Eldest Souls
Reaches PS4, PS5, Xbox One, and Xbox One X/S in 4 Months
What we do
Any engine, any platform, 160 senior and mid-level game engineers
Entire LiveOps cycle, regular content updates and seasonal expansions
A range of art styles. Characters, environments, concept art, animation
Purpose-built to help you resolve technical problems quickly
Past-gen consoles, Nintendo Switch, mobile. Fixed cost porting services
Purpose-built to help you resolve technical problems quickly
How we work
Have questions?
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/ Games Porting /
Psychological Horror Paves Its Way to PlayStation 4 & Nintendo Switch
on Steam
performance
delivered
Pure thrill
The thrilling story, the creepy soundscape and the realistic graphics, including the eerie light and shadow effects, provide pure thrill.
Psychological horror
The developers primarily rely on psychological, at times very subtle, horror.
Detailed and sharp
Everything is more detailed and sharp without missing the typical Vis-à-vis graphic style. Very good!
Good graphics
[...] it has good graphics and a promising horror setting.
TheNightfall is a psychological horror adventure that traps players inside a mysterious suburban house for one terrifying night. Originally developed for PC, the game was brought to PS4 and Nintendo Switch by Pingle in November 2019.
Client
Solution
Engine
Platforms
Release
Partnership timeline
Pingle joined the project to port the existing PC code to consoles. Our team redesigned the UI for gamepads and optimized resource usage, so the game looks and feels native on PS4 and Switch.
TheNightfall debuted as a mouse-and-keyboard game. We were tasked to expand the game’s reach to console players on PS4 and Nintendo Switch, but the existing codebase wasn’t ready.
Here are some of the obstacles:
We’d solved problems like this before. So we were ready to do it again.
Have a similar challenge?
We can help!
PC interfaces rely on mouse-based navigation, where players can click buttons, drag items, and hover over elements. This design doesn’t translate to consoles, as input is limited to gamepads with analog sticks and buttons.
To change “Press X/Press A” from “Click here,” we completely reworked the UI for PS4 and Switch.
Designed and implemented custom UI systems for each console.
Rebuilt interface layouts using Unity UI tools, optimized for TV display distances.
Added gamepad navigation logic for all menus, popups, and inventory.
Tuned interaction flows to feel responsive on DualShock and Joy-Con.
The PC build demands far higher memory and CPU resources compared to consoles. On PS4 and Nintendo Switch, this might cause memory spikes, inconsistent frame pacing, and GPU overdraw during lighting effects. We restructured key performance systems to keep the horror immersion uninterrupted.
Compressed high-resolution textures and reduced atlas sizes to fit console memory constraints.
Tuned asset streaming to eliminate frame hitches in transitions.
Rewrote performance-heavy logic for PS4 CPU constraints
Balanced lighting and shadows for stable 30 FPS.
Console certification failures can delay release by weeks. Pingle worked closely with UIG Entertainment to audit the game against Sony and Nintendo TRC requirements.
Verified all system-level features were implemented, including save/resume and error handling.
Fixed input edge cases, audio inconsistencies, and UI alignment issues flagged in internal QA.
Ran final testing passes on certification hardware.
Result → PS4 and Switch versions passed certification with no delays to launch.
From technically demanding titles to stylistically unique games, we've helped dozens of developers scale their games’ success on new platforms. In record times.
We‘ll gladly discuss your brand, business goals, and tasks. After submitting the form, we will contact you within 24 hours.
Olga Chernova