/ Games Porting /

Tails of Iron

Reaches PlayStation & Xbox With Pingle’s Porting Support

Platform pc
Platform ps4
Platform ps5
Platform xbox
Tails of Iron
600K+
units

sold

81/100
score

on Metacritic

88%
rating

on Steam

/ Testimonials /

Players love its brutal combat and hand-drawn world

TheXboxHub

5/5

Not only is it a creative breath of fresh air, but it’s a blast to play.

Xbox Tavern

8/10

The art style in Tails of Iron is fantastic, the story-book art design fits the game perfectly.

GameGrin

8.5/10

Definitely worth a try if you are a fan of soulslikes.

The Sixth Axis

9/10

Addictively deadly difficult combat, a wonderful game world to explore, and a compelling story all add up [...].

/ Project overview /

Pingle x United Label

About the game

Tails of Iron is a 2D action RPG with souls-like mechanics, developed by Odd Bug Studio and published by United Label in 2021. Players take on the role of Redgi, heir to the Rat Throne, as he fights to reclaim his kingdom from the invading Frog Clan. The game features hand-drawn visuals, weight-based gear, and intense boss battles that test skill and strategy.

Client

United Label

Solution

Porting

Engine

Unity

Platforms

Platform pc
Platform ps4
Platform ps5
Platform xbox

Release

September 17, 2021

Partnership timeline

Month-Month, 2021

About Pingle & United Label partnership

United Label partnered with Pingle Studio to bring Tails of Iron to all PlayStation and Xbox consoles. We had to add next-gen controller features and optimize performance for PS and Xbox consoles.

/ The Challenge /

Making every sword strike feel right on every controller

United Label needed more than a game porting. The game had to perfectly fit PS and Xbox controllers and keep its combat intensity intact across previous and current-gen consoles.

That meant overcoming three major hurdles:

  • Next-gen controller support. PS5’s adaptive triggers and haptics, along with refined feedback on Xbox, had to enhance, not break, the combat feel.
  • Performance optimization. The game needed to hit consistent framerates on both PS4/Xbox One and PS5 and Xbox Series X|S.
  • Gamepad layouts. A PC-centric control scheme had to be re-designed and tested for every type of PlayStation and Xbox controller.

We took the challenge and got down to work.

Have a similar challenge?

We can help!

/ Phase 1 /

Next-gen gamepad features players can feel

Modern consoles like PS5 and Xbox Series X|S come with new gamepads and features that deepen player immersion. On PS5, it’s the DualSense adaptive triggers and haptics; on Xbox, the refined rumble and impulse triggers. We integrated these features into gameplay to make every action feel natural and intuitive.

1

Developed control scheme prototypes for next-gen gamepad features

2

Ran focus group sessions to compare the comfort and responsiveness of game controls

3

Integrated the most intuitive variations into the console builds

Result → New level of immersion where every action resonates through the controller.

/ Phase 2 /

Target FPS, delivered

30 FPS is standard for most 8th-generation console games, while 9th-generation consoles typically target 60 FPS. To achieve the desired FPS, we optimized the PC build so the game maintains its target frame rate across consoles.

Result→ Consistent, responsive experience on 8th and 9th gen PlayStation and Xbox platforms.

/ Phase 3 /

Console controls, perfected for every gamepad

Bringing a PC-designed control scheme to consoles is never plug-and-play. Each PlayStation and Xbox gamepad has its own ergonomics and button layout. We redesigned the controls to ensure players experience smooth gameplay on Xbox and PS consoles equally.

Result → Intuitive, comfortable controls across PS and Xbox.

/ The results /

United Label delivers Tails of Iron to past and current-gen consoles without sacrificing quality

Before

After

No support for gamepads-specific features like adaptive triggers or haptics
New functionality implemented for PS5 and Xbox Series X/S controllers
PC-focused performance
Optimized performance for past and current-gen consoles
Limited console audience
Access to PlayStation & Xbox user base
/ The team /

Cast

  • Unity developers
  • Technical Artists
  • QA
  • Project Manager
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Olga Chernova

/// Business Development Director