Game Art & Animation Services

our value

Immerse players in the world of your game with Pingle Studio game animation services by a handpicked team of artists and animators. Our experts seamlessly collaborate with you to provide game art design services and deliver top-notch assets at every stage of the production pipeline to help you achieve your creative vision. 

how we can help
2d art
3d modeling
2d animation
3d animation
concept art
character design
get the right creative and
technical support for your game
our technical toolkit
our technical toolkit
our technical toolkit
Unity
Unreal Engine
our creative tools
OptiTrack
ZBrush
3DCoat
Substance Painter
Substance Designer
Blender
Maya
3ds Max
Adobe Photoshop
our creative tools

solve your visual challenges
with the help of a gifted team

art director
The leader who inspires and guides us to achieve your creative vision. With decades of experience, the art director oversees the completion of all your art & animation needs, ensuring every game animation service you receive is pixel-perfect and fully optimized.
2d/3d environment artists
Artists who create the awesome places in which games are played. These artists make environments that align with your creative vision and entice players to join the world of your game, from individual stages to expansive landscapes.
2d/3d character artists
Artists who create playable and non-playable characters that inhabit the world of your game. Regardless of the genre or style, these artists create memorable player-characters and NPCs you and your gamers will cherish.
tech artists
Experts who have programming and artistic skills. Our tech artists optimize completed assets so that they run optimally within the memory and load speeds of your game’s engine/platform while maintaining high standards for visual quality.
level designers
The innovative minds behind the levels that ground your creative vision. These team members create levels that hook players from their first gameplay session and help to keep them coming back until the end credits roll.
animators
The creatives who breathe life into the characters and objects of your game. Our animators work tirelessly to ensure every animation imitates reality, naturally helping to immerse players deeper in the world of your game.
how we work
how we work
our art & animation process
01
Research the project’s style and create
tech art documentation for artists
02
Pick references and/or create concepts
03
Create blockouts for scenes and objects
04
Separate primary and secondary objects
05
Create low-poly and high-poly objects
06
Texturing & Animating
07
Integrate objects to game engine
08
Polish and detail
games

stand out with a recognizable visual style

Game Art & Animation Services
X4: Split Vendetta
full-cycle development
In Fear I Trust
testimonials

What our partners say

Nicolas Soufflet - Director of Strategic Partnerships & Sourcing at Skydance Interactive
We needed an external QA support in the weeks leading to the release of The Walking Dead: Saints & Sinners. Pingle seemed to have all the necessary resources available on top of being a competent and well-versed in VR studio. We identified and addressed a volume of bugs we couldn’t have tackled on our own. The game release was a big commercial success and our collaboration ensured a fantastic first impression!
Kevin Franklin - Founder/CEO at Final Strike Games
We needed a partner that was experienced with UI/UX in UE4 and who could help us with the implementation and optimization of features we had already roughed in. We saw the experience level of the team and their focus on UI and UX as key capabilities. Pingle helped us with many different tasks on multiple areas of the game and we are very thankful.
Alex Nichiporchik - CEO at tinyBuild
We often require help with projects “on fire”. Pingle has always been flexible enough to accommodate our needs. They’ve not been scared by challenging projects. We were able to ship multiple projects on tight deadlines with the challenging tech behind them. Pingle were able to deliver on time.
Tobias Fossheim, Producer at Revolution Software
We knew that Pingle had helped our friends at Dontnod Entertainment in porting their title Life is Strange to iOS. Pingle managed to optimise our existing mobile assets to run on the lowest end devices supported by Apple Arcade to a playable frame rate. A professional, friendly, and experienced studio, which we would recommend without hesitation.
Carter Lipscomb - Dr. Business at Iron Galaxy Studios
Iron Galaxy was very pleased with the development work Pingle did for our company. The Pingle team was a terrific functional fit and matched our intensity for high quality deliverables on time or ahead of schedule.
Lino Thomas, 3D Artist at Egosoft
We worked with Pingle Studio because we wanted to quickly produce a large volume of blockouts for X4: Split Vendetta and turn them into final modules for the game. Their 3D artists consistently delivered the quality 3D art we needed, helping us to release our game on time.
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testimonials
how to start

It takes four simple steps to get art & animation support with us.

01
Discuss the needs and goals of the project
02
Define its milestones and establish scope
03
Sign a legal agreement
04
Kick off the project
have us contact you