/ Games Porting /

The Outer Worlds

Next-Gen Port Hits 4K/60 FPS and Fixes Long-Session Crashes

Platform pc
Platform ps5
Platform xbox-x-s
The Outer Worlds
5M+
copies

sold

85
score

on Metacritic

83%
rating

on Steam

/ Testimonials /

Players praise its narrative depth and performance

ZTGD

7.5/10

The game now runs up to 4K resolution and 60 fps and feels so much better.

RPGFan

90/100

Visually stunning, deep narrative choice trees, compact and highly detailed environments, fun gunplay.

Windows Central

N/A

The definitive edition of the critically acclaimed sci‑fi RPG, with improved performance and a higher level cap.

Digital Chumps

9/10

The quintessential The Outer Worlds experience that I've wanted all along for my PS5.

/ Project overview /

Pingle & Private Division

About the game

The Outer Worlds is a narrative-driven sci-fi RPG developed by Obsidian and published by Private Division. Originally released for PC and 8th-gen consoles, the game earned praise for its sharp satirical writing, richly detailed RPG systems, and a retro-futuristic art style that set it apart from other sci-fi titles.

Client

Private Division

Solution

Porting

Engine

Unreal Engine 4

Platforms

Platform pc
Platform ps5
Platform xbox-x-s

Release

March 2023

Partnership timeline

2022-2023

About Pingle & Private Division partnership

Private Division brought Pingle Studio in to optimize The Outer Worlds for 9th-gen consoles. The goal: boost framerate to 60 FPS on PlayStation 5 and Xbox Series X, fix long-session crash issues, and ensure parity with PC performance.

/ The Challenge /

Retuning an open-world RPG for stable, high-performance console play

While The Outer Worlds stood out for its world-building and wit, players on 8th-gen consoles faced inconsistent framerates and memory-related crashes during long sessions. Private Division wanted to offer a much better experience on PS5 and Xbox Series X/S, not just a compatibility patch. That’s when Pingle got into the scene.

Have a similar challenge?

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/ Phase 1 /

Stable 60 FPS on next-gen consoles

First, we focused on deep profiling and systemic optimizations to achieve a stable framerate across all environments:

1

Profiling across target platforms to locate GPU/CPU bottlenecks

2

Optimized HLODs and implemented more granular settings

3

Engine-level tweaks to better support performance adjustments

4

Built tools to optimize Niagara VFX systems (fires, waterfalls, ambient effects)

5

Removed DFAO artifacts impacting frame stability

Result: Locked 60 FPS across 9th-gen consoles (PS5, Xbox Series X/S). And while PC wasn’t the focus, the same engine-level improvements also boosted high-end PC performance past 90 FPS thanks to the shared codebase.

/ Phase 2 /

Crash-free stability in marathon sessions

Players faced crashes after 2–3 hours of play — a major issue for story-driven sessions. We profiled memory, pinpointed garbage collection leaks during level streaming, and traced them to custom engine changes. We reworked the GC system. As a result:

Stable performance even during extended playthroughs

No more mid-session crashes or memory spikes

/ Phase 3 /

Dynamic optimization tailored to each console

The original build used the same graphics and performance settings across all platforms. 9th-gen consoles, e.g., PS5 and Xbox Series X can handle more – higher resolution textures, more particles, better lighting – but a one-size-fits-all config doesn’t let them shine.

We built a system that automatically detects the platform and scene complexity, then adjusts visual effects like shadows, post-processing, and particles automatically to maintain stable performance without sacrificing visual quality.

The Outer Worlds
/ The results /

Console-grade performance on Series X/S and PS5

Before

After

Capped at 30 FPS
Locked 60 FPS on consoles
Crashes after 2–3 hour play sessions
Sessions run crash-free, even during extended exploration
Same graphics settings on all platforms
Dynamic system adjusts effects based on hardware and level complexity
Missed potential of next-gen consoles
Fully optimized visuals and performance for PS5 and Xbox Series X
/ The team /

Cast

  • Peak team size: 9 specialists
  • Unreal Engine developers
  • QA engineers
  • Tech artists
  • Project manager
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Olga Chernova

/// Business Development Director