Insurgency Sandstorm
Sandstorm Scales Up with LiveOps and Crossplay
What we do
Any engine, any platform, 160 senior and mid-level game engineers
Entire LiveOps cycle, regular content updates and seasonal expansions
A range of art styles. Characters, environments, concept art, animation
Purpose-built to help you resolve technical problems quickly
Past-gen consoles, Nintendo Switch, mobile. Fixed cost porting services
Purpose-built to help you resolve technical problems quickly
How we work
Have questions?
[email protected]
/ GAME LEVEL DESIGN SERVICES /
Get levels that feel balanced and immersive. With 19+ years in AA/AAA co-development, Pingle delivers game level design to turn your game’s mechanics into rich player journeys, and we do it 30% faster than most studios.
First playable grayboxes ready in weeks
Console, mobile, PC, and VR
Unreal, Unity, and custom engines
/ Our clients /
Publishers usually come to us when level quality becomes a release risk. Here are three main scenarios where we’re the perfect fit:
But you lack internal capacity
We become your level design team. From grayboxing to final polish, we create spaces that guide players naturally and keep them engaged.
But your team doesn’t have the right expertise
With 19+ years of co-building world-renowned titles, we can handle any challenges, from custom engines to multiplayer and performance spikes.
But your team is tied up
Pingle deliberately keeps an overcapacity to scale quickly, meet the shortest deadlines, and deliver 30% faster than most studios.
From playable grayboxes to fully polished, multi-platform worlds, our game level design covers gameplay, flow, and performance, keeping players engaged and helping you hit your launch deadlines.
We build first-pass playable levels in weeks, letting you test mechanics, pacing, player flow, and level layout design before full production.
From arenas to boss fights, we fine-tune game difficulty, engagement, and replayability so players stay hooked.
We optimize layouts, geometry, and assets per platform without compromising the experience.
Unreal, Unity, or custom engines — we handle it all, so your levels play as intended on every device.
We test levels on consoles, mobile, VR, and PCs to catch bugs, optimize frame rates, and ensure stable gameplay.
We design levels to evoke specific emotions — tension, awe, surprise — so every space tells a story.
We provide environment design that makes an impact through visuals, props, and environments, making every space immersive.
We create modular or procedural elements that adapt to player choices and keep gameplay fresh.
Pingle designs landmarks, sightlines, and subtle cues to help players navigate naturally.
Our team integrates into your pipeline, supporting CI/CD, version control, and parallel development.
Need DLC levels or seasonal content? We can do that without disrupting your main pipeline.
From initial graybox to final polished world, we handle everything, so you can launch on time on each platform.
We can create a graybox prototype so you can test mechanics, pacing, and player flow in just a few weeks.
//// Cases /
We’ve provided game level design for immersive worlds that keep players engaged, optimized levels for multiple platforms, and helped studios bring their visions to life faster than they would expect.
From first graybox to polished launch, we own level design projects across all platforms.
We use a variety of tools to create levels that perform smoothly and look great on every platform.
/ How we can help /
Port your game to new platforms, enable crossplay, create unique sounds, or fully test your game with Pingle’s support.
Launch your game on any platform, including all consoles, PC, mobile, or VR, without delays and at a fixed price.
Let players jump between devices effortlessly, enjoying the same game everywhere.
Let players hear every action come to life, with music and effects that react to their gameplay.
Catch every bug before players do for a smooth, glitch-free gameplay.
Thank you for your interest in our game development company. Reach out to Pingle by leaving a message below.
Hop on a call to talk about your project
We’ll discuss relevant case studies and how you can benefit from our experience
If there is synergy, we’ll do a tech audit with our bespoke solutions
How quickly can you deliver a playable level?
We can build first-pass grayboxes in a few weeks, letting you test mechanics and flow before full production. We start with a quick planning pass (goals, pacing, difficulty), then ship a playable layout you can actually run through. After you validate what feels right (and what doesn’t), we iterate fast before you invest time in detailed art and complex scripting.
Do you optimize levels for multiple platforms?
Yes, we adjust layouts, assets, lighting, and performance for consoles, PC, mobile, and VR. That means we design with constraints in mind: memory budgets, traversal speed, camera differences, and input. We also run testing and optimization so the level keeps its intended pacing and readability on every target device, not just the “best case” platform.
Can you handle both single-player and multiplayer levels?
Yes. We design levels with dynamic encounters, matchmaking, and connected experiences. For single-player, we focus on pacing, tension, navigation, and progression through the space. For multiplayer, we consider fairness, sightlines, spawn logic, routes, and repeatability. Either way, we map layouts to player behavior so the level supports the experience you want players to have.
Will you integrate into our existing pipeline?
Yes, we work with your tools, version control, and CI/CD processes to keep development seamless. We can plug into how your team already ships content, including parallel development, naming conventions, and review processes, so level work doesn’t become a separate “design island.” The goal is straightforward: you keep control, we add capacity, and everything stays easy to merge and test.
Can you update levels post-launch?
We support DLC, seasonal content, and patches to keep your levels engaging long after release. That includes tuning existing spaces (better flow, clearer guidance, smoother performance) and producing new content that matches your established style. We can also support LiveOps cadence without disrupting your core team, so updates don’t turn into crunch.
Do you work in Unreal, Unity, and custom engines?
Yes. We build levels in Unreal, Unity, and custom engines, and we adapt to your rules and constraints. If your engine has special tooling or limitations, we design around them early so you don’t discover “this layout can’t ship” late in production.
Can we start with a graybox prototype before committing to full production?
Absolutely. We can start with a playable graybox prototype so you can test mechanics, pacing, and player flow in just a few weeks. Once the layout proves itself in gameplay, we scale it into a fully realized level, instead of polishing something that doesn’t feel right.
What do you need from us to kick off level design?
A playable build helps (even early), plus your target platforms, core mechanics, and references for the desired mood and pacing. From there, we define scope and goals, prototype layouts, develop the full level, then test and optimize across devices as needed.
What deliverables do we get from you during level design?
You’ll definitely get more than “a level file.” We deliver playable layouts (graybox/prototype first), then refined versions with clear player flow, pacing, and objective readability. We also share documentation that helps your team keep moving: design notes, layout intent, and any rules we used for progression and difficulty. If needed, we can also support iteration cycles after playtests adjusting routes, encounter pacing, and performance constraints so the level stays fun and shippable on your target platforms.
We‘ll gladly discuss your brand, business goals, and tasks. After submitting the form, we will contact you within 24 hours.
Olga Chernova