Is your game ready to ship on Switch — and on Switch 2? This diagnostic surfaces the technical and design risks you need to address before work begins. Answer every question honestly. Assumptions are where ports die.
Work through each section with your team. Mark Yes only on items you can answer confidently — with data, not assumptions. Flag every red item that applies to your project.
At the end you get a live score, a per-section breakdown, and a verdict on whether the project is ready, has open questions, or carries significant unknowns.
Green check · capability you have Red flag · condition that applies
Does your game have multiplayer or online features? If no, we'll skip Section 6 and adjust the score accordingly.
Are you also planning for Switch 2? If yes, we'll include Section 8 (Switch 2 readiness).
Answer every item to unlock your verdict. As you go, the dock above tracks your live count of checks and red flags.
If you have red flags you want to work through, or if you're ready to scope a Switch port and want a partner who does this at scale — talk to Pingle. We've shipped 50+ ports across all platforms in a single year. Our Switch portfolio includes Ghostbusters: Spirits Unleashed, Fabledom (800 MB → under 100 MB on Switch), Five Nights at Freddy's: Security Breach (90 GB → 7.8 GB), Paleo Pines, and MythForce, among others.
We have early access to Switch 2 development kits.