



port a dynamic multiplayer racing game to iOS and Android devices
tinyBuild launches SpeedRunners for mobile players


Metacritic:
- 84 metascore
- 7.5 user score

Alex Nichiporchik - CEO at tinyBuild
We often require help with projects “on fire”.
Pingle has always been flexible enough to accommodate our needs. They’ve not been scared by challenging projects.
We were able to ship multiple projects on tight deadlines with the challenging tech behind them. Pingle were able to deliver on time.
adaptive in porting
console-grade
graphics to mobile
devices
agile with
optimization of any
game’s code and
assets
proven experience with unity engine
Dynamic gameplay of SpeedRunners is available
for mobile players on selected devices


mobile designed from
scratch.

to Google Play requirements.

performance on Apple devices via
content optimization pipeline.
learn about porting with us

here are some solutions we’re
especially proud of
Unity developers, QA engineers, Tech Artists, and a UI/UX designer helped to port SpeedRunners to iOS and Android devices. Here’s a brief story of what challenges have we solved:
No control schemes for mobile devices
- Develop multiple control schemes
- Pick the most reliable control scheme for every required mobile device, based on a focus group decisions
Multiplayer of the original build couldn’t match the mobile platforms
- Develop a network code for optimal use on mobile devices
- Apply PlayFab for better backend performance
The original UI can’t be adapted to mobile devices
- Rework the UI layout, considering mobile screens
- Implement UI scheme for mobile builds via Unity toolset
Slow performance on mobile devices
- Define the bottlenecks and the most high loaded areas of the game
- Perform heavy optimization, especially in memory management
achieve greater
success





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