



Polish the game to achieve 60 FPS on all target devices
Final Strike Games releases Rocket Arena with stable performance on PC, Xbox One, and PlayStation4


commercial reception
TBA

Kevin Franklin - Founder/CEO at Final Strike Games
We needed a partner that was experienced with UI/UX in UE4 and who could help us with the implementation and optimization of features we had already roughed in. We saw the experience level of the team and their focus on UI and UX as key capabilities. Pingle helped us with many different tasks on multiple areas of the game and we are very thankful.
adaptive in developing
UE4 games
agile in delivery
of a launch-ready game
with a short turnaround
vision grounded in
15+ years of
experience with
unreal engine
Final Strike Games smoothly launched
Rocket Arena on all the
target platforms
on time


to console requirements

to feel native and intuitive
on any gamepad.
learn about co-development with us

here are some solutions we’re
especially proud of
Provide 60 FPS framerate on PS4 and Xbox One
- Rewrite and optimize Blueprint game logic into the C++
- Localize the most high-loaded processes in the game and optimize the logic
Deliver the voice chat functionality on Xbox platform
- Apply Vivox SDK for voice chat optimization
- Set the Xbox user settings policies for multiplayer
Provide smooth gameplay on all the platforms
Polish the UI game design
achieve greater
success





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