/ Games Porting /

Poppy Playtime

Chapter 3 Reaches All Consoles and Mobile Platforms in 7 Months

Platform android
Platform apple
Platform switch
Platform pc
Platform ps4
Platform ps5
Platform xbox-one
Platform xbox-x-s
Poppy Playtime
8
platforms

supported

Xbox
excellence

award

86%
rating

on Steam

/ Testimonials /

Players love its horror feel on every device

PlayStore

4.4/5

Probably the scariest chapter of the 3 so far. Also the best one. The puzzles are cranked up a notch and the story is excellent.

The Xbox Hub

4/5

It feels like Poppy Playtime has taken off our shackles; no longer toying with us with bendy pink or fluffy blue monsters.

Backloggd

4.5/5

Indie horror perfection. Everything they could have done to make this great, they did.

TapTap

8.6/10

Best horror game right now on iOS as well as in PlayStore.

/ Project overview /

Pingle & Mob Entertainment

About the game

Chapter 3: Deep Sleep is the third installment in the hit indie horror franchise Poppy Playtime, developed and published by Mob Entertainment. First released on PC in January 2024, it’s the series’ darkest and most intense chapter yet.

Client

Mob Entertainment

Solution

Porting

Engine

Unreal Engine 5

Platforms

Platform android
Platform apple
Platform switch
Platform pc
Platform ps4
Platform ps5
Platform xbox-one
Platform xbox-x-s

Release

PC
January, 2024
Consoles
September 2024
Mobile
October 2024

Partnership timeline

March—September 2024

About Pingle & Mob Entertainment partnership

Mob Entertainment teamed up with Pingle Studio to bring the game to Xbox, PlayStation, Nintendo Switch, and mobile (iOS & Android).

"The team at Pingle Studio were an absolute pleasure to work with. They consistently met every deadline and exceeded our expectations, bringing high quality ports of Poppy Playtime: Chapter 3 to all of our target platforms."

Matthew Selva

Lead Porting Engineer at Mob Entertainment

/ The Challenge /

Bringing a horror hit to every platform — fast

Chapter 3 is Poppy Playtime’s largest and scariest yet. Every shadow feels like a threat. Every sound puts you on edge. Every chase keeps your heart racing.

Mob Entertainment wanted to take their biggest and most technically advanced chapter beyond PC to PlayStation, Xbox, Switch, iOS, and Android.

They needed a trusted porting team who could:

  • Tackle each platform’s quirks, from Switch’s weaker hardware to TRC certification nightmares.
  • Keep the horror intact: no crashes, lags, or performance dips that ruin the tension.
  • Take full ownership of the process so Mob’s team could focus on the bigger picture.
  • Communicate clearly and adapt fast, with regular updates and quick pivots based on feedback.

Spoiler: Pingle Studio checked every box. On a fixed price, as always.

Here’s how it went.

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/ Phase 1 /

All console builds shipped on the same day

The Pingle team started optimizing PS, Xbox, and Switch builds simultaneously. In 5 months, we checked all console builds on TRC and prepared them for certification.

To pull this off, we:

1

Balanced CPU & GPU loads.

Eliminated frame drops, crashes, and overheating.

2

Scaled graphics.

Tuned resolution and rendering settings to get the best visuals on every console without sacrificing performance.

3

Refined VFX & sound performance.

Kept lighting, fog, and eerie audio crisp and immersive without lag.

4

Rebuilt the UI for gamepads.

Made every interaction feel intuitive across all controllers, whether DualSense, Xbox controllers, or Joy-Cons.

5

Integrated platform-exclusive features.

Those include trophies, achievements, save systems, and activities.

TRC failures can push releases back for weeks, but our QA team knows the process inside out. Every build passed certification on the first try, saving Mob Entertainment from costly setbacks and keeping the launch on schedule.

Now, on PS5 & Xbox Series X, players can switch between 4K 30 FPS (Quality Mode) and 1440p 60 FPS (Performance Mode).

On weaker hardware like Switch, the game was scaled down to 900p (TV Mode) or 720p (Handheld) to keep it running smoothly at 30 FPS.

/ Phase 2 /

iOS & Android versions ready in 2 months

With console versions wrapped up, the next and final stage was to bring Poppy Playtime: Chapter 3 to mobile and keep its horror atmosphere intact.

We got it done in 2 months:

1

Optimized platform scalability settings.

We adjusted graphics and performance for 30 FPS gameplay across both high-end and mid-range devices.

2

Optimized VFX & sound.

We preserved lighting, shadows, and eerie audio without overloading mobile processors.

3

Redesigned UI & touch controls.

We made interactions smooth, user-friendly, and responsive.

4

Implemented mobile save systems and integrated achievements.

As a result, a stable 30 FPS was locked in on all supported devices, from flagships to mid-range gadgets:

  • Android (6GB+ RAM, Adreno 660+) – 30 FPS
  • Android (8GB+ RAM, Adreno 740+) – 30 FPS
  • iPhone 12 Pro, 13 Pro, 14+ – 30 FPS
  • iPad Pro (2020), iPad Air 5 (2022)+ – 30 FPS

The mobile release followed just a month after the console launch.

“Launching on consoles on the same day takes massive prep and comes with serious TRC certification risks. It’s a nightmare for many. But we knew we could easily handle it. With a sharp QA team that knows TRC inside out and their incredible collaboration with the dev team, we nailed certification on the first try.”

Ivanna Murzenkova

Business Development Manager at Pingle

Poppy Playtime
/ The results /

Mob Entertainment brings their horror hit to all target platforms

Before

After

Porting to consoles and mobile could take longer without a dedicated team
Wrapped up in 7 months while keeping Mob’s team free for other priorities
TRC certification risks could delay the release for weeks
Passed certification on the first try. No costly setbacks
UI and controls built for keyboard & mouse only
Seamless adaptation for gamepads & touchscreens
Game performance needed major tuning for weaker hardware like Switch & mobile
Optimized for every platform — from Switch to flagship devices
/ The team /

Cast

  • 7 QA engineers
  • 1 game designer
  • 1 sound designer
  • 1 UI/UX designer
  • 7 technical artists
  • 1 project manager
  • 6 Unreal Engine developers
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/// Business Development Director