port atmospheric mediative Action RPG from PC to Xbox
tinyBuild released Waking on Xbox on time and within budget
Alex Nichiporchik - CEO at tinyBuild
We often require help with projects “on fire”.
Pingle has always been flexible enough to accommodate our needs. They’ve not been scared by challenging projects.
We were able to ship multiple projects on tight deadlines with the challenging tech behind them. Pingle were able to deliver on time.
adaptive in porting
agile in delivery
of a launch-ready game
with a short turnaround
vision grounded in
5+ years of
Waking's atmospheric gameplay
to Xbox One players
here are some key moments
of the porting process
A team of 10 people, including Unity developers, QA engineers, Tech Artists, Project Managers, and a UI/UX designer helped tinyBuild to port Waking on Xbox in a short turnaround. Here’s a brief story of what challenges have we solved:
Slow performance of the original game build on Xbox
01. research the most problematic
02. perform heavy content pipeline optimization
The codebase in the initial game is made by a solo developer and has almost no structure, which affected the performance
01. Optimize the game logic for all the game mechanics
02. Implement additional features to structurize the code