Insurgency Sandstorm
Sandstorm Scales Up with LiveOps and Crossplay
What we do
Any engine, any platform, 160 senior and mid-level game engineers
Entire LiveOps cycle, regular content updates and seasonal expansions
A range of art styles. Characters, environments, concept art, animation
Purpose-built to help you resolve technical problems quickly
Past-gen consoles, Nintendo Switch, mobile. Fixed cost porting services
Purpose-built to help you resolve technical problems quickly
How we work
Have questions?
[email protected]
/ GAME SOUND DESIGN /
Our team can deliver sound design for games, including original soundscapes, adaptive music, and dynamic effects that respond to every move your players make.
Original SFX & music
Reactive gameplay sound
Optimized for PC, consoles & mobile
/ Our clients /
Flat audio and poor SFX kill immersion. With 19+ years in the game industry, we know how sound makes players lean forward and hold their breath. If that’s the experience you want to create, here’s when we are the best fit.
But you don’t have a sound designer
Our sound designers step in and take full ownership of your game’s audio. From creating assets in Pro Tools to bringing them alive in FMOD, we cover the sound side, while your team can focus on coding and art.
But audio was left for last
We dive right in, create polished audio, and integrate it properly into your engine. We deliver 30% faster than most studios and make sure your launch is not rushed, even under aggressive deadlines.
But the game feels hollow without unique sound
We create custom SFX, music, and dialogue that adapt to every moment. No repeated footsteps or gunshots. With tricks like round-robin and layering, your game’s audio stays dynamic and immersive.
You’ve built the world. Pingle will make it sound alive. Our sound design for games covers sound effects, music, voiceovers, and immersive environments that pull players straight into the action.
We create original sound effects tailored to your game’s mechanics and world. Fully bespoke and never reused elsewhere.
With Pingle, your sound comes out polished and balanced. We clean up the noise (literally) and make every sound hit where it should.
Footsteps on gravel, creaking doors, or distant explosions. We’ll craft sounds that help players believe they’re inside the world.
Want to make every win unforgettable? We design catchy tunes for characters and epic events that players can’t get out of their heads.
We hunt down glitches, clipping, and off-balance, so your game audio shines on headphones, speakers, consoles, and mobile devices.
Whether it’s for characters, narrators, or in-game prompts, we work with talented voice actors to make your characters speak.
From bustling cities and rustling foliage to dripping water in dungeons, we build immersive soundscapes that breathe life into your game.
We make sounds behave like they would in real life. Players can tell where sounds are coming from, with walls and terrain shaping how they echo.
We test sound ideas directly in your game to fine-tune timing, catch technical issues, and experiment quickly, so nothing feels off when players hit play.
Let us create sample SFXs and show how your world can sound before full production even begins.
//// Cases /
We don’t just make great sounds. We are a game development company trusted by 6 out of 10 most successful AAA creators. And yes, that includes audio work like game music. Check out some of the worlds we’ve brought to life.
From the very first concept sketch to the final mix, we take responsibility for your audio workflow and game audio production.
We mix, tweak, and master with the best tools to level up your game.
/ How we can help /
Audio or not, we can jump in anywhere your game needs support and help move development forward.
Deploy your game across platforms and watch your player base explode.
Make old favorites shine again with updated visuals, audio, and mechanics.
Extra gear, extra maps, and extra fun. We’ll help you keep your fans hooked.
When the clock’s ticking, we fix, tweak, and push your game across the finish line.
Thank you for your interest in our game development company. Reach out to Pingle by leaving a message below.
Hop on a call to talk about your project
We’ll discuss relevant case studies and how you can benefit from our experience
If there is synergy, we’ll do a tech audit with our bespoke solutions
How long does it take to design audio for a game?
It depends on the scope and complexity. Small games can see a playable audio prototype in just a few weeks, while large-scale titles may take several months. At Pingle, we always aim to align with your development schedule.
Can you adapt audio for VR or AR experiences?
Absolutely. Our sound design for games includes spatial audio setups that stay consistent across devices and performance budgets. We design fully immersive 3D and spatial audio that reacts to the player’s position and actions. With tools like FMOD, Wwise, and engine-native spatialization, we ensure every footstep, ambient sound, and effect is placed precisely.
How early should we involve Pingle in our game development?
The earlier, the better. Audio affects gameplay feel, pacing, and immersion. We can start at concept, prototype, or pre-production stages to make sure sound evolves alongside your game.
Can you fix audio in a game that’s already released?
Yes. We provide post-launch support, patches, and updates for bugs, balancing issues, or improvements to existing audio.
Do you handle audio implementation in Unity/Unreal and middleware (FMOD/Wwise)?
Yes. We integrate audio files into your engine and set up events, triggers, and adaptive logic so sound reacts to gameplay. We also handle spatialization and placement, so players can “feel” distance, direction, and environment changes. If you already have a pipeline, we plug into it. If not, we’ll set one up and document everything.
What do you need from our team to start?
A bit of context goes a long way. We’ll usually ask for your story direction, gameplay loop, mood references, and a playable build (even early). Then we break down the full audio scope (SFX design, UI, ambience, music, VO) and map it to moments in gameplay, so nothing important gets missed and the work stays aligned with your development schedule.
Can you do a small audio prototype before full production?
Definitely. If you’re not sure the audio direction will “click” in-game, we can create a sample set of SFX and test them directly in your build. That way you hear timing, intensity, and readability in context, not in isolation. Once it feels right, we scale the same approach into full production and keep iterating as the game evolves.
We‘ll gladly discuss your brand, business goals, and tasks. After submitting the form, we will contact you within 24 hours.
Olga Chernova