Irregular Corporation releases
PC Building Simulator
on PS4, Xbox One, and Nintendo Switch
with the help
from pingle studio

Case study
the challenge

to bring the realistic simulation game to PlayStation, Xbox, and Nintendo Switch

the challenge
the result
the result

irregular corporation gets the builds for all required consoles done in time

commercial and critical reception

8.3 user score on Metacritic

TBA

01.

adaptive to
co-develop and port
simultaneously

02.

agile to deliver a
launch-ready game
with a short turnaround

03.

experienced with
working on
cross-platform projects

the pingle advantage

Irregular Corporation launches
PC Building Simulator
with all required functionality
on all the consoles

Adapting existing code
to console requirements
Adapting game design
to feel native and intuitive
on any gamepad.

learn about poting with us

learn more

take a look on
some challenges we solved

A team of 4 Unity Devs, 2 Technical Artists, 3 QA Engineers, and a Project Manager made this game for the required consoles. Here are some challenges they faced:

challenge

Constant freezes and data leaks during the gameplay

solution
  1. Cutting the number of processes that upload and delete the whole objects during the gameplay
  2. Create duplicates of the required game objects but without meshes
  3. Getting the required data from the duplicates
challenge

Slow performance on consoles

solution
  1. optimize the code
  2. reduce the polygon count and quality of textures without noticeable visual changes
  3. culling the small game objects (small PC details)
  4. developing a custom system for the dust culling
challenge

Slow data uploads before querying to the database

solution
  1. developing the functionality for the asynchronous scene and details upload
challenge

A lot of visual artifacts on the scene

solution
  1. detect the problem area in every particular console build shaders and post-processes 
  2. fix the problematic areas by adding the required shader code
challenge

Discrepancy between how some PC parts work in real life and in the game

solution
  1. Detecting all the discrepancies by checking the comparability of parts online
  2. Reporting all the detected discrepancies in bug report
  3. Communicating with the Irregular Corporation about fixing the detected issues 
Let us help you
achieve greater
success
Get updated with the latest case studies

related cases

Game Co-Development Services
Undungeon
Read case study
Game Porting Services
My Time At Portia
Read case study
Game Co-Development Services
Lawn Mowing Simulator
Read case study