tinyBuild delivers
dynamic side-scroll racing game
SpeedRunners to mobile players
with the help of pingle studio

Case study
the challenge

port a dynamic multiplayer racing game to iOS and Android devices

the challenge
the result
the result

tinyBuild launches SpeedRunners for mobile players

Metacritic:

  • 84 metascore
  • 7.5 user score

Alex Nichiporchik - CEO at tinyBuild

We often require help with projects “on fire”.
Pingle has always been flexible enough to accommodate our needs. They’ve not been scared by challenging projects.
We were able to ship multiple projects on tight deadlines with the challenging tech behind them. Pingle were able to deliver on time.

01.

adaptive in porting
console-grade
graphics to mobile
devices

02.

agile with
optimization
 of any
game’s code and
assets

03.

proven experience with unity engine

the pingle advantage

Dynamic gameplay of SpeedRunners is available
for mobile players on selected devices

Touchscreen controls for
mobile designed from
scratch.
Adapting existing code
to Google Play requirements.
Console-like graphics and
performance on Apple devices via
content optimization pipeline.

learn about porting with us

learn more

here are some solutions we’re
especially proud of

Unity developers, QA engineers, Tech Artists, and a UI/UX designer helped to port SpeedRunners to iOS and Android devices. Here’s a brief story of what challenges have we solved:

challenge

No control schemes for mobile devices

solution
  1. Develop multiple control schemes
  2. Pick the most reliable control scheme for every required mobile device, based on a focus group decisions
challenge

Multiplayer of the original build couldn’t match the mobile platforms

solution
  1. Develop a network code for optimal use on mobile devices
  2. Apply PlayFab for better backend performance
challenge

The original UI can’t be adapted to mobile devices

solution
  1. Rework the UI layout, considering mobile screens
  2. Implement UI scheme for mobile builds via Unity toolset
challenge

Slow performance on mobile devices

solution
  1. Define the bottlenecks and the most high loaded areas of the game
  2. Perform heavy optimization, especially in memory management
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