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What we do
Any engine, any platform, 160 senior and mid-level game engineers
Entire LiveOps cycle, regular content updates and seasonal expansions
A range of art styles. Characters, environments, concept art, animation
Purpose-built to help you resolve technical problems quickly
Past-gen consoles, Nintendo Switch, mobile. Fixed cost porting services
Purpose-built to help you resolve technical problems quickly
How we work
Have questions?
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/ Games Porting /
Hits Apple Arcade (iOS, macOS, and tvOS) in Just 3 Months
on all platforms
on Metacritic
on Steam
8.5/10
Fun survival sandbox which can be played both as an arcade adventure [...] and with a more casual approach.
4/5
A casual vibe to the game, where exploration and creativity is allowed to flourish.
7/10
Is it worth it as part of Apple Arcade? Absolutely.
5/5
Good and challenging with a lot of things to build and explore
The Survivalists is a cooperative sandbox survival game in the Escapists universe, developed and published by Team 17. Players explore procedurally generated islands, gather resources, craft tools, and recruit monkeys to assist with tasks and combat.
Client
Solution
Engine
Platforms
Release
Partnership timeline
Team17 tasked Pingle to bring their coop survival sandbox to Apple Arcade, including devices with just 2GB RAM. We kicked off with a quick technical scoping phase, then took the game all the way to launch, optimizing performance and guiding it through Apple’s review.
The Survivalists is a cooperative sandbox survival game where players share resources, train monkeys, and build together. That required real-time networking, cross-save, and keeping player progress intact across sessions and devices. Every piece had to be optimized for Apple Arcade and pass Apple’s approval process, which meant dealing with:
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Adapting a multiplayer survival game for 2GB RAM devices meant squeezing network usage down without losing stability. So we:
Profiled network traffic and removed redundant calls
Batched operations to reduce overhead
Tuned sync frequency for low-end devices
We had to rewrite the multiplayer layer’s logic to fit within Apple’s Game Center API possibilities:
Produced detailed technical design docs to plan around API limits
Re-implemented matchmaking, invites, and session management
Ensured stable cross-platform performance on iOS, tvOS, and macOS
To make the game feel natural on Apple devices, we redesigned both input and save systems:
Built and tested multiple touch control prototypes with focus groups
Polished gestures and latency for responsive feel
Audited and rebuilt save system for cross-platform sync across iOS, macOS, and tvOS
To pass Apple Arcade review, the game had to run smoothly even on 2GB RAM devices like iPhone 7 or iPad Air 2, so we:
Created a prioritized optimization list
Tuned graphics and memory usage for older and low-RAM devices
Worked with Apple team to validate fixes and improvements
From technically demanding titles to stylistically unique games, we've helped dozens of developers scale their games’ success on new platforms. In record times.
We‘ll gladly discuss your brand, business goals, and tasks. After submitting the form, we will contact you within 24 hours.
Olga Chernova