Pingle Studio provides Embers with the
decently playable version of the game
for every requested console
Adapting existing code
to console requirements
Adapting game design
to feel native and intuitive
on any gamepad.
here are some solutions we’re
especially proud of
Our talented team of developers, technical artists, managers, sound designers, QA engineers, game designers, UI/UX designers, and localizers applied all their talent to bring this majestic game to consoles in time. Here are some challenges they solved:
Provide the certification process passing on consoles, especially for Gen 8 and Nintendo Switch.
- rework and optimize the streaming system
- optimize the use of Hard References technology, especially on the consoles with weaker hardware
- add load screens in the most resource-consuming areas, with no harm to the gameplay
Decrease the amount of memory for game sounds
- select proper audio codecs and add them to the project
- optimize the audio containers
- change the Global Voice Limitation conditions for PS4, Xbox One and Nintendo Switch
- apply voices prioritizing
Develop the DualSense controls features from scratch.
- develop and implement particular kinds of Haptic Feedback vibrations for multiple game situations, like ultimate attacks or energy draining
- develop and implement game cases and adaptive triggers for specific game scenarios;
- implement the gamepad vibrations, sound and light bars for the character changes in color
Decrease the CPU load caused by sounds on Nintendo Switch
- optimize the reverb effect throughout the game
- optimize the dynamic processing effects