/ Games porting /

SpeedRunners

Fan-Favorite Multiplayer Racer Launches on iOS and Android

Platform android
Platform apple
SpeedRunners
2.9M
units

sold

4.7/5
rating

on App Store

94%
rating

on Steam

/ Testimonials /

Players enjoy its competitive four-player racing

Steam

8/10

This game is an easy pick-up and a difficult put-down!

Nintendo Life

8/10

A very satisfying and instantly enjoyable multiplayer racing experience

PS Country

Enjoyable

An incredibly enjoyable and addictive experience

App Store

5/5

Another good game from tinybuild!

/ Project overview /

Pingle & tinyBuild

About the game

SpeedRunners is a fast-paced side-scroll multiplayer racing game where up to 4 players compete to outrun each other. Developed by DoubleDutch Games and published by tinyBuild, the game earned praise as “a perfect party game.”

Client

tinyBuild

Solution

Porting

Engine

Unity

Platforms

Platform android
Platform apple

Release

PC
April 2016
Xbox One
June 2017
PlayStation 4
2017
iOS and Android
2019

Partnership timeline

Month-Month, 2019

About Pingle & tinyBuild partnership

tinyBuild partnered with Pingle Studio to bring SpeedRunners to mobile: adapt its mechanics for touch controls, redesign the UI for smaller screens, and optimize performance for smooth gameplay.

/ The Challenge /

Adapt a high-speed, side-scroll PC racer to mobile

SpeedRunners is all about precision, reflexes, and chaos. Four players sprint, swing, and sabotage each other in matches where a single mistake can cost the win.

Taking that experience to mobile was a whole new race:

  • Build a brand-new control scheme for touchscreens
  • Rework UI for smaller screens while keeping every action responsive
  • Squeeze stable performance out of mobile hardware

All while meeting mobile store requirements and preserving the game’s fast, competitive feel fans love. That’s the task Pingle was brought in to complete.

Have a similar challenge?

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/ Phase 1 /

Touch controls built and tested for mobile racers

We designed and tested several touchscreen control schemes (touch buttons, swipe gestures, configurable layouts). After focus-group testing on target devices, we chose the most responsive layout, letting players pull off tight turns, swings, and boosts with similar precision as on PC.

/ Phase 2 /

Multiplayer and UI rebuilt for handheld play

To make the multiplayer experience feel native on mobile, we:

1

Reworked menus, HUD and in-game UI with mobile-first layout in Unity

2

Ensured readability and responsiveness across device sizes and orientations

As a result, players could navigate menus and in-game actions quickly, without blocking the screen or losing track of the race.

/ Phase 3 /

Performance boost for stable gameplay on mobile

To maintain the game’s hallmark smooth racing feel on mobile, we:

1

Identified bottlenecks and heavily-loaded game areas

2

Performed deep optimization of memory management, graphics pipeline and asset streaming

As a result, the game ran at a steady 60 FPS on iOS and flagship Android phones.

SpeedRunners
/ The results /

tinyBuild brings its hit racer to mobile with Pingle

Before

After

No mobile-native control schemes
Multiple tested control schemes optimized for touch
UI built for large screens
Redesigned UI for mobile devices and aspect-ratios
Performance varied on weaker hardware
Console-style performance achieved on mobile devices
/ The team /

Cast

  • Unity developers
  • QA engineers
  • Tech Artists
  • UI/UX designer
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Olga Chernova

/// Business Development Director