tinyBuild brings
Waking on Xbox One 
with the porting support
from pingle studio  

Case study
the challenge

port atmospheric mediative Action RPG from PC to Xbox

the challenge
the result
the result

tinyBuild released Waking on Xbox on time and within budget 

Gamer reviews

TBA

Alex Nichiporchik - CEO at tinyBuild

We often require help with projects “on fire”.
Pingle has always been flexible enough to accommodate our needs. They’ve not been scared by challenging projects.
We were able to ship multiple projects on tight deadlines with the challenging tech behind them. Pingle were able to deliver on time.

01.

adaptive in porting
Unity games

02.

agile in delivery
of a launch-ready game
with a short turnaround

03.

vision grounded in
5+ years of
experience with
unity

the pingle advantage

tinyBuild brings
Waking's atmospheric gameplay
to Xbox One players
on time

learn about porting with us

learn more

here are some key moments 
of the porting process

A team of 10 people, including Unity developers, QA engineers, Tech Artists, Project Managers, and a UI/UX designer helped tinyBuild to port Waking on Xbox in a short turnaround. Here’s a brief story of what challenges have we solved:

challenge

Slow performance of the original game build on Xbox

solution

01. research the most problematic

02. perform heavy content pipeline optimization

challenge

The codebase in the initial game is made by a solo developer and has almost no structure, which affected the performance

solution

01. Optimize the game logic for all the game mechanics

02. Implement additional features to structurize the code

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