We’re on a global mission to simplify game creation for developers and publishers of every size, so they can focus more of their resources on making great games.

how it all started
our history
What started as a few friends in Dnipro, Ukraine, helping local developers complete their video games eventually turned into Pingle Studio.
Monsters 500, a game we ported for
Creata Inc. based on a line of children’s toys, and In Fear I Trust, a critically acclaimed game we ported for Chillingo, were released to the Android and iOS markets.
We ported our first AAA project to mobile, Brothers: A Tale of Two Sons, as well as released Renoir for PC, a game we developed entirely in-house. After ten years of business, our now 50-person team started to co-develop VR projects.
In addition to establishing an internal Unity development team, we ported two big IPs to mobile, Square Enix’s Life is Strange and tinyBuild’s Hello Neighbor.
We opened a second development office in Kyiv, established development teams for PS4, Xbox One, and Nintendo Switch, and received certifications for those consoles.
We look forward to helping developers and publishers of all sizes bring their great games to life, earn more revenue, and prevent crunch throughout the new decade.
get in touch
with an expert
to discuss your needs
contacts us
learn how we
helped our partners
achieve greater success
read case studies
discover insights about
the collaborative game
creation process
check out our blog
our value
Values drive our partnerships forward. Here’s what we believe.
Start by defining the problem. Have the courage to approach it from a different perspective. Consider that the simplest solution is often the best.
Strive for elegance through
Our community is bigger
than just us
Service is what makes us great
Trust others and be trustworthy
interested in
joining the team?
see our openings