Insurgency Sandstorm
Sandstorm Scales Up with LiveOps and Crossplay
What we do
Any engine, any platform, 160 senior and mid-level game engineers
Entire LiveOps cycle, regular content updates and seasonal expansions
A range of art styles. Characters, environments, concept art, animation
Purpose-built to help you resolve technical problems quickly
Past-gen consoles, Nintendo Switch, mobile. Fixed cost porting services
Purpose-built to help you resolve technical problems quickly
How we work
Have questions?
[email protected]
/ CROSS-PLATFORM GAME DEVELOPMENT /
Launch your game on multiple platforms without multiplying your costs. With 19+ years of experience co-developing AA/AAA games and cross-platform game development, we’ll sync gameplay across consoles, mobile, PC, and VR — and we’ll do it faster and less costly than anyone else.
Expand to 6 platforms without 6x the spend
Reach all current and past-gen consoles
Cut development cycles and expenses
/ Our clients /
Here are three situations where we’re the perfect fit:
But your team lacks platform-specific skills
We become your cross-platform team. UI tweaks, performance optimization, certification – we handle it all, turning your build into a unified experience across all devices.
But managing multiple platforms is overwhelming
Pingle is your end-to-end provider. No micromanagement needed. Focus on one platform while we cover the rest. We can manage the most unpredictable projects.
But your backend doesn't support these features
We handle the backend too. Whether it’s custom architecture for cross-device games or integrating with Epic Online Services or PlayFab, we ensure smooth data flow across all devices.
Pingle is your full-scale partner. Need to launch on time across platforms? Done. UI/UX tweaks to adapt the game to new devices? Absolutely. Pass certification on the first try? That’s our standard.
We work with Unreal, Unity, and custom engines, building code that separates shared logic from platform-specific elements.
Our team can adapt UI layouts to fit different screen sizes, aspect ratios, and input methods so they feel native on every platform.
With us, you get approval on the first try. We handle it all – compliance, promo materials, age ratings – for on-time publishing.
Our crossplay integration lets players on different devices play in the same game, so you can expand your player base.
We use cloud saves and shared player profiles to build progression systems that sync player data across platforms.
We optimize controls, visuals, and performance, so your game feels right on consoles, mobile devices, PCs, and VR.
We test on consoles, mobile, handhelds, VR headsets, and even low–end PCs to catch bugs before your players do.
We fine-tune every frame, from CPU and GPU load to memory usage and rendering pipelines, to deliver stable gameplay for multi-platform games.
We handle cross-progression, cloud saves, matchmaking, and social features using EOS, PlayFab, Steamworks, or custom APIs.
Our engineers automate multi-platform CI/CD pipelines, managing builds, version control, and deployment.
We manage timelines and budgets, prioritize features and fixes, and coordinate parallel teams to speed up development.
We can port your game to any platform and deliver DLC so you can keep your game fresh and running everywhere.
Let us run a feasibility study and prove we can build a cross-platform game for you in just a few weeks.
//// Cases /
We’ve helped triple player counts through crossplay, brought a complex city builder to Switch, and adapted legendary Five Nights at Freddy’s for VR and non-VR platforms.
From first pixel to post-launch, we own cross-platform game development projects.
We use modern tools for cross-platform game development, so that your game runs without hiccups across all platforms.
/ How we can help /
Port your game to new platforms, enable crossplay, or create cross-progression and multiplayer experiences – we’ve got you covered.
We port games to all current and past-gen consoles, Nintendo Switch/Switch 2, mobile, and VR with fixed costs and on-time delivery.
Fix frame drops, multiplayer bugs, AR/VR issues, UI crashes before game launch. Our emergency co-dev support services unblock your releases.
Reach new players on multiple platforms by remastering your old hit. We upgrade visuals and performance without losing your game's soul.
Make sure your game is 100% ready for launch. We provide a range of testing services, including certification, performance, compatibility and more.
Thank you for your interest in our game development company. Reach out to Pingle by leaving a message below.
Hop on a call to talk about your project
We’ll discuss relevant case studies and how you can benefit from our experience
If there is synergy, we’ll do a tech audit with our bespoke solutions
Can I launch on multiple platforms without delays and bugs?
Absolutely! Cross-platform development is more than doable, and we’ve perfected the process over 18+ years. We handle everything from coding to optimization to certification, ensuring your game is smooth, bug-free, and ready for launch across all platforms on time.
It’s a hassle managing multiple teams for different platforms. How do you solve it?
We get it – juggling multiple teams can be overwhelming. That’s why we become your single, full-scale partner. From day one, we manage everything under one roof, handling all platform-specific needs. You don’t have to worry about coordinating separate teams, as we streamline the entire process for you.
How long does it take to develop a cross-platform game?
It depends on the scope, but for most projects, we deliver a fully optimized cross-platform build in several months. For large-scale games with complex features, timelines can extend to a year or more.
Do you work with Unity / Unreal / custom engines?
Yes. We work with Unreal, Unity, and custom engines, and we adapt our approach to your tech stack and constraints. If you already have a stable codebase, we’ll build on top of it and separate shared logic from platform-specific layers. If the project is early, we help set up architecture that scales to more platforms without turning every port into a rewrite.
Can you implement crossplay and cross-progression for an existing game?
Absolutely. We can integrate crossplay so players on different devices can play together, and cross-progression so accounts, saves, and inventory sync across platforms. We’ll review your current backend first (or help you build one), then connect it to the right services and flows. Whether you use EOS, PlayFab, Steamworks, or custom APIs, we focus on stable matchmaking, clean account linking, and predictable data syncing.
Our backend isn’t ready for multi-platform. Can you handle the online systems too?
We can handle the backend side, too. That includes cloud saves, shared player profiles, matchmaking, social features, and data flow across devices. If you already have infrastructure, we’ll integrate and harden it. If not, we can design a workable architecture and roll it out in stages so you don’t have to delay platform expansion until “the perfect backend” exists.
How do you make sure the game feels native on every device (controls + UI/UX)?
For us, cross-platform isn’t only “it runs.” We adapt UI layouts for different screen sizes, aspect ratios, and input methods, so it feels like a real native release on each platform. We also adjust controls and gameplay interactions for console, mobile, PC, handhelds, and VR, and we validate those changes through real device testing. The goal is to achieve one consistent experience, but zero “this was clearly a port” vibes.
Certification scares us. Can you really help us pass on the first try?
That’s the standard we aim for. Certification fails usually happen because teams treat it like a last-minute checklist. We treat it as part of delivery: platform requirements, compliance, promo materials, age ratings, and submission prep are handled as a part of the process. This reduces avoidable rejections, cuts back-and-forth with platform holders, and keeps publishing from becoming a surprise delay right at the finish line.
What does the “first-pixel build” / feasibility study actually include?
It’s a fast way to prove feasibility before you commit to a full cross-platform push. In a few weeks, we can validate the critical risks, including platform constraints, performance targets, build pipeline readiness, and the scope needed for stable multi-device support. You’ll come out with a clearer plan for platforms, timelines, and priorities, and a working baseline you can build on, instead of making big decisions based on guesswork.
We‘ll gladly discuss your brand, business goals, and tasks. After submitting the form, we will contact you within 24 hours.
Olga Chernova