Strayed Lights
Embers’ Debut Title Hits Switch, PS, and Xbox In One Day
What we do
Any engine, any platform, 160 senior and mid-level game engineers
Entire LiveOps cycle, regular content updates and seasonal expansions
A range of art styles. Characters, environments, concept art, animation
Purpose-built to help you resolve technical problems quickly
Past-gen consoles, Nintendo Switch, mobile. Fixed cost porting services
Purpose-built to help you resolve technical problems quickly
How we work
Have questions?
[email protected]
/ Games porting /
Fan-Favorite Multiplayer Racer Launches on iOS and Android
sold
on App Store
on Steam
8/10
This game is an easy pick-up and a difficult put-down!
8/10
A very satisfying and instantly enjoyable multiplayer racing experience
Enjoyable
An incredibly enjoyable and addictive experience
5/5
Another good game from tinybuild!
SpeedRunners is a fast-paced side-scroll multiplayer racing game where up to 4 players compete to outrun each other. Developed by DoubleDutch Games and published by tinyBuild, the game earned praise as “a perfect party game.”
Client
Solution
Engine
Platforms
Release
Partnership timeline
tinyBuild partnered with Pingle Studio to bring SpeedRunners to mobile: adapt its mechanics for touch controls, redesign the UI for smaller screens, and optimize performance for smooth gameplay.
SpeedRunners is all about precision, reflexes, and chaos. Four players sprint, swing, and sabotage each other in matches where a single mistake can cost the win.
Taking that experience to mobile was a whole new race:
All while meeting mobile store requirements and preserving the game’s fast, competitive feel fans love. That’s the task Pingle was brought in to complete.
Have a similar challenge?
We can help!
We designed and tested several touchscreen control schemes (touch buttons, swipe gestures, configurable layouts). After focus-group testing on target devices, we chose the most responsive layout, letting players pull off tight turns, swings, and boosts with similar precision as on PC.
To make the multiplayer experience feel native on mobile, we:
Reworked menus, HUD and in-game UI with mobile-first layout in Unity
Ensured readability and responsiveness across device sizes and orientations
As a result, players could navigate menus and in-game actions quickly, without blocking the screen or losing track of the race.
To maintain the game’s hallmark smooth racing feel on mobile, we:
Identified bottlenecks and heavily-loaded game areas
Performed deep optimization of memory management, graphics pipeline and asset streaming
As a result, the game ran at a steady 60 FPS on iOS and flagship Android phones.
From technically demanding titles to stylistically unique games, we've helped dozens of developers scale their games’ success on new platforms. In record times.
We‘ll gladly discuss your brand, business goals, and tasks. After submitting the form, we will contact you within 24 hours.
Olga Chernova