Tails of Iron
Reaches PlayStation & Xbox With Pingle’s Porting Support
What we do
Any engine, any platform, 160 senior and mid-level game engineers
Entire LiveOps cycle, regular content updates and seasonal expansions
A range of art styles. Characters, environments, concept art, animation
Purpose-built to help you resolve technical problems quickly
Past-gen consoles, Nintendo Switch, mobile. Fixed cost porting services
Purpose-built to help you resolve technical problems quickly
How we work
Have questions?
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/ Games porting /
TinyBuild & Pingle Bring Totally Reliable Delivery Service to Mobile
worldwide
on Google Play
on App Store
8/10
What it delivers is a lot of fun.
Incredibly fun game
Absolutely the most fun you can have in a physics game.
Unforgivably hilarious
Totally Reliable Delivery Service is full of goofy good fun.
Raw fun
The game is an absolute RIOT of a game.
Developed by We’re Five Games and published by tinyBuild, Totally Reliable Delivery Service is a ragdoll physics sandbox where chaos is part of the job description. Players take on the role of clumsy delivery workers tasked with transporting packages by any means necessary: running, driving, flying, or crashing their way across a colorful open world.
Client
Solution
Engine
Platforms
Release
To bring that slapstick fun to mobile, tinyBuild partnered with Pingle Studio. Our team of 13 specialists ported Totally Reliable Delivery Service to iOS and Android in a short turnaround.
Totally Reliable Delivery Service was built for PC and consoles, where physics-heavy systems and gamepad inputs drive the fun. Porting it to mobile meant addressing two big hurdles: performance and controls.
We had to optimize the game to deliver console-like graphics and ragdoll physics on a wide range of phones and tablets. Touchscreen controls didn’t exist, so they had to be designed from scratch and tested until they felt natural. On top of that, players wanted gamepad support across multiple devices, so the codebase had to be adapted to meet App Store and Google Play requirements.
All of this had to happen fast without losing the goofy chaos that makes TRDS so fun.
Have a similar challenge?
We can help!
Ragdoll physics and colorful environments are the heart of TRDS, but mobile hardware can easily buckle under that load. To keep the fun intact, we streamlined assets and optimized performance:
Profiled CPU/GPU usage to spot heavy assets and bottlenecks
Removed unnecessary geometry and reduced shader complexity
Simplified post-processing without losing artistic quality
Reworked ragdoll physics to run smoothly on mid-tier devices
Thanks to this, TRDS runs at a stable framerate on iOS and Android with its signature goofy physics and vibrant look.
With no existing mobile control scheme, we had to build one that could handle everything from running and jumping to driving vehicles and flying contraptions:
Designed and prototyped multiple control layouts
Tested schemes with focus groups to measure intuitiveness
Implemented the most popular option, refined based on player feedback
Adjusted UI/UX to feel natural on smaller screens
Result: A custom touchscreen control system that makes TRDS feel native to mobile.
Many players wanted the option to plug in a controller instead of relying on touch. Here’s what we did to ensure compatibility across dozens of devices and controllers:
Built custom logic for Xbox controllers and DualShock pads on iOS/Android
Created device-specific solutions for tricky phone models and tablets
Verified support across mobile smart TVs for broader reach
Now, players can enjoy TRDS on mobile however they like, via touchscreen or gamepad.
From technically demanding titles to stylistically unique games, we've helped dozens of developers scale their games’ success on new platforms. In record times.
We‘ll gladly discuss your brand, business goals, and tasks. After submitting the form, we will contact you within 24 hours.
Olga Chernova