port the updates for rogue-like action game to console players
tinyBuild launches Streets of Rogue on PlayStation and Xbox
Streets of Rogue is absolutely worth playing, and once you start, it’s hard to stop
Samuel Horti - PC Gamer
Alex Nichiporchik - CEO at tinyBuild
We often require help with projects “on fire”.
Pingle has always been flexible enough to accommodate our needs. They’ve not been scared by challenging projects.
We were able to ship multiple projects on tight deadlines with the challenging tech behind them. Pingle were able to deliver on time.
adaptive in porting
agile in delivery
of a launch-ready game
with a short turnaround
vision grounded in
10+ years of experience
tinyBuild brings hardcore gameplay of Streets of Rogue to console players
to console requirements
to feel native and intuitive
on any gamepad.
here are some key things
we did on that project
Unity developers, QA engineers, Project Managers, Game Designer, and a UI/UX designer helped tinyBuild to bring Streets of Rogue on consoles Here’s a brief story of what challenges have we solved:
Fine tune the console controls
- develop multiple control schemes, considering the DualShock and Xbox gamepad features
- test them on focus groups
Optimize the game’s architecture to console gameplay
- Optimize available game resources to run well on consoles
- Update the existing functionality