port variative atmospheric adventure to Xbox One and PlayStation 4
tinyBuild released Pathologic 2 on required consoles
7.7 on Metacritic for PS4 version
Alex Nichiporchik - CEO at tinyBuild
We often require help with projects “on fire”.
Pingle has always been flexible enough to accommodate our needs. They’ve not been scared by challenging projects.
We were able to ship multiple projects on tight deadlines with the challenging tech behind them. Pingle were able to deliver on time.
adaptive in porting
agile in delivery
of a launch-ready game
with a short turnaround
vision grounded in
5+ years of
tinyBuild brings Pathologic 2 to console players
to feel native and intuitive
on any gamepad.
here are some key things
we did on that project
A team of 13 people, including Unity developers, QA engineers, Tech Artists, Project Managers, and a 3D artist helped tinyBuild to bring Pathologic 2 on Xbox One and PlayStation 4. Here’s a brief story of what challenges have we solved:
The initial build shows unplayable performance on both Xbox One and PlayStation 4
01. perform major research for all the acquired code and 3D assets in the game
02. perform heavy content pipeline optimization via optimizing the C# code and simplifying and culling the graphic assets
No gamepad controls for the original game
01. develop the control scheme for DualShock and Xbox One gamepads, based on the focus group feedback results
02. implement the control scheme via Unity tools