Risk of Rain 2
A Co-Op Roguelike Gets Console Polish and Multiplayer Fixes
What we do
Any engine, any platform, 160 senior and mid-level game engineers
Entire LiveOps cycle, regular content updates and seasonal expansions
A range of art styles. Characters, environments, concept art, animation
Purpose-built to help you resolve technical problems quickly
Past-gen consoles, Nintendo Switch, mobile. Fixed cost porting services
Purpose-built to help you resolve technical problems quickly
How we work
Have questions?
[email protected]
/ MULTIPLAYER GAME DEVELOPMENT SERVICES /
Keep players competing across platforms. With 19+ years in AA/AAA game development, Pingle’s engineers build reliable multiplayer systems for PC, console, and mobile.
Crossplay services for consoles, PC, and mobile
EOS, PlayFab, Steamworks & custom backend integration
19+ years shipping multiplayer for AA/AAA studios
/ Our clients /
Here are three situations where we’re the perfect fit:
But your team is busy with other projects
We become your multiplayer engineering team and handle everything you need from the platform's backend.
But performance bottlenecks don’t let you
Pingle designs a multiplayer architecture that grows safely with whatever player base size you're aiming at.
But certification timelines are unpredictable
99% of our builds pass certification on the first try. We ensure your multiplayer meets all platform requirements.
Pingle supports the full lifecycle of multiplayer development. We build the networking and backend systems that keep players connected, no matter the scale.
We design scalable multiplayer architecture with server-authoritative models, replication, and latency handling.
Pingle builds matchmaking algorithms, lobby systems, and session management that connect players quickly and create balanced matches.
We set up and manage dedicated servers that support high player concurrency and keep sessions stable during traffic spikes.
Our team applies ready-made backend solutions to power player accounts, inventories, progression systems, and cloud-based game data.
We enable crossplay across PC, consoles, and mobile so players on different platforms can join the same multiplayer sessions.
We sync profiles, cloud saves, and progress across platforms so players can pick up where they left off on any device.
We integrate EOS, PlayFab, Steamworks, and custom APIs for matchmaking, player accounts, and cloud storage.
We build social layers that keep players connected: party systems, friends lists, voice chat, leaderboards, and invite systems.
Pingle optimizes bandwidth usage, latency handling, and server performance for smooth gameplay under high load.
We test environments under event traffic spikes, network instability, and server stress to find and fix issues upfront.
Our team automates CI/CD pipelines and deployment for safe releases and better infrastructure management.
We maintain and expand multiplayer games with seasonal updates and feature improvements after launch.
Let us see how your multiplayer systems can work at scale in just a few weeks.
//// Cases /
We’ve rebuilt unstable multiplayer systems, optimized large-scale online games, and brought multiplayer to new platforms.
Behind every online match is a powerful infrastructure. Here’s how we build the multiplayer systems that make it possible.
We use modern tools for game development, so that your game runs without hiccups across all platforms.
/ How we can help /
Expanding your game, fixing issues, or launching on new platforms? Our teams step in where you need them most.
Launch your game across PC, consoles, and mobile with unified gameplay and online systems.
Bring your game to new platforms with fixed-price porting and predictable timelines.
Resolve performance issues, multiplayer bugs, and critical technical blockers before launch.
Upgrade legacy games with modern engines, improved performance, and support for today’s platforms.
Thank you for your interest in our game development company. Reach out to Pingle by leaving a message below.
Hop on a call to talk about your project
We’ll discuss relevant case studies and how you can benefit from our experience
If there is synergy, we’ll do a tech audit with our bespoke solutions
What multiplayer services does Pingle provide?
Our multiplayer game development services include multiplayer architecture design, matchmaking systems, dedicated server setup, backend development, crossplay integration, cross-progression systems, and multiplayer QA. We also support LiveOps, performance optimization, and online services integration.
Can you add multiplayer features to an existing game?
Yes. Our engineers can integrate multiplayer systems into an existing game, including replication, matchmaking, player accounts, party systems, and crossplay functionality. We also rebuild unstable networking systems and optimize multiplayer performance.
How long does it take to develop a cross-platform multiplayer game?
It depends on the scope, but for most projects, we deliver a fully optimized cross-platform build in several months. For large-scale games with complex features, timelines can extend to a year or more.
Do you support crossplay in multiplayer games?
Yes. Our team can implement crossplay so players on PC, consoles, and mobile devices can join the same multiplayer sessions. We integrate services such as Epic Online Services, PlayFab, and Steamworks for stable cross-platform gameplay.
Can you scale multiplayer systems for large player bases?
Yes. We build backend infrastructure and dedicated server environments that support high player concurrency. Our multiplayer systems are designed to scale as your player base grows.
Can you support multiplayer games after launch?
Yes. We provide LiveOps and post-launch support for multiplayer games, including server maintenance, infrastructure scaling, performance monitoring, and feature updates.
What does the “first-pixel build” or feasibility test include?
Our feasibility study evaluates whether your multiplayer game concept or feature can work technically before full development begins. We analyze networking architecture, backend requirements, multiplayer performance, and platform constraints, then deliver a prototype, technical recommendations, timeline, and suggested team composition. Book a call with us to see how we can do the feasibility study for your project.
Can you help us pass the certification?
Yes. Our engineers and QA teams prepare multiplayer builds to meet platform certification requirements for PlayStation, Xbox, Nintendo, and PC storefronts. We test networking systems, online features, and platform integrations to ensure your game passes certification and launches on schedule.
We‘ll gladly discuss your brand, business goals, and tasks. After submitting the form, we will contact you within 24 hours.
Olga Chernova