Final Strike Game releases
Rocket Arena on PC, PS4 
and Xbox One 
with the co-development support  
from pingle studio

Case study
the challenge

Polish the game to achieve 60 FPS on all target devices

the challenge
the result
the result

Final Strike Games releases Rocket Arena with stable performance on PC, Xbox One, and PlayStation4

commercial reception


Kevin Franklin - Founder/CEO at Final Strike Games

We needed a partner that was experienced with UI/UX in UE4 and who could help us with the implementation and optimization of features we had already roughed in. We saw the experience level of the team and their focus on UI and UX as key capabilities. Pingle helped us with many different tasks on multiple areas of the game and we are very thankful.


adaptive in developing
UE4 games


agile in delivery
of a launch-ready game
with a short turnaround


vision grounded in
15+ years of
experience with
unreal engine

the pingle advantage

Final Strike Games smoothly launched
Rocket Arena on all the
target platforms
on time

Adapting existing code
to console requirements
Adapting game design
to feel native and intuitive
on any gamepad.

learn about co-development with us

learn more

here are some solutions we’re
especially proud of


Provide 60 FPS framerate on PS4 and Xbox One

  1. Rewrite and optimize Blueprint game logic into the C++
  2. Localize the most high-loaded processes in the game and optimize the logic

Deliver the voice chat functionality on Xbox platform

  1. Apply Vivox SDK for voice chat optimization 
  2. Set the Xbox user settings policies for multiplayer

Provide smooth gameplay on all the platforms


Polish the UI game design

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