SKIN IN THE GAME /

Shared risk.
Shared reward.

With our 'skin-in-the-game' engagement model, we invest alongside you in the success of your game. This model is exclusively available for porting and remaster projects.

We can work together on a revenue-share basis

Pingle

  • Time and 19+ years of expertise
  • Talent and resources
  • No required upfront payment

Client

  • Game assets
  • Pay less or nothing upfront
  • Shared revenue after launch, based on pre-agreed terms

Win–win model /

Benefits you get with our
revenue-share model

It’s a win–win. You face fewer risks, and we back the titles we believe in.

Lower upfront costs

Pay less (or nothing) upfront — we share the risk and invest in your game alongside you.

Shared result

Our team is invested in making your game fun and profitable – the ultimate result we both work for.

Publishing on new platforms included

We cover certification, talks with platform holders, and promo materials.

Minimum risks

We only get paid if the game earns, so we're fully committed to making it work.

Post-release support covered

Bug fixes, updates, and player feedback handling — we’ve got your back after launch.

Flexible conditions

Partial funding? Custom terms? Let’s find what works best for both sides.

Testimonials /

What our partners say

Most of our partnerships grow into long-term collaborations. Our partners keep coming back.

We knew that Pingle had helped our friends at Dontnod Entertainment in porting their title Life is Strange to iOS. Pingle managed to optimise our existing mobile assets to run on the lowest end devices supported by Apple Arcade to a playable frame rate. A professional, friendly, and experienced studio, which we would recommend without hesitation.

Tobias Fossheim

Producer at Revolution Software

Before ramping up our production pipelines for Environment and Character Art, we needed support in creating 2D concepts to meet our expected throughput. In working with Pingle, what started as a solution to a simple production challenge grew into a wonderful partnership full of collaboration and creativity.

Producer

at Iron Galaxy Studio

We needed an external QA support in the weeks leading to the release of The Walking Dead: Saints & Sinners. Pingle seemed to have all the necessary resources available on top of being competent and well‑versed in VR. We identified and addressed a volume of bugs we couldn’t have tackled on our own.

Nicolas Soufflet

Director of Strategic Partnerships & Sourcing at Skydance Interactive

It was an absolute pleasure to work with Pingle Studio, who provided great help with both the development and porting of Lawn Mowing Simulator. Their communication, efficiency, skill and experience have been a huge benefit to LMS.

Michael Davies

Producer at Skyhook Games

We often require help with projects "on fire". Pingle has always been flexible enough to accommodate our needs. They've not been scared by challenging projects. We were able to ship multiple projects on tight deadlines with the challenging tech behind them. Pingle were able to deliver on time.

Alex Nichiporchik

CEO at tinyBuild

Iron Galaxy was very pleased with the development work Pingle did for our company. The Pingle team was a terrific functional fit and matched our intensity for high quality deliverables on time or ahead of schedule.

Carter Lipscomb

Dr. Business at Iron Galaxy Studios

We needed a partner that was experienced with UI/UX in UE4 and who could help us with the implementation and optimization of features we had already roughed in. Pingle helped us with many different tasks on multiple areas of the game and we are very thankful.

Kevin Franklin

Founder/CEO at Final Strike Games

We worked with Pingle Studio because we wanted to quickly produce a large volume of blockouts for X4: Split Vendetta and turn them into final modules for the game. Their 3D artists consistently delivered the quality 3D art we needed, helping us to release our game on time.

Lino Thomas

3D Artist at Egosoft

YOUR GAME, YOUR TERMS /

We play by your rules

When you succeed, we succeed. That’s the kind of partnership that moves your game forward.

IP stays with you

Your intellectual property remains fully under your control. We never claim rights beyond what we agree on together.

Game vision is yours

Your creative vision drives every decision we make in the game. We follow your lead and implement your ideas.

Secure infrastructure

All our systems are hosted in Europe with multiple backups and strict access controls. No internal access is possible outside our secure network.

Marketing is a shared priority

While we don’t handle marketing in-house, we have a trusted partner. We’ll work together to make sure marketing is covered.

Funding that fits you

We offer customizable revenue share models, from full financial support to shared investment.

Revenue splits made fair

We design revenue share models that reflect the true value of each partner’s contribution.

WHAT YOU GET /

PINGLE VS PUBLISHER
FOR PORTING

We’re not a publisher. We’re developers, just like you. We don’t dictate terms. We know what it takes to build games that feel right on every platform. You get speed, quality, and peace of mind – your game is in the hands of people who truly care

The Publisher problem:

  • You lose control

    The publisher decides how, when, and by whom your game gets ported. You don’t have the final say.

  • Quality isn't guaranteed

    Publishers often outsource ports. Since they aren’t developers, they don’t control the quality. If the port runs badly, it’s your reputation that takes the hit.

  • They enjoy the results, and you manage the risks

    You sacrifice a big chunk of revenue, and when the release underperforms, it’s your name fans remember, not theirs.

Here's why partnering with us is different:

  • We work with you, not over you. You have full visibility and decision power.

  • We guarantee quality. Some of the greatest ports ever made were executed by the Pingle team.

  • Support for the most complex games, including city builders and large-scale open worlds.

  • We can ship on 6 platforms simultaneously.

  • 99% first-time certification success rate. We handle the entire publishing process.

  • Trusted by 7 of the 10 most successful game developers.

Let’s talk about
your game

Thank you for your interest in our game development company. Reach out to Pingle by leaving a message below.

1

Let’s talk

Hop on a call to talk about your project

2

Benefits

We’ll discuss relevant case studies and how you can benefit from our experience

3

Synergy

If there is synergy, we’ll do a tech audit with our bespoke solutions

    Frequently asked questions

    1

    How are revenue splits structured?

    The revenue split is based on the scope of work, the level of investment, and the risk each party is taking. We’ll discuss and agree on a fair split based on the deliverables, and ensure it aligns with the interests of both parties.

    2

    What protections are in place for IP?

    Your intellectual property is yours. Period. We operate under strict confidentiality agreements and ensure that your game’s assets and code are protected. We don’t claim ownership over any part of your IP, and we make sure any work we do is under your direction, with legal safeguards in place to protect your rights.

    3

    Can I pay nothing upfront and only divide the revenue generated by the game?

    Yes, you can pay nothing upfront. In this case, our fee will be fully covered by the game’s revenue after release. Or you can pay part of the fee up front, with the remainder acting as our investment in your game. We’ll tailor a plan that works for you.

    4

    Who makes marketing decisions?

    Since we don’t handle marketing in-house, the decisions are typically led by you. We’re happy to collaborate with your chosen team or connect you with our trusted marketing partner. While you drive the process, we work together to ensure marketing is covered.

    5

    Who finances marketing?

    Marketing investment is a shared decision. We’ll align on what’s needed and agree on the level of contribution.

    6

    Can we synchronize releases across platforms?

    Definitely. We build a unified launch plan, including Steam, consoles, and mobile, so all versions go live together (or in any sequence you choose), with clear timelines and coordinated certification.

    book a free consultation

    We‘ll gladly discuss your brand, business goals, and tasks. After submitting the form, we will contact you within 24 hours.

    Olga Chernova

    /// Business Development Director