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Spirits Unleashed Lands as an Ecto Edition on Switch with All DLC
What we do
Any engine, any platform, 160 senior and mid-level game engineers
Entire LiveOps cycle, regular content updates and seasonal expansions
A range of art styles. Characters, environments, concept art, animation
Purpose-built to help you resolve technical problems quickly
Past-gen consoles, Nintendo Switch, mobile. Fixed cost porting services
Purpose-built to help you resolve technical problems quickly
How we work
Have questions?
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/ Games Co-Development /
Explosive Multiplayer Launches Same Day on PC, PS4, and Xbox One With Pingle Co‑Dev Support
at launch
on Metacritic
released
78/100
Rocket Arena is the best kind of mindless fun.
4/5
Exceptionally polished, [...], and backed by a tremendous amount of post-launch support, Rocket Arena has the potential to live a long life [...].
8/10
Rocket Arena is a solid multiplayer shooter that is almost something great.
9/10
The team is focused on making the game as good as possible and offering a solid experience to its players and Rocket Arena looks set to do just that.
Rocket Arena is a 3v3 hero shooter where rockets aren’t just weapons. They’re the whole game. Players blast, dodge, and rocket-jump their way through vibrant arenas, using knockback to KO opponents. The game rolled out on PC, PlayStation 4, and Xbox One in July 2020.
Client
Solution
Engine
Platforms
Release
Partnership timeline
Final Strike Games partnered with Pingle to launch Rocket Arena on PC, Xbox One, and PS4. Day and date across all target platforms. Our Unreal team stepped in to optimize performance, polish the UI, and deliver a seamless experience everywhere players jumped in.
Rocket Arena was built in Unreal, but much of its logic and UI was designed around PC gameplay. To launch on Xbox One and PS4 alongside PC, we had to quickly adapt performance and feel for console players without cutting out content or features.
Have a similar challenge?
We can help!
Rocket Arena’s early builds couldn’t hit 60 FPS consistently on 8th gen consoles. Our team re-engineered systems, tuned the visuals, and refined performance until every rocket blast hit with flawless speed and precision.
Converted widget logic from Blueprint to C++ for tick-heavy UI components.
Profiled high-frequency update systems and localized bottlenecks in combat loops and animations.
Reduced draw call complexity in HUD elements and dynamic widgets.
Minimized per-frame memory allocation spikes that caused hitching during combat.
The game had no native Xbox voice chat. Our team had to deliver a complete in-game communication system that met Xbox multiplayer standards.
Integrated Vivox SDK for low-latency voice chat.
Configured Xbox Live user settings to sync with system-level permissions, muting, and privacy controls.
Developed reconnection fallbacks to maintain stable voice channels during matchmaking and session transitions.
Validated the voice system under Xbox TRC requirements and passed on the first submission.
Late-stage gamepad support breaks focus logic, frustrates navigation, and risks cert failures. We got ahead of that. Our team rebuilt the UI logic to feel native on Xbox and PlayStation, long before launch crunch hit.
Redesigned navigation logic for gamepads input across all menus.
Refactored widget blueprints to support focus states and intuitive tabbing.
Tuned radial and button-based control schemes for parity with mouse/keyboard.
Tested across multiple controllers to fine-tune transitions, feedback, and input timing.
From technically demanding titles to stylistically unique games, we've helped dozens of developers scale their games’ success on new platforms. In record times.
We‘ll gladly discuss your brand, business goals, and tasks. After submitting the form, we will contact you within 24 hours.
Olga Chernova