3D Game Development Company

3D Game Development Company

Our value

Solve any 3D game development challenge with the help of our technical and artistic experts. Considering our 13+ years of experience with multiple gaming technologies, including Unreal Engine and Unity, our 3D game development team will help you with everything from optimizing performance to creating game-ready assets. Using our 3D game development services will ultimately empower you to achieve your creative vision, no matter the size, genre, or platform of your game.

3D game development company after banner image
Our powers

Our powers in 3D game development services


Game testing






Tech art


Full-cycle development


3D art & animation


Why to oursource 3D game development?

Making even a small game is a challenge that requires talents and time in multiple branches of a complex game development process. Inviting a 3rd party company to help bring your game to life helps to increase the quality and contents of your game. It also often helps with time management, because few properly managed teams of professionals are more likely to deliver the game on time. As an experienced 3D game development company, we're happy to provide our help at any stage of the project. Don’t hesitate to make this important step towards satisfying your players. Pingle Studio provides flexible game development assistance for any kind of game. Do you have a working build and want your game to have a better performance? Our team of technical professionals will help with optimizing your project for it to run on any configuration you prefer. Do you have a deadline coming towards you and need to meet it for sure? After a very short onboarding time, our team will make sure the game is ready by the time you set. Do you plan to provide a simultaneous release of your game for all the platforms? Let’s plan it step-by-step, arrange teams, and deliver your game for all the required platforms on time! Contact our experts, tell us about your project, and let’s please your players with the game they’re willing to pay for!

See what our partners say

Alex Nichiporchik
Alex Nichiporchik - CEO at tinyBuild
We often require help with projects “on fire”. Pingle has always been flexible enough to accommodate our needs. They’ve not been scared by challenging projects. We were able to ship multiple projects on tight deadlines with the challenging tech behind them. Pingle were able to deliver on time.
Carter Lipscomb
Carter Lipscomb - Dr. Business at Iron Galaxy Studios
Iron Galaxy was very pleased with the development work Pingle did for our company. The Pingle team was a terrific functional fit and matched our intensity for high quality deliverables on time or ahead of schedule.
Kevin Franklin
Kevin Franklin - Founder/CEO at Final Strike Games
We needed a partner that was experienced with UI/UX in UE4 and who could help us with the implementation and optimization of features we had already roughed in. We saw the experience level of the team and their focus on UI and UX as key capabilities. Pingle helped us with many different tasks on multiple areas of the game and we are very thankful.
Lino Thomas, 3D Artist at Egosoft
We worked with Pingle Studio because we wanted to quickly produce a large volume of blockouts for X4: Split Vendetta and turn them into final modules for the game. Their 3D artists consistently delivered the quality 3D art we needed, helping us to release our game on time.
Michael Davies
Michael Davies - Producer at Skyhook Games
It was an absolute pleasure to work with Pingle Studio, who provided great help with both the development and porting of Lawn Mowing Simulator. Their communication, efficiency, skill and experience have been a huge benefit to LMS.
Nicolas Soufflet
Nicolas Soufflet - Director of Strategic Partnerships & Sourcing at Skydance Interactive
We needed an external QA support in the weeks leading to the release of The Walking Dead: Saints & Sinners. Pingle seemed to have all the necessary resources available on top of being a competent and well-versed in VR studio. We identified and addressed a volume of bugs we couldn’t have tackled on our own. The game release was a big commercial success and our collaboration ensured a fantastic first impression!
Producer at Iron Galaxy Studio
Before ramping up our production pipelines for Environment and Character Art, we needed support in creating 2D concepts to meet our expected throughput. In working with Pingle to accomplish this, what started as a solution to a simple production challenge grew into a wonderful partnership full of collaboration and creativity. In addition to producing content at a high quality, Pingle proved to be reliable, communicative, and consistent. As a Producer, I value that significantly.
Tobias Fossheim
Tobias Fossheim - Producer at Revolution Software
We knew that Pingle had helped our friends at Dontnod Entertainment in porting their title Life is Strange to iOS. Pingle managed to optimise our existing mobile assets to run on the lowest end devices supported by Apple Arcade to a playable frame rate. A professional, friendly, and experienced studio, which we would recommend without hesitation.
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