GAME LEVEL DESIGN SERVICES /

Game level design from concept to launch

Get levels that feel balanced and immersive. With 19+ years in AA/AAA co-development, Pingle delivers game level design to turn your game’s mechanics into rich player journeys, and we do it 30% faster than most studios.

First playable grayboxes ready in weeks

Console, mobile, PC, and VR

Unreal, Unity, and custom engines

Our clients /

Trusted by the
top creators

For publishers who need unforgettable worlds

Publishers usually come to us when level quality becomes a release risk. Here are three main scenarios where we’re the perfect fit:

Level design is holding back your game

But you lack internal capacity

We become your level design team. From grayboxing to final polish, we create spaces that guide players naturally and keep them engaged.

Your levels are too complex tech-wise

But your team doesn’t have the right expertise

With 19+ years of co-building world-renowned titles, we can handle any challenges, from custom engines to multiplayer and performance spikes.

You need to meet tight deadlines

But your team is tied up

Pingle deliberately keeps an overcapacity to scale quickly, meet the shortest deadlines, and deliver 30% faster than most studios.

Our capabilities

From playable grayboxes to fully polished, multi-platform worlds, our game level design covers gameplay, flow, and performance, keeping players engaged and helping you hit your launch deadlines.

1

Level prototyping &
grayboxing

Level prototyping & grayboxing

We build first-pass playable levels in weeks, letting you test mechanics, pacing, player flow, and level layout design before full production.

2

Gameplay
balancing

Gameplay balancing

From arenas to boss fights, we fine-tune game difficulty, engagement, and replayability so players stay hooked.

3

Multi-platform
optimization

Multi platform optimization

We optimize layouts, geometry, and assets per platform without compromising the experience.

4

Deep engine
expertise

Deep engine expertise

Unreal, Unity, or custom engines — we handle it all, so your levels play as intended on every device.

5

QA across
devices

QA across devices

We test levels on consoles, mobile, VR, and PCs to catch bugs, optimize frame rates, and ensure stable gameplay.

6

Player emotion
mapping

We design levels to evoke specific emotions — tension, awe, surprise — so every space tells a story.

7

Environmental
storytelling

Environmental storytelling

We provide environment design that makes an impact through visuals, props, and environments, making every space immersive.

8

Dynamic
elements

Dynamic elements

We create modular or procedural elements that adapt to player choices and keep gameplay fresh.

9

Player
guidance

Pingle designs landmarks, sightlines, and subtle cues to help players navigate naturally.

10

Pipeline integration

Pipeline integration

Our team integrates into your pipeline, supporting CI/CD, version control, and parallel development.

11

Content updates

Content updates

Need DLC levels or seasonal content? We can do that without disrupting your main pipeline.

12

End-to-end delivery

End-to-end delivery

From initial graybox to final polished world, we handle everything, so you can launch on time on each platform.

Let’s start with a prototype

We can create a graybox prototype so you can test mechanics, pacing, and player flow in just a few weeks.

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Cases /

Projects we are proud of

We’ve provided game level design for immersive worlds that keep players engaged, optimized levels for multiple platforms, and helped studios bring their visions to life faster than they would expect.

We handle the entire level design lifecycle

From first graybox to polished launch, we own level design projects across all platforms.

Planning
1

Planning

Define gameplay goals, pacing, difficulty, level progression, and the scope of each level.

Prototyping & Design
2

Prototyping & Design

Build playable grayboxes, map layouts, and core mechanics to test flow.

Development
3

Development

Create fully realized levels with optimized geometry, assets, and interactive elements.

Testing & QA
4

Testing & QA

Run gameplay, performance, and multi-platform tests.

Testing & QA
5

Optimization

Fine-tune visuals, lighting, shaders, and performance per platform.

6

Polish & publish

Finalize levels for launch, ensuring they meet platform standards.

Certification & publishing
7

Post-launch support & LiveOps

Handle updates, patches, and new content, including seasonal levels or DLC.

Our technology stack

We use a variety of tools to create levels that perform smoothly and look great on every platform.

Languages

C++ C++ C# C# JavaScript JavaScript TypeScript TypeScript

Data versioning

Perforce Perforce Git Git SVN SVN Plastic Plastic

CI/CD

Jenkins Jenkins TeamCity TeamCity GitLab GitLab CI CircleCI CircleCI

Backend

EOS EOS PlayFab PlayFab Firebase Firebase Node.js Node.js Multiplay Multiplay

Monitoring

Datadog Datadog New Relic New Relic

Infrastructure

Google Google Kubernetes Kubernetes Unreal Engine Engine Amazon EKS Amazon EKS Apache Kafka Apache Kafka MongoDB MongoDB Atlas Atlas

How we can help /

Related expertise

Port your game to new platforms, enable crossplay, create unique sounds, or fully test your game with Pingle’s support.

Let’s talk about
your game

Thank you for your interest in our game development company. Reach out to Pingle by leaving a message below.

1

Let’s talk

Hop on a call to talk about your project

2

Benefits

We’ll discuss relevant case studies and how you can benefit from our experience

3

Synergy

If there is synergy, we’ll do a tech audit with our bespoke solutions

    Frequently asked questions

    1

    How quickly can you deliver a playable level?

    We can build first-pass grayboxes in a few weeks, letting you test mechanics and flow before full production. We start with a quick planning pass (goals, pacing, difficulty), then ship a playable layout you can actually run through. After you validate what feels right (and what doesn’t), we iterate fast before you invest time in detailed art and complex scripting.

    2

    Do you optimize levels for multiple platforms?

    Yes, we adjust layouts, assets, lighting, and performance for consoles, PC, mobile, and VR. That means we design with constraints in mind: memory budgets, traversal speed, camera differences, and input. We also run testing and optimization so the level keeps its intended pacing and readability on every target device, not just the “best case” platform.

    3

    Can you handle both single-player and multiplayer levels?

    Yes. We design levels with dynamic encounters, matchmaking, and connected experiences. For single-player, we focus on pacing, tension, navigation, and progression through the space. For multiplayer, we consider fairness, sightlines, spawn logic, routes, and repeatability. Either way, we map layouts to player behavior so the level supports the experience you want players to have.

    4

    Will you integrate into our existing pipeline?

    Yes, we work with your tools, version control, and CI/CD processes to keep development seamless. We can plug into how your team already ships content, including parallel development, naming conventions, and review processes, so level work doesn’t become a separate “design island.” The goal is straightforward: you keep control, we add capacity, and everything stays easy to merge and test.

    5

    Can you update levels post-launch?

    We support DLC, seasonal content, and patches to keep your levels engaging long after release. That includes tuning existing spaces (better flow, clearer guidance, smoother performance) and producing new content that matches your established style. We can also support LiveOps cadence without disrupting your core team, so updates don’t turn into crunch.

    6

    Do you work in Unreal, Unity, and custom engines?

    Yes. We build levels in Unreal, Unity, and custom engines, and we adapt to your rules and constraints. If your engine has special tooling or limitations, we design around them early so you don’t discover “this layout can’t ship” late in production.

    7

    Can we start with a graybox prototype before committing to full production?

    Absolutely. We can start with a playable graybox prototype so you can test mechanics, pacing, and player flow in just a few weeks. Once the layout proves itself in gameplay, we scale it into a fully realized level, instead of polishing something that doesn’t feel right.

    8

    What do you need from us to kick off level design?

    A playable build helps (even early), plus your target platforms, core mechanics, and references for the desired mood and pacing. From there, we define scope and goals, prototype layouts, develop the full level, then test and optimize across devices as needed.

    9

    What deliverables do we get from you during level design?

    You’ll definitely get more than “a level file.” We deliver playable layouts (graybox/prototype first), then refined versions with clear player flow, pacing, and objective readability. We also share documentation that helps your team keep moving: design notes, layout intent, and any rules we used for progression and difficulty. If needed, we can also support iteration cycles after playtests adjusting routes, encounter pacing, and performance constraints so the level stays fun and shippable on your target platforms.

    book a free consultation

    We‘ll gladly discuss your brand, business goals, and tasks. After submitting the form, we will contact you within 24 hours.

    Olga Chernova

    /// Business Development Director