/ Games Co-Development /

Rocket Arena

Explosive Multiplayer Launches Same Day on PC, PS4, and Xbox One With Pingle Co‑Dev Support

Platform pc
Platform ps4
Platform xbox-one
Rocket Arena
10
characters

at launch

73/100
score

on Metacritic

4
seasons

released

/ Testimonials /

Players call it exceptionally polished and fun-packed

PC Gamer

78/100

Rocket Arena is the best kind of mindless fun.

TheGamer

4/5

Exceptionally polished, [...], and backed by a tremendous amount of post-launch support, Rocket Arena has the potential to live a long life [...].

Game Rant

8/10

Rocket Arena is a solid multiplayer shooter that is almost something great.

Shacknews

9/10

The team is focused on making the game as good as possible and offering a solid experience to its players and Rocket Arena looks set to do just that.

/ Project overview /

Pingle × Final Strike Games

About the game

Rocket Arena is a 3v3 hero shooter where rockets aren’t just weapons. They’re the whole game. Players blast, dodge, and rocket-jump their way through vibrant arenas, using knockback to KO opponents. The game rolled out on PC, PlayStation 4, and Xbox One in July 2020.

Client

Final Strike Games

Solution

Co-development

Engine

Unreal Engine 4

Platforms

Platform pc
Platform ps4
Platform xbox-one

Release

July 14, 2020

Partnership timeline

2020

About Pingle & Final Strike Games partnership

Final Strike Games partnered with Pingle to launch Rocket Arena on PC, Xbox One, and PS4. Day and date across all target platforms. Our Unreal team stepped in to optimize performance, polish the UI, and deliver a seamless experience everywhere players jumped in.

/ The Challenge /

Hit 60 FPS and console polish on a tight timeline

Rocket Arena was built in Unreal, but much of its logic and UI was designed around PC gameplay. To launch on Xbox One and PS4 alongside PC, we had to quickly adapt performance and feel for console players without cutting out content or features.

  • Deliver a stable 60 FPS experience on PS4 and Xbox with limited hardware headroom.
  • Integrate voice chat on Xbox, respecting platform policies and multiplayer constraints.
  • Redesign mouse-based menus into controller-friendly layouts, with D-pad navigation, focus states, and visual feedback optimized for analog stick input.

Have a similar challenge?

We can help!

/ Phase 1 /

Chasing 60 FPS – and catching it

Rocket Arena’s early builds couldn’t hit 60 FPS consistently on 8th gen consoles. Our team re-engineered systems, tuned the visuals, and refined performance until every rocket blast hit with flawless speed and precision.

1

Converted widget logic from Blueprint to C++ for tick-heavy UI components.

2

Profiled high-frequency update systems and localized bottlenecks in combat loops and animations.

3

Reduced draw call complexity in HUD elements and dynamic widgets.

4

Minimized per-frame memory allocation spikes that caused hitching during combat.

/ Phase 2 /

Bringing seamless voice comms to Xbox

The game had no native Xbox voice chat. Our team had to deliver a complete in-game communication system that met Xbox multiplayer standards.

1

Integrated Vivox SDK for low-latency voice chat.

2

Configured Xbox Live user settings to sync with system-level permissions, muting, and privacy controls.

3

Developed reconnection fallbacks to maintain stable voice channels during matchmaking and session transitions.

4

Validated the voice system under Xbox TRC requirements and passed on the first submission.

/ Phase 3 /

Rebuilding UI and control systems for console gamepads

Late-stage gamepad support breaks focus logic, frustrates navigation, and risks cert failures. We got ahead of that. Our team rebuilt the UI logic to feel native on Xbox and PlayStation, long before launch crunch hit.

1

Redesigned navigation logic for gamepads input across all menus.

2

Refactored widget blueprints to support focus states and intuitive tabbing.

3

Tuned radial and button-based control schemes for parity with mouse/keyboard.

4

Tested across multiple controllers to fine-tune transitions, feedback, and input timing.

Rocket Arena
/ The results /

Rocket Arena ships simultaneously on PC, PS4, and Xbox One

Before

After

PC‑only prototype with limited console readiness
Optimized builds on PS4, Xbox One, and PC
Blueprint-heavy, performance‑risky logic
Clean C++ logic, profiled, stable at 60 FPS
No voice chat on Xbox
Fully functional voice chat via Vivox
/ The team /

Cast

  • Unreal developers
book a free consultation

We‘ll gladly discuss your brand, business goals, and tasks. After submitting the form, we will contact you within 24 hours.

Olga Chernova

/// Business Development Director