pingle Studio brings
Paleo Pines
to Nintendo Switch

Case study

Paleo Pines fans got the
outstanding portable gaming experience
on Nintendo Switch

Adapting existing code
to console requirements

Optimizing the game

to run well on Switch

Learn more about our services

here are some solutions we’re
especially proud of

A team of talented Tech Artists, Unity programmers, 3D artists, sound designers, and QA engineers was happy to work on bringing Paleo Pines on Switch. Here are some challenges they faced:

challenge

The game doesn’t reach 30fps on Nintendo Switch

solution
  • optimize render target memory
  • adapt shaders and post-effects
  • optimize sound files
  • optimize in-game algorithms
  • research the memreport and free 700MB of the memory
  • adjust Switch platform settings setup
challenge

GPU Instancer and redundant foliage cause too much load on the devices

solution
  • develop a custom solution for instancing
  • remove unnecessary foliage and small objects from the scene
  • fine-tune the LOD system
  • setup the culling process, especially for the dinosaur’s animation on the distance
  • create the billboards for all the foliage
challenge

Too many detailed environment objects, which load GPU and aren’t visible for players

solution
  • research the game to find too detailed environment objects – trees and bushes with 3+M triangles 
  • assign 3D are team to optimize models of these environments
  • optimize in-engine textures
challenge

Scenes with a lot of dinosaurs cause GPU crashes

solution
  • detect the areas with the redundant spawn of the dinosaurs
  • increase the chance of taming the dinosaurs 
  • recreate the dinosaur spawn balance

related cases

DKO Divine Knockout
Games Co-Development
DKO Divine Knockout
Read case study
My Time At Portia
Games Porting
My Time At Portia
Read case study
Strayed Lights
Games Porting
Strayed Lights
Read case study