tinyBuild releases
streets of rogue updates
to PlayStation and Xbox players
with the porting support  
from pingle studio

Case study
the challenge

port the updates for rogue-like action game to console players

the challenge
the result
the result

tinyBuild launches Streets of Rogue on PlayStation and Xbox

Streets of Rogue is absolutely worth playing, and once you start, it’s hard to stop

Samuel Horti - PC Gamer

Alex Nichiporchik - CEO at tinyBuild

We often require help with projects “on fire”.
Pingle has always been flexible enough to accommodate our needs. They’ve not been scared by challenging projects.
We were able to ship multiple projects on tight deadlines with the challenging tech behind them. Pingle were able to deliver on time.


adaptive in porting
Unity games


agile in delivery
of a launch-ready game
with a short turnaround


vision grounded in
10+ years of experience
with consoles

the pingle advantage

tinyBuild brings hardcore gameplay of Streets of Rogue to console players

Adapting existing code
to console requirements
Adapting game design
to feel native and intuitive
on any gamepad.

learn about porting with us

learn more

here are some key things
we did on that project

Unity developers, QA engineers, Project Managers, Game Designer, and a UI/UX designer helped tinyBuild to bring Streets of Rogue on consoles Here’s a brief story of what challenges have we solved:


Fine tune the console controls

  1. develop multiple control schemes, considering the DualShock and Xbox gamepad features
  2. test them on focus groups

Optimize the game’s architecture to console gameplay

  1. Optimize available game resources to run well on consoles

  2. Update the existing functionality
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