

Provide at least 30fps for Paleo Pines on Nintendo Switch
Switch version of Paleo Pines works well with stable 30+ fps


commercial and critical reception
Metascore – TBA
Chris White on God is Geek
It’s a pretty and colourful game with a fair amount to do, and if you have younger children, it’s a great entry point for the genre.
adaptive in
porting PC games
to Switch
agile with optimization
of any game’s code
and assets
experience with
sandbox games
on Switch
Paleo Pines fans got the
outstanding portable gaming experience
on Nintendo Switch


Adapting existing code
to console requirements

Optimizing the game
to run well on Switch

here are some solutions we’re
especially proud of
A team of talented Tech Artists, Unity programmers, 3D artists, sound designers, and QA engineers was happy to work on bringing Paleo Pines on Switch. Here are some challenges they faced:
The game doesn’t reach 30fps on Nintendo Switch
- optimize render target memory
- adapt shaders and post-effects
- optimize sound files
- optimize in-game algorithms
- research the memreport and free 700MB of the memory
- adjust Switch platform settings setup
GPU Instancer and redundant foliage cause too much load on the devices
- develop a custom solution for instancing
- remove unnecessary foliage and small objects from the scene
- fine-tune the LOD system
- setup the culling process, especially for the dinosaur’s animation on the distance
- create the billboards for all the foliage
Too many detailed environment objects, which load GPU and aren’t visible for players
- research the game to find too detailed environment objects – trees and bushes with 3+M triangles
- assign 3D are team to optimize models of these environments
- optimize in-engine textures
Scenes with a lot of dinosaurs cause GPU crashes
- detect the areas with the redundant spawn of the dinosaurs
- increase the chance of taming the dinosaurs
- recreate the dinosaur spawn balance
related cases


