Lawn Mowing Simulator
Stable FPS and PS5 Activities Added: Lawn Mowing Simulator Arrives on PS & Xbox One With Pingle
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Any engine, any platform, 160 senior and mid-level game engineers
Entire LiveOps cycle, regular content updates and seasonal expansions
A range of art styles. Characters, environments, concept art, animation
Purpose-built to help you resolve technical problems quickly
Past-gen consoles, Nintendo Switch, mobile. Fixed cost porting services
Purpose-built to help you resolve technical problems quickly
How we work
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/ Games Porting /
“PC-Only” Farm Sim Hits Switch On Time for Multi-Platform Launch
worldwide
on Steam
supported
70/100
A peaceful and pleasant gaming experience to put the world on hold
70/100
Brings an interesting new (read: peaceful) interpretation to the monster-tamer genre
75/100
The adventure of exploring an unknown land full to the brim with colourful and adorable dinosaurs
Adore it
This game is so cute and fun and easy to play! I absolutely adore it.
Paleo Pines is a 3D single-player farm-life sim developed by Italic Pig and published by Modus Games. Combining ranch-building, island exploring, and dinosaur taming, the game stands out in the genre for its cozy aesthetic and prehistoric twist.
Client
Solution
Engine
Platforms
Release
Partnership timeline
Paleo Pines was planned as PC-only. But…fans who played the PC demo didn’t agree. Italic Pig and Modus Games decided to hit consoles in a same-day release. We supported the Switch port, making sure the build met performance and cert requirements in time for the game’s multi-platform launch.
“They [Pingle] were paramount in taking our PC version and making sure it ticked all the right boxes for submission so we knew that Paleo Pines would indeed be coming to the Switch on September 26th with the rest of our consoles.”
Italic Pig
dev team
Paleo Pines wasn’t designed with Nintendo Switch in mind. Its dense foliage, high-poly assets, and lively herds – visuals Italic Pig had spent years perfecting – looked fantastic on PC. But of course, they suffered on handheld.
Italic Pig wanted the Switch version to feel as close to other platforms as possible. And as they put it, “there was a LOT of optimisation to do over a short few months to get it to run smoothly,” especially with a multi-platform release on Sep 23 fast approaching.
Our task was to cut GPU and memory load while keeping the Paleo Pines island’s warmth and charm intact. And above all, to make sure the Switch build ticked all the right boxes for certification.
Have a similar challenge?
We can help!
Paleo Pines couldn’t sustain 30 FPS on Switch, so we focused on memory use and rendering bottlenecks first:
Freed 700MB by reworking memory allocation
Simplified shaders and post-effects
Tuned render targets and platform settings to stabilize FPS
This way, the game could hold a stable FPS without losing its cozy aesthetic.
Even after core optimizations, Paleo Pines’ lush environments were still too demanding for Switch. Dense vegetation and static assets, including highly detailed trees and bushes that players would barely notice, dragged performance down. The original GPU instancer couldn’t handle the load, so we:
Built a custom GPU instancing solution
Removed redundant foliage and fine-tuned LOD and culling
Found and optimized high-poly models (like trees and bushes with 3M+ triangles) and streamlined their textures
Used billboard foliage for distant 3D vegetation to ease GPU load
Large herds of animated dinosaurs pushed the Switch GPU beyond its limits, which led to frequent crashes. To fix this, we:
Detected redundant spawns and reduced cases of too many dinosaurs spawning in the same areas
Increased taming chances. More dinos were tamed sooner, reducing overcrowding
Rebalanced spawn logic, adjusting how often and where dinosaurs appeared to keep scenes stable
Result: Scenes remained lively without overloading hardware.
“We were very fortunate to have support from the Pingle team in Ukraine during the initial porting stages for the Switch.”
Italic Pig
dev team
From technically demanding titles to stylistically unique games, we've helped dozens of developers scale their games’ success on new platforms. In record times.
We‘ll gladly discuss your brand, business goals, and tasks. After submitting the form, we will contact you within 24 hours.
Olga Chernova