Ghostbusters
Spirits Unleashed Lands as an Ecto Edition on Switch with All DLC
What we do
Any engine, any platform, 160 senior and mid-level game engineers
Entire LiveOps cycle, regular content updates and seasonal expansions
A range of art styles. Characters, environments, concept art, animation
Purpose-built to help you resolve technical problems quickly
Past-gen consoles, Nintendo Switch, mobile. Fixed cost porting services
Purpose-built to help you resolve technical problems quickly
How we work
Have questions?
[email protected]
/ Games Porting /
tinyBuild Brings Streets of Rogue to PlayStation 4 & Xbox One With Pingle’s Porting Support
Steam score
sold
total revenue
10/10
Streets of Rogue on Xbox is pure, boundless fun—the kind of game that hands you tools and dares you to break the rules your way.
84/100
Streets of Rogue is absolutely worth playing, and once you start, it’s hard to stop. It gives you more freedom than almost any roguelike.
80/100
Streets of Rogue on Xbox One is a totally solid roguelite game that will please fans of the genre and can easily eat up many hours.
80/100
Streets of Rogue is one of the best rogue-lites I’ve played in ages. It highlights the virtues of the genre very well.
Created by indie developer Matt “Madguy” Dobrowski and published by tinyBuild, Streets of Rogue is a fast-paced roguelite set in a chaotic, procedurally generated city. Players dive into an open urban playground where anything goes: hacking computers, recruiting followers, or just blowing everything up. With dozens of characters, environments, and endless emergent gameplay, no two runs are ever the same.
Client
Solution
Engine
Platforms
Release
tinyBuild teamed up with Pingle Studio to port Streets of Rogue to PlayStation 4 and Xbox One. Our team fine-tuned its hardcore mechanics for gamepads and optimized performance for console hardware.
Streets of Rogue isn’t your typical roguelite. It’s a sprawling sandbox where dozens of character classes, destructible environments, and player-driven chaos collide in every run. That freedom makes the game endlessly replayable, but also tricky to port.
On top of adapting the game for console requirements, our team had to make the game’s unpredictable mechanics feel as smooth and responsive as on PC.
Have a similar challenge?
We can help!
Bringing Streets of Rogue’s gameplay to console meant rethinking how every action would feel on a controller. With dozens of characters and playstyles, including stealthy hackers and gorillas, getting controls right was the key challenge.
Here’s what we did:
Designed and tested multiple control schemes tailored for DualShock and Xbox One gamepads
Ran focus groups to validate the responsiveness and intuitiveness of controls
Fine-tuned UI/UX so menus and navigation felt native on consoles
Finally, players on PlayStation and Xbox got the same freedom of choice and fluid combat as on PC, but in a way that felt natural on a gamepad.
Streets of Rogue offers unpredictable player choices with dozens of characters, physics interactions, and destructible environments at once. That freedom can push hardware to the limit, so stability and performance became our top priority before submission.
Optimized game architecture and resource usage to meet console performance budgets
Updated and refactored existing functionality
Ran targeted QA to catch crash loops, framerate drops, and memory issues
The outcome: Streets of Rogue passed console certification and launched on PlayStation 4 and Xbox One without technical hiccups.
From technically demanding titles to stylistically unique games, we've helped dozens of developers scale their games’ success on new platforms. In record times.
We‘ll gladly discuss your brand, business goals, and tasks. After submitting the form, we will contact you within 24 hours.
Olga Chernova