FIXED PRICE /

Any game, any platform, fixed cost

You get a clear price upfront, we take care of the rest, no matter how complex the task. Available exclusively for fixed-scope and porting projects.

For

Fixed-scope projects

We port games for a fixed cost

Pingle

  • Full ownership of the porting process
  • 19+ years of technical expertise
  • Experience across all major platforms

Client

  • Original project
  • Clear scope and delivery goals
  • Target deadlines

Win–win model /

Why top game studios choose Pingle for fixed-price projects

Industry leaders like Zynga, Epic Games, Square Enix, and SEGA trust Pingle for their high-stakes porting projects, and here’s why.

Built for complexity

Built for complexity

From shooters to city builders, we’ve done the hardest ports in the industry.

Predictable cost

Predictable cost

You get a clear, fixed fee before production starts, with no unexpected scope creep.

Senior expertise

Senior expertise

84% of our engineers are mid or senior level, who have ported dozens of games to all major platforms.

Time-to-market advantage

Time-to-market advantage

Want your game to launch on 5 platforms at once? We’ve done it before, and we’ll do it for you.

Full-cycle delivery

Full-cycle delivery

We handle everything, including communication with platform holders and post-launch support.

99% first-time certification rate

99% first-time certification rate

We’ve shipped on every major platform, including Switch 2, and hit 99% first-time certification.

Testimonials /

What our partners say

We deliver, they return. Our long-term partners say it best.

We knew that Pingle had helped our friends at Dontnod Entertainment in porting their title Life is Strange to iOS. Pingle managed to optimise our existing mobile assets to run on the lowest end devices supported by Apple Arcade to a playable frame rate. A professional, friendly, and experienced studio, which we would recommend without hesitation.

Tobias Fossheim

Producer at Revolution Software

Before ramping up our production pipelines for Environment and Character Art, we needed support in creating 2D concepts to meet our expected throughput. In working with Pingle, what started as a solution to a simple production challenge grew into a wonderful partnership full of collaboration and creativity.

Producer

at Iron Galaxy Studio

We needed an external QA support in the weeks leading to the release of The Walking Dead: Saints & Sinners. Pingle seemed to have all the necessary resources available on top of being competent and well‑versed in VR. We identified and addressed a volume of bugs we couldn’t have tackled on our own.

Nicolas Soufflet

Director of Strategic Partnerships & Sourcing at Skydance Interactive

It was an absolute pleasure to work with Pingle Studio, who provided great help with both the development and porting of Lawn Mowing Simulator. Their communication, efficiency, skill and experience have been a huge benefit to LMS.

Michael Davies

Producer at Skyhook Games

We often require help with projects "on fire". Pingle has always been flexible enough to accommodate our needs. They've not been scared by challenging projects. We were able to ship multiple projects on tight deadlines with the challenging tech behind them. Pingle were able to deliver on time.

Alex Nichiporchik

CEO at tinyBuild

Iron Galaxy was very pleased with the development work Pingle did for our company. The Pingle team was a terrific functional fit and matched our intensity for high quality deliverables on time or ahead of schedule.

Carter Lipscomb

Dr. Business at Iron Galaxy Studios

We needed a partner that was experienced with UI/UX in UE4 and who could help us with the implementation and optimization of features we had already roughed in. Pingle helped us with many different tasks on multiple areas of the game and we are very thankful.

Kevin Franklin

Founder/CEO at Final Strike Games

We worked with Pingle Studio because we wanted to quickly produce a large volume of blockouts for X4: Split Vendetta and turn them into final modules for the game. Their 3D artists consistently delivered the quality 3D art we needed, helping us to release our game on time.

Lino Thomas

3D Artist at Egosoft

We keep our promises

Studios trust Pingle because we care deeply about the work we deliver and the players you serve.

Clear scope

We define features, platforms, and milestones upfront to make timelines and costs clear from day one.

Managed risks

We take full responsibility for delivering the port as scoped. The risk is ours, not yours.

Milestone-based delivery

We break the project into stages, provide weekly reports, and communicate daily. You stay in control.

Secure by design

Your assets are stored on secure EU servers with strict access and regular backups.

One point of contact

You’ll work with a dedicated project manager who keeps everything on track.

Publishing support

Need help with console certification or submitting store builds? We’ve got your back.

What you get /

PINGLE VS. OTHER STUDIOS

Most outsourcers treat your project like a task list. We treat it like our own game. That means shared planning, fixed scope, no budget surprises, and no compromises on quality.

Working with other studios

  • Bloated scope

    Vague requirements cause delays, rework, and endless back-and-forth. And as a result, bloats the scope and delivery dates.

  • Budgets spiral out of control

    Unexpected issues and hidden costs pile up. You end up paying more than planned.

  • Quality is inconsistent

    Without clear benchmarks, quality slips. You’re forced to choose between rework and shipping as-is.

Partnering with Pingle

  • We plan everything with you: features, platforms, milestones.

  • We manage change requests, finding an approach that’s best for you.

  • We lock the scope upfront so you know exactly what’s included.

  • We own the risk. Once we define the scope together, we commit to the price and stick to it.

  • We meet agreed quality targets at each stage. You approve each milestone before we move on.

  • We deliver 30% faster than most studios & meet the hardest deadlines.

Let’s talk about
your game

Thank you for your interest in our game development company. Reach out to Pingle by leaving a message below.

1

Let’s talk

Hop on a call to talk about your project

2

Benefits

We’ll discuss relevant case studies and how you can benefit from our experience

3

Synergy

If there is synergy, we’ll do a tech audit with our bespoke solutions

    Frequently asked questions

    1

    How do you ensure there are no surprise costs?

    Before starting, we define the full scope, milestones, and deliverables together. This upfront clarity lets us commit to fixed pricing, so you know exactly what you’re paying for.

    2

    What if the project scope changes during development?

    We break projects into clearly defined stages with regular reviews. If new needs arise, we discuss scope adjustments transparently and agree on any impact to budget or timeline before proceeding.

    3

    What platforms can you support with fixed-price projects?

    We have experience shipping on every major platform, including PC, consoles, handhelds, and even early Switch 2 dev kits, often handling simultaneous multi-platform launches.

    4

    Can you handle post-launch support?

    Yes. We can continue supporting bug fixes, updates, and live operations after launch, ensuring your game stays stable and players stay happy.

    5

    Can we synchronize releases across platforms?

    Sure. For multi-platform porting, we create a unified launch strategy that ensures all versions launch together (or in the order you prefer) with clear schedules and synchronized certification.

    book a free consultation

    We‘ll gladly discuss your brand, business goals, and tasks. After submitting the form, we will contact you within 24 hours.

    Olga Chernova

    /// Business Development Director