/ Games Porting /

TheNightfall

Psychological Horror Paves Its Way to PlayStation 4 & Nintendo Switch

Platform switch
Platform ps4
TheNightfall
74%
rating

on Steam

30 FPS
stable

performance

2
ports

delivered

/ Testimonials /

A creeping, oppressive house that never lets you rest

GameCut

Pure thrill

The thrilling story, the creepy soundscape and the realistic graphics, including the eerie light and shadow effects, provide pure thrill.

GameContrast

Psychological horror

The developers primarily rely on psychological, at times very subtle, horror.

RAWG user

Detailed and sharp

Everything is more detailed and sharp without missing the typical Vis-à-vis graphic style. Very good!

Steam user

Good graphics

[...] it has good graphics and a promising horror setting.

/ Project overview /

Pingle x UIG Entertainment

About the game

TheNightfall is a psychological horror adventure that traps players inside a mysterious suburban house for one terrifying night. Originally developed for PC, the game was brought to PS4 and Nintendo Switch by Pingle in November 2019.

Client

UIG Entertainment

Solution

Porting

Engine

Unity

Platforms

Platform switch
Platform ps4

Release

November 28, 2019

Partnership timeline

2019

About Pingle & UIG Entertainment partnership

Pingle joined the project to port the existing PC code to consoles. Our team redesigned the UI for gamepads and optimized resource usage, so the game looks and feels native on PS4 and Switch.

/ The Challenge /

Adapting a PC horror interface and architecture, given console constraints

TheNightfall debuted as a mouse-and-keyboard game. We were tasked to expand the game’s reach to console players on PS4 and Nintendo Switch, but the existing codebase wasn’t ready.

Here are some of the obstacles:

  • UI and menu systems were built for cursor-based navigation, with no controller logic.
  • Memory allocation and asset loading structures could stutter or crash on lower-spec consoles.
  • Platform-specific technical requirements (TRC) weren’t accounted for in the PC build.

We’d solved problems like this before. So we were ready to do it again.

Have a similar challenge?

We can help!

/ Phase 1 /

Developing custom UI systems for Switch and PS4 builds

PC interfaces rely on mouse-based navigation, where players can click buttons, drag items, and hover over elements. This design doesn’t translate to consoles, as input is limited to gamepads with analog sticks and buttons.

To change “Press X/Press A” from “Click here,” we completely reworked the UI for PS4 and Switch.

1

Designed and implemented custom UI systems for each console.

2

Rebuilt interface layouts using Unity UI tools, optimized for TV display distances.

3

Added gamepad navigation logic for all menus, popups, and inventory.

4

Tuned interaction flows to feel responsive on DualShock and Joy-Con.

/ Phase 2 /

Optimizing resources for 8th gen consoles

The PC build demands far higher memory and CPU resources compared to consoles. On PS4 and Nintendo Switch, this might cause memory spikes, inconsistent frame pacing, and GPU overdraw during lighting effects. We restructured key performance systems to keep the horror immersion uninterrupted.

1

Compressed high-resolution textures and reduced atlas sizes to fit console memory constraints.

2

Tuned asset streaming to eliminate frame hitches in transitions.

3

Rewrote performance-heavy logic for PS4 CPU constraints

4

Balanced lighting and shadows for stable 30 FPS.

/ Phase 3 /

Preparing console builds for first-time certification

Console certification failures can delay release by weeks. Pingle worked closely with UIG Entertainment to audit the game against Sony and Nintendo TRC requirements.

1

Verified all system-level features were implemented, including save/resume and error handling.

2

Fixed input edge cases, audio inconsistencies, and UI alignment issues flagged in internal QA.

3

Ran final testing passes on certification hardware.

Result → PS4 and Switch versions passed certification with no delays to launch.

TheNightfall
/ The results /

TheNighfall expands to PS4 and Switch without hiccups

Before

After

PC-only
Full support on PlayStation 4 & Nintendo Switch
Mouse/keyboard and PC layouts
Controller‑native navigation and input
Unstable frame rate on early console builds
Performance stabilized at a locked 30 FPS with no critical crashes
/ The team /

Cast

  • Unity developers
  • QA engineers
  • UI/UX designer
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Olga Chernova

/// Business Development Director