For
Porting projects
What we do
Any engine, any platform, 160 senior and mid-level game engineers
Entire LiveOps cycle, regular content updates and seasonal expansions
A range of art styles. Characters, environments, concept art, animation
Purpose-built to help you resolve technical problems quickly
Past-gen consoles, Nintendo Switch, mobile. Fixed cost porting services
Purpose-built to help you resolve technical problems quickly
How we work
Have questions?
[email protected]
/ FIXED PRICE /
You get a clear price upfront, we take care of the rest, no matter how complex the task. Available exclusively for fixed-scope and porting projects.
For
For
/ Win–win model /
Industry leaders like Zynga, Epic Games, Square Enix, and SEGA trust Pingle for their high-stakes porting projects, and here’s why.
From shooters to city builders, we’ve done the hardest ports in the industry.
You get a clear, fixed fee before production starts, with no unexpected scope creep.
84% of our engineers are mid or senior level, who have ported dozens of games to all major platforms.
Want your game to launch on 5 platforms at once? We’ve done it before, and we’ll do it for you.
We handle everything, including communication with platform holders and post-launch support.
We’ve shipped on every major platform, including Switch 2, and hit 99% first-time certification.
/ Testimonials /
We deliver, they return. Our long-term partners say it best.
Studios trust Pingle because we care deeply about the work we deliver and the players you serve.
We define features, platforms, and milestones upfront to make timelines and costs clear from day one.
We take full responsibility for delivering the port as scoped. The risk is ours, not yours.
We break the project into stages, provide weekly reports, and communicate daily. You stay in control.
Your assets are stored on secure EU servers with strict access and regular backups.
You’ll work with a dedicated project manager who keeps everything on track.
Need help with console certification or submitting store builds? We’ve got your back.
/ What you get /
Most outsourcers treat your project like a task list. We treat it like our own game. That means shared planning, fixed scope, no budget surprises, and no compromises on quality.
Vague requirements cause delays, rework, and endless back-and-forth. And as a result, bloats the scope and delivery dates.
Unexpected issues and hidden costs pile up. You end up paying more than planned.
Without clear benchmarks, quality slips. You’re forced to choose between rework and shipping as-is.
We plan everything with you: features, platforms, milestones.
We manage change requests, finding an approach that’s best for you.
We lock the scope upfront so you know exactly what’s included.
We own the risk. Once we define the scope together, we commit to the price and stick to it.
We meet agreed quality targets at each stage. You approve each milestone before we move on.
We deliver 30% faster than most studios & meet the hardest deadlines.
/ Choose your model /
In addition to fixed price, Pingle offers two more engagement models:
A pay-as-you-go option where you’re billed hourly. Adjust scope anytime, track progress through regular updates, and keep full control over your budget.
We co-invest in your game by fully or partially funding your project and sharing the revenue based on agreed terms. Available exclusively for porting and remastering projects.
Thank you for your interest in our game development company. Reach out to Pingle by leaving a message below.
Hop on a call to talk about your project
We’ll discuss relevant case studies and how you can benefit from our experience
If there is synergy, we’ll do a tech audit with our bespoke solutions
How do you ensure there are no surprise costs?
Before starting, we define the full scope, milestones, and deliverables together. This upfront clarity lets us commit to fixed pricing, so you know exactly what you’re paying for.
What if the project scope changes during development?
We break projects into clearly defined stages with regular reviews. If new needs arise, we discuss scope adjustments transparently and agree on any impact to budget or timeline before proceeding.
What platforms can you support with fixed-price projects?
We have experience shipping on every major platform, including PC, consoles, handhelds, and even early Switch 2 dev kits, often handling simultaneous multi-platform launches.
Can you handle post-launch support?
Yes. We can continue supporting bug fixes, updates, and live operations after launch, ensuring your game stays stable and players stay happy.
Can we synchronize releases across platforms?
Sure. For multi-platform porting, we create a unified launch strategy that ensures all versions launch together (or in the order you prefer) with clear schedules and synchronized certification.
We‘ll gladly discuss your brand, business goals, and tasks. After submitting the form, we will contact you within 24 hours.
Olga Chernova