Skydance Interactive brings
the walking dead saints & sinners
on VR
with the help of pingle studio

Case study
the challenge

Make sure The Walking Dead: Saints & Sinners has at least 60fps on all the areas

the challenge
the result
the result

The game is safely playable on any required VR device

- 88/100 

PC Gamer

Gabriel Moss, IGN

Saints & Sinners scratches the itch for a truly explorable Walking Dead world with the grace and confidence of a well-lubricated bowie knife.

01.

experienced with
VR games
and devices

02.

agile to deliver a
launch-ready game
with a short turnaround

03.

Vision grounded in 15+
years of experience
with unreal engine

the pingle advantage

The Walking Dead:
 Saints & Sinners
provides smooth gameplay
on any VR device

Adapting game design
to feel native and intuitive
on any gamepad.
Atmospheric visuals
and deep level-design
based on the original game.
Challenging game design
and perfectly counted balance
for both hardcore and casual gamers

learn quality assurance with us

learn more

here are some solutions we’re
especially proud of

A team of QA professionals made sure there’s no poor performance area in The Walking Dead: Saints & Sinners:

challenge

Detect the most resource-consuming pieces of the game

solution
  • Allocate QA specialists with VR experience to test the game
  • Note and report discovered bottlenecks and areas with crashes to Skydance Interactive
challenge

Make sure game controls work well on any VR controller.

solution
  • Assign a specialist to every required VR device
  • Perform all the necessary game testing methodologies
  • Report discovered issues to Skydance Interactive
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