For
Porting
What we do
Any engine, any platform, 160 senior and mid-level game engineers
Entire LiveOps cycle, regular content updates and seasonal expansions
A range of art styles. Characters, environments, concept art, animation
Purpose-built to help you resolve technical problems quickly
Past-gen consoles, Nintendo Switch, mobile. Fixed cost porting services
Purpose-built to help you resolve technical problems quickly
How we work
Have questions?
[email protected]
/ Win–win model /
It’s a win–win. You face fewer risks, and we back the titles we believe in.
Pay less (or nothing) upfront — we share the risk and invest in your game alongside you.
Our team is invested in making your game fun and profitable – the ultimate result we both work for.
We cover certification, talks with platform holders, and promo materials.
We only get paid if the game earns, so we're fully committed to making it work.
Bug fixes, updates, and player feedback handling — we’ve got your back after launch.
Partial funding? Custom terms? Let’s find what works best for both sides.
/ Testimonials /
Most of our partnerships grow into long-term collaborations. Our partners keep coming back.
/ YOUR GAME, YOUR TERMS /
When you succeed, we succeed. That’s the kind of partnership that moves your game forward.
Your intellectual property remains fully under your control. We never claim rights beyond what we agree on together.
Your creative vision drives every decision we make in the game. We follow your lead and implement your ideas.
All our systems are hosted in Europe with multiple backups and strict access controls. No internal access is possible outside our secure network.
While we don’t handle marketing in-house, we have a trusted partner. We’ll work together to make sure marketing is covered.
We offer customizable revenue share models, from full financial support to shared investment.
We design revenue share models that reflect the true value of each partner’s contribution.
/ WHAT YOU GET /
We’re not a publisher. We’re developers, just like you. We don’t dictate terms. We know what it takes to build games that feel right on every platform. You get speed, quality, and peace of mind – your game is in the hands of people who truly care
The publisher decides how, when, and by whom your game gets ported. You don’t have the final say.
Publishers often outsource ports. Since they aren’t developers, they don’t control the quality. If the port runs badly, it’s your reputation that takes the hit.
You sacrifice a big chunk of revenue, and when the release underperforms, it’s your name fans remember, not theirs.
We work with you, not over you. You have full visibility and decision power.
We guarantee quality. Some of the greatest ports ever made were executed by the Pingle team.
Support for the most complex games, including city builders and large-scale open worlds.
We can ship on 6 platforms simultaneously.
99% first-time certification success rate. We handle the entire publishing process.
Trusted by 7 of the 10 most successful game developers.
/ Choose your model /
Beyond our revenue-share model, Pingle offers two more engagement options:
Our go-to for porting projects: agree on a single fee, and we handle everything from start to finish. We’ve shipped on every platform: PC, all current consoles and handhelds, even Switch 2.
A pay-as-you-go model: we bill by the hour, and you adjust the scope as you like. You get regular progress reports and detailed invoices for budget control.
Thank you for your interest in our game development company. Reach out to Pingle by leaving a message below.
Hop on a call to talk about your project
We’ll discuss relevant case studies and how you can benefit from our experience
If there is synergy, we’ll do a tech audit with our bespoke solutions
How are revenue splits structured?
The revenue split is based on the scope of work, the level of investment, and the risk each party is taking. We’ll discuss and agree on a fair split based on the deliverables, and ensure it aligns with the interests of both parties.
What protections are in place for IP?
Your intellectual property is yours. Period. We operate under strict confidentiality agreements and ensure that your game’s assets and code are protected. We don’t claim ownership over any part of your IP, and we make sure any work we do is under your direction, with legal safeguards in place to protect your rights.
Can I pay nothing upfront and only divide the revenue generated by the game?
Yes, you can pay nothing upfront. In this case, our fee will be fully covered by the game’s revenue after release. Or you can pay part of the fee up front, with the remainder acting as our investment in your game. We’ll tailor a plan that works for you.
Who makes marketing decisions?
Since we don’t handle marketing in-house, the decisions are typically led by you. We’re happy to collaborate with your chosen team or connect you with our trusted marketing partner. While you drive the process, we work together to ensure marketing is covered.
Who finances marketing?
Marketing investment is a shared decision. We’ll align on what’s needed and agree on the level of contribution.
Can we synchronize releases across platforms?
Definitely. We build a unified launch plan, including Steam, consoles, and mobile, so all versions go live together (or in any sequence you choose), with clear timelines and coordinated certification.
We‘ll gladly discuss your brand, business goals, and tasks. After submitting the form, we will contact you within 24 hours.
Olga Chernova