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A Destruction-Heavy Shooter Reaches Gamers on 4 Platforms, Including PS4
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Any engine, any platform, 160 senior and mid-level game engineers
Entire LiveOps cycle, regular content updates and seasonal expansions
A range of art styles. Characters, environments, concept art, animation
Purpose-built to help you resolve technical problems quickly
Past-gen consoles, Nintendo Switch, mobile. Fixed cost porting services
Purpose-built to help you resolve technical problems quickly
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/ Games Porting /
Embers’ Debut Title Hits Switch, PS, and Xbox In One Day
passed
on Metacritic
on Steam
8/10
My eyes and ears were feasting. I entered each new open area delighted at the visual design before me.
9/10
A visually stunning game, displaying a highly polished aesthetic paired with a serene soundtrack
9/10
Blew me away [...] Atmospheric tale of self-discovery, rewarding combat, and a fantastic graphical and audio treat
8/10
They [developer] managed to tap into the PS5’s ray tracing capabilities to drive home the environments and reinforce the light theme
Strayed Lights is the first game from French indie studio Embers. It’s an action-adventure where players fight with light-and-dark combat in a dreamlike world. Critics and fans alike praised its emotional storytelling, dazzling art style, and haunting soundtrack.
Client
Solution
Engine
Platforms
Release
Partnership timeline
Embers teamed up with Pingle to take their debut title beyond PC. Our job: bring Strayed Lights to Nintendo Switch, PlayStation, and Xbox in time for its same-day multi-platform release, while keeping the visuals glowing, the combat sharp, and the audio immersive.
Strayed Lights is built on dazzling light effects, atmospheric audio, and fast, parry-driven combat. It’s mesmerizing on PC. But on Gen 8 consoles and Switch , the same effects threatened to choke performance. And if console builds failed certification? Release dates would slip by weeks.
Embers needed to preserve every glow, parry, and sound, and make the game feel native on every controller, from Joy-Cons to DualSense. And, you guessed it, that’s when they enlisted our help.
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The game’s audio was just as ambitious as its visuals, but Gen 8 consoles and Switch couldn’t handle its memory and CPU demands. So we rebuilt the audio pipeline from the ground up, making the soundscape lighter without losing vibe:
Integrated efficient codecs and optimized audio containers
Tuned reverb and refined dynamic processing effects to lower CPU load on Switch
Rebalanced global voice limits and added prioritization to keep combat crisp for PS4, Xbox One, and Switch
As a result, Strayed Lights carries on its haunting atmosphere on every console.
On PS5, “smooth performance” is the baseline. To feel next-gen, the game had to tap into what makes the console unique. We built DualSense integration from square one:
Custom haptics for ultimate attacks and energy drains
Adaptive triggers that respond to combat states
Light-bar changes synced to the player’s glowing transformations
The result: a console-native experience players could literally feel in their hands.
Failing certification feels like hitting a wall at full speed, and with Strayed Lights, that risk was high, especially for Gen 8 and Nintendo Switch. The game’s heavy streaming systems, glowing particle effects, and CPU-hungry audio strained weaker hardware.
But this is where our porting team does its best work. We reworked the streaming system, reduced reliance on hard references, and added load screens in resource-heavy areas – no harm to gameplay.
Result: every console version sailed through certification, including Switch, on the first attempt.
From technically demanding titles to stylistically unique games, we've helped dozens of developers scale their games’ success on new platforms. In record times.
We‘ll gladly discuss your brand, business goals, and tasks. After submitting the form, we will contact you within 24 hours.
Olga Chernova