/ Games Porting /

PC Building Simulator

Arrives on PS4, Xbox One, and Switch With True-to-Life Gameplay

Platform switch
Platform ps4
Platform xbox-one
PC Building Simulator
1.1M+
copies

sold

94%
rating

on Steam

40+
hardware

partners

/ Testimonials /

Surprisingly intuitive and pretty smooth on consoles

TheGamerWithKids

A great game

The PS4 version seems to run pretty smoothly and playing with a controller is pretty darn simple.

Finger Guns

8/10

PC Building Simulator on PS4 is an enchanting game, channeling creativity and problem solving

IGN user

8/10

I highly recommend playing this game for education purposes and as well as entertainment.

Ulvespill

9/10

PC Building Simulator is by far one of the best games or rather a tool to give us noobs an insight into PC building.

/ Project overview /

Pingle × Irregular Corporation

About the game

PC Building Simulator is a detailed simulation where players get a chance repair, build, and benchmark PCs in a virtual workshop.

Within a month of Early Access on Steam in 2018, it cleared 100,000 sales and turned a niche concept into a hit. Irregular Corporation didn’t wait to expand its reach, and on August 13, 2019, PC Building Simulator debuted on PS4, Xbox One, and Nintendo Switch.

Client

Irregular Corporation

Solution

Porting

Engine

Unity

Platforms

Platform switch
Platform ps4
Platform xbox-one

Release

August 13, 2019

Partnership timeline

2019

About Pingle × Irregular Corporation partnership

Irregular Corporation partnered with Pingle to port their PC-native Unity project to consoles. We had to adapt core PC mechanics for gamepad control and adjust the game to work within the hardware limits of PS4, Xbox One, and Nintendo Switch.

/ The Challenge /

Make a hardware-intensive PC sim work stably on PS4, Xbox One, and Switch

PC Building Simulator was initially designed for PCs. On consoles, thousands of detailed components, high-poly models, and complex shaders pushed hardware to its limits, which caused freezes, lag, and broken immersion. We had to fix these bottlenecks and deliver the same authentic workshop feel on PS4, Xbox One, and Switch.

Our team had to deal with the following issues:

  • Fix freezing and memory leaks caused by object upload/delete cycles.
  • Improve data uploads for metadata queries.
  • Resolve visual artifacts in console-specific builds.
  • Corrected PC part behavior to match real-world physics.

Have a similar challenge?

We can help!

/ Phase 1 /

Freezes and memory leaks begone!

The original Unity build constantly froze and leaked memory on consoles because entire objects, like PC components or textures, had to be added during gameplay. It caused instability and disrupted the overall gaming experience.

Here’s what we did to achieve stable gameplay:

1

Cut the number of processes required to complete the game objectives.

2

Created duplicates of the required game objects without meshes.

3

Retrieved necessary data from these duplicates instead of manipulating the full objects.

Result: No stutters or sudden crashes when interacting with the workshop or switching PC parts.

/ Phase 2 /

Optimizing assets for stable console FPS

Detailed PC parts, high polygon counts, and complex textures overwhelmed console GPUs and led to slow performance and frame drops. We optimized game assets, which in turn increased FPS and ensured stable play on consoles.

1

Optimized code to reduce CPU load.

2

Lowered polygon counts and adjusted textures where possible without visible quality loss.

3

Implemented object culling for tiny PC details that didn’t impact realism.

4

Built a custom system for dust culling that balanced visual atmosphere with console performance.

Result: Stable frame rates even with high-detail components on screen.

/ Phase 3 /

Developing the asynchronous scene and details upload functionality

Every PC part and workshop object, like CPUs, GPUs, RAM, tools, and lighting, overwhelmed console hardware when loaded all at once. To solve this, we built the functionality for the asynchronous scene and details upload that loads parts of the workshop and PC components in the background. The system processes objects in small batches, retrieves data from lightweight duplicates, and gradually integrates full meshes, textures, and physical interactions.

Result: Players interact with PCs immediately, while the rest of the workshop loads in the background.

/ Phase 4 /

Delivering true-to-life graphics for every PC part

Console builds showed visual artifacts, like shader glitches or overexposed areas on PC components, which negatively affected the players’ immersion. We tracked down the problem areas on each console build and added the missing shader code.

Result: CPUs, motherboards, cables, and other PC parts look realistic on PS4, Xbox One, and Switch.

/ Phase 5 /

Making in-game PC components work like real hardware

Some PC parts in the game didn’t perform like their real-life counterparts. Our QA team audited all component behaviors and flagged discrepancies between real hardware logic and in-game behavior. We shared our findings with Irregular Corporation for correction.

Result: All PC components behave like they should in reality.

PC Building Simulator
/ The results /

PC Building Simulator gains new audience on PS4, Xbox One, and Switch

Before

After

Playable on PC with keyboard and mouse only
Stable performance on PS4, Xbox One, and Switch with gamepad
Frequent freezes, memory leaks, and performance dips
No freezes, stable memory usage, smooth frame rates on consoles
Shader/ visual artifacts
Clean visuals and consistent rendering
Disparities between simulated hardware behavior and real part specs
All PC components perform as in real-life
/ The team /

Cast

  • Peak team size: 10 specialists
  • 4 Unity developers
  • 2 Technical Artists
  • 3 QA engineers
  • Project Manager
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Olga Chernova

/// Business Development Director