/ Games porting /

Totally Reliable Delivery Service

TinyBuild & Pingle Bring Totally Reliable Delivery Service to Mobile

Platform android
Platform apple
Totally Reliable Delivery Service
14M+
downloads

worldwide

4.3
rating

on Google Play

4.3
rating

on App Store

/ Testimonials /

Goofy, chaotic, and ridiculously fun

GameGrin

8/10

What it delivers is a lot of fun.

Steam

Incredibly fun game

Absolutely the most fun you can have in a physics game.

Amanda Hurych

Unforgivably hilarious

Totally Reliable Delivery Service is full of goofy good fun.

Steam

Raw fun

The game is an absolute RIOT of a game.

/ Project overview /

Pingle & tinyBuild

About the game

Developed by We’re Five Games and published by tinyBuild, Totally Reliable Delivery Service is a ragdoll physics sandbox where chaos is part of the job description. Players take on the role of clumsy delivery workers tasked with transporting packages by any means necessary: running, driving, flying, or crashing their way across a colorful open world.

Client

tinyBuild

Solution

Porting

Engine

Unity

Platforms

Platform android
Platform apple

Release

April 1, 2020

About Pingle & tinyBuild partnership

To bring that slapstick fun to mobile, tinyBuild partnered with Pingle Studio. Our team of 13 specialists ported Totally Reliable Delivery Service to iOS and Android in a short turnaround.

/ The Challenge /

Optimize physics-heavy sandbox gameplay for iOS and Android

Totally Reliable Delivery Service was built for PC and consoles, where physics-heavy systems and gamepad inputs drive the fun. Porting it to mobile meant addressing two big hurdles: performance and controls.

We had to optimize the game to deliver console-like graphics and ragdoll physics on a wide range of phones and tablets. Touchscreen controls didn’t exist, so they had to be designed from scratch and tested until they felt natural. On top of that, players wanted gamepad support across multiple devices, so the codebase had to be adapted to meet App Store and Google Play requirements.

All of this had to happen fast without losing the goofy chaos that makes TRDS so fun.

Have a similar challenge?

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/ Phase 1 /

Console-quality graphics and physics optimized for mobile

Ragdoll physics and colorful environments are the heart of TRDS, but mobile hardware can easily buckle under that load. To keep the fun intact, we streamlined assets and optimized performance:

1

Profiled CPU/GPU usage to spot heavy assets and bottlenecks

2

Removed unnecessary geometry and reduced shader complexity

3

Simplified post-processing without losing artistic quality

4

Reworked ragdoll physics to run smoothly on mid-tier devices

Thanks to this, TRDS runs at a stable framerate on iOS and Android with its signature goofy physics and vibrant look.

/ Phase 2 /

Touchscreen controls designed from scratch

With no existing mobile control scheme, we had to build one that could handle everything from running and jumping to driving vehicles and flying contraptions:

1

Designed and prototyped multiple control layouts

2

Tested schemes with focus groups to measure intuitiveness

3

Implemented the most popular option, refined based on player feedback

4

Adjusted UI/UX to feel natural on smaller screens

Result: A custom touchscreen control system that makes TRDS feel native to mobile.

/ Phase 3 /

Seamless gamepad integration across devices

Many players wanted the option to plug in a controller instead of relying on touch. Here’s what we did to ensure compatibility across dozens of devices and controllers:

1

Built custom logic for Xbox controllers and DualShock pads on iOS/Android

2

Created device-specific solutions for tricky phone models and tablets

3

Verified support across mobile smart TVs for broader reach

Now, players can enjoy TRDS on mobile however they like, via touchscreen or gamepad.

Totally Reliable Delivery Service
/ The results /

Totally Reliable Delivery Service hits mobile with console-level performance

Before

After

No touchscreen controls
Custom touchscreen controls designed from scratch, tested, and refined
Limited gamepad support
Custom input logic implemented for every device and controller combination
Physics and graphics too heavy for mobile
Console-quality performance on iOS and Android
Desktop/console-first code and pipeline
Stable builds and performance on mobile
/ The team /

Cast

  • 13 specialists
  • Unity developers
  • QA engineers
  • Tech Artists
  • Project Managers
  • Game Designer
  • UI/UX designer
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