The United Label brings
Tails of Iron
to all the PlayStation
and Xbox consoles
with the help from pingle studio

Case study
the challenge

brings 2D adventure RPG-lite game to PlayStation and Xbox players

the challenge
the result
the result

The United Label delivers Tails of Iron to past and next-gen consoles

Metascore Rate

average 84/100 

Cade Davie - The Xbox Hub

It has a fun, finely-crafted story told through splendid animation and outstanding narration, a gorgeous, adventure-filled world with plenty to explore, and one of the greatest 2D combat systems I’ve ever experienced. Tails of Iron is not only one of the best things I’ve played all year, but it’s a sign of great things to come from an incredibly talented studio.

01.

adaptive in delivering
Unity games

02.

creative in adapting
existing game mechanics
to next-gen console controllers

03.

vision grounded in
5+ years of
experience with
unity

the pingle advantage

The United Label discovers
a new console audience
for Tails of Iron
with the porting support
from pingle studio

Adapting existing code
to console requirements
Smooth controls including
next-gen consoles gamepads
new functionality.
Adapting game design
to feel native and intuitive
on any gamepad.

learn about porting with us

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here are some solutions we’re
especially proud of

A team of Unity developers, Tech Artists, managers, and QA specialists has been working on this project. Here are some challenges the team faced during porting Tails of Iron to consoles.

challenge

Add new features of next-gen controllers to the game

solution

01. Develop a control scheme prototype for nextgen controller features
02. Test them on a focus group
03. Implement the smoothest variations of these mechanics to the console builds

challenge

Provide smooth gameplay on all the consoles

solution

01. Optimize available game resources to run well on consoles
02. Update the existing functionality

challenge

Adap PC controls to every possible PS and Xbox gamepad

solution

01. Create multiple control prototypes.
02. Test the prototypes with a focus group.
03. Implement the prototypes with the best feedback to the console builds

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