Poppy Playtime
Chapter 3 Reaches All Consoles and Mobile Platforms in 7 Months
What we do
Any engine, any platform, 160 senior and mid-level game engineers
Entire LiveOps cycle, regular content updates and seasonal expansions
A range of art styles. Characters, environments, concept art, animation
Purpose-built to help you resolve technical problems quickly
Past-gen consoles, Nintendo Switch, mobile. Fixed cost porting services
Purpose-built to help you resolve technical problems quickly
How we work
Have questions?
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/ Games Porting /
Pingle and Silver Lining Studio Team Up for Console Porting
Best Storytelling
on Steam
nomination
10/10
The Star Named EOS is heartwarming, heartwrenching, beautifully designed, and pleasantly short. It tells a great story with clever puzzles and never overstays its welcome.
4.3/5
The game looks fantastic graphically, and the audio makes you feel right at home. You won’t regret accompanying Dei on this astronomical voyage through the lens of his camera.
8/10
This short but sweet adventure is worth your time because it’s therapeutic at heart. It’ll put a smile on your face, whether it’s through the visuals, sound design or captivating narrative.
85/100
The Star Named EOS tells a wonderful, bittersweet story through a unique gameplay lens that marries point-and-click puzzling with some light photography to great effect.
The Star Named EOS is a narrative-driven hidden object adventure that invites players to explore heartwarming memories captured through the camera lens. Created by Silver Lining Studio, the game blends slow-paced exploration with emotional storytelling. Originally designed for PC, the game was praised for its visual style and touching narrative.
Client
Solution
Engine
Platforms
Partnership timeline
Silver Lining Studio partnered with Pingle to bring The Star Named EOS to Nintendo Switch, PlayStation 5, and Xbox mid-development. The game’s original architecture was PC-first, so adapting it for gamepads and console performance standards meant deep structural changes. Despite the complexity, Pingle delivered a smooth cross-platform experience and helped the game pass certification on the first try.
The game was still in development when porting began, so Silver Lining Studio needed a partner who could move fast and stay in sync.
Here’s how we brought The Star Named EOS to life across three platforms.
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The original game used a PC-native save system built with Unity PlayerPrefs and System.IO, tools that don’t work on consoles. Every menu action and photo taken in-game interacted with this system, making it one of the most complex areas to refactor.
We rebuilt the entire save architecture from scratch, making it console-compliant while preserving all game features. Even rare edge cases, like taking 80 in-game photos in rapid succession, were fully handled.
Fully custom save system built for Switch, PlayStation, and Xbox
Major memory issues fixed, ensuring stability across all consoles
Photos and menu actions no longer cause crashes or performance drops
Since Silver Lining Studio continued developing the game on PC, we had to stay perfectly in sync. Features were added, changed, or removed weekly, which meant our console builds required fast porting iterations.
We held regular syncs with the dev team, made quick turnarounds, and adjusted our workflow to avoid delays or duplicated bugs.
Smooth collaboration with the client’s team during active development
Maintained console stability across all updates
Delivered on schedule without blocking PC progress
The game’s hidden object mechanic demanded thoughtful control mapping: any UI helper could accidentally spoil the puzzle.
We fine-tuned input logic and cursor behavior so players had full control without shortcuts. Multiple control schemes were tested to find the best balance between usability and challenge.
Custom control schemes designed and tested for each platform
Maintained puzzle integrity with zero unwanted “hints”
Fully gamepad-friendly UI and interactions
The original scope didn’t include Ukrainian localization, but we saw an opportunity to broaden the audience. To add a new language, we had to resolve missing symbols, font limitations, and alignment issues, especially on Switch.
We implemented full Ukrainian support and fixed cross-language rendering issues to keep the experience seamless across platforms.
Ukrainian fully localized and integrated
Font and symbol compatibility issues fixed for all consoles
Extra languages handled without visual bugs
Console certification can derail release timelines, but not on our watch. We anticipated potential blockers, resolved them early, and used leftover contract time for extra testing.
Passed all 3 certifications on first attempt
Zero major issues flagged by Sony, Microsoft, or Nintendo
Extra polish thanks to bonus QA time after dev wrap
From technically demanding titles to stylistically unique games, we've helped dozens of developers scale their games’ success on new platforms. In record times.
We‘ll gladly discuss your brand, business goals, and tasks. After submitting the form, we will contact you within 24 hours.
Olga Chernova