/ Games Porting /

Strayed Lights

Embers’ Debut Title Hits Switch, PS, and Xbox In One Day

Platform switch
Platform ps4
Platform ps5
Platform xbox-one
Platform xbox-x-s
Strayed Lights
First-try
certification

passed

72/100
score

on Metacritic

80%
rating

on Steam

/ Testimonials /

A visually stunning action-adventure game

Game Informer

8/10

My eyes and ears were feasting. I entered each new open area delighted at the visual design before me.

KeenGamer

9/10

A visually stunning game, displaying a highly polished aesthetic paired with a serene soundtrack

FingerGuns

9/10

Blew me away [...] Atmospheric tale of self-discovery, rewarding combat, and a fantastic graphical and audio treat

Digital Chumps

8/10

They [developer] managed to tap into the PS5’s ray tracing capabilities to drive home the environments and reinforce the light theme

/ Project overview /

Pingle & Embers

About the game

Strayed Lights is the first game from French indie studio Embers. It’s an action-adventure where players fight with light-and-dark combat in a dreamlike world. Critics and fans alike praised its emotional storytelling, dazzling art style, and haunting soundtrack.

Client

Embers

Solution

Porting

Engine

Unreal Engine 4

Platforms

Platform switch
Platform ps4
Platform ps5
Platform xbox-one
Platform xbox-x-s

Release

PC, PS4, PS5, Xbox One, Xbox Series X|S, and Nintendo Switch:
April 25, 2023

Partnership timeline

Month-Month, 2023

About Pingle & Embers partnership

Embers teamed up with Pingle to take their debut title beyond PC. Our job: bring Strayed Lights to Nintendo Switch, PlayStation, and Xbox in time for its same-day multi-platform release, while keeping the visuals glowing, the combat sharp, and the audio immersive.

/ The Challenge /

Strayed Lights’ glowing world risked fading on consoles

Strayed Lights is built on dazzling light effects, atmospheric audio, and fast, parry-driven combat. It’s mesmerizing on PC. But on Gen 8 consoles and Switch , the same effects threatened to choke performance. And if console builds failed certification? Release dates would slip by weeks.

Embers needed to preserve every glow, parry, and sound, and make the game feel native on every controller, from Joy-Cons to DualSense. And, you guessed it, that’s when they enlisted our help.

Have a similar challenge?

We can help!

/ Phase 1 /

Audio pipeline rebuilt, console-ready

The game’s audio was just as ambitious as its visuals, but Gen 8 consoles and Switch couldn’t handle its memory and CPU demands. So we rebuilt the audio pipeline from the ground up, making the soundscape lighter without losing vibe:

1

Integrated efficient codecs and optimized audio containers

2

Tuned reverb and refined dynamic processing effects to lower CPU load on Switch

3

Rebalanced global voice limits and added prioritization to keep combat crisp for PS4, Xbox One, and Switch

As a result, Strayed Lights carries on its haunting atmosphere on every console.

/ Phase 2 /

DualSense features built from the ground up

On PS5, “smooth performance” is the baseline. To feel next-gen, the game had to tap into what makes the console unique. We built DualSense integration from square one:

1

Custom haptics for ultimate attacks and energy drains

2

Adaptive triggers that respond to combat states

3

Light-bar changes synced to the player’s glowing transformations

The result: a console-native experience players could literally feel in their hands.

/ Phase 3 /

Certification passed on first try (yes, on Switch too)

Failing certification feels like hitting a wall at full speed, and with Strayed Lights, that risk was high, especially for Gen 8 and Nintendo Switch. The game’s heavy streaming systems, glowing particle effects, and CPU-hungry audio strained weaker hardware.

But this is where our porting team does its best work. We reworked the streaming system, reduced reliance on hard references, and added load screens in resource-heavy areas – no harm to gameplay.

Result: every console version sailed through certification, including Switch, on the first attempt.

Strayed Lights
/ The results /

Strayed Lights feels native on every console

Before

After

PC-only release
Launched on 5 major consoles
Streaming & audio bottlenecks caused stutter
Stable frame rates across all platforms
No platform-specific features
DualSense immersion + optimized controller UX
CPU-heavy reverb overwhelmed Switch
Tuned audio delivering smooth performance
Cert risks could delay launch for weeks
Passed on the first try across all consoles
/ The team /

Cast

  • Peak time size: 10 specialists
  • UE developers
  • QA engineers
  • Technical artists
  • Sound designers
  • UI/UX designers
  • Project manager
  • Localization engineer
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Olga Chernova

/// Business Development Director